opensteno_qmk/keyboards/kc60/keymaps/noroadsleft/readme_ch3.md
noroadsleft a398d2cece Keymap: Add noroadsleft keymap for KC60 (#3876)
* Add personal KC60 keymap

* Update personal KC60 keymap

* Keymap update 2018-05-30 01:53 UTC-7

* Added macro: T_PEEKR

* Added macro for MacOS Select All; modified MacOS function layer

* Added git branch-name macro

* Added GitHub signature macro

* Added readme files

* Added Quake 2 and System layers

* Refactored keymap readme

* Refactored to add userspace files; added Colemak layer

* Minor code cleanup; updated readme files

* Reverted use of userspace

Decided not to make use of the Userspace feature at this time. Reverted its addition, and updated the readme files where needed (they were linking to userspace files).

* Updated per review comments by @drashna

* Refactor buggy macros

I'm still not sure these work properly

* Fix Windows shortcuts

* Fix Mac shortcuts, possibly

Untested; still may be broken.

* Remove PREVENT_STUCK_MODIFIERS from config.h

Deprecated by #3107
2018-09-30 22:06:29 -07:00

2.3 KiB

@noroadsleft's KC60 keymap

Last updated: September 2, 2018, 1:03 PM UTC-0700


Layers 4, 5 and 6: Quake 2 _Q2, Quake 2 Dvorak _QD, and Quake 2 Console _QC

Accessed by holding either Fn key and tapping the /? key, then tapping 4$

These layers were born out of the confusion I have had trying to use the in-game chat and the console in Quake 2. When Quake 2 came out, alternate keyboard layouts weren't really a thing. As a result, all in-game text input is hard-locked to US QWERTY, regardless of what the operating system is using for its input method.

I'm attempting to solve this by some creative use of QMK's macro feature. The keycode in the System layer that enables these layers, GO_Q2, is a macro that sets the default layer to the QWERTY layer, then turns the Quake 2 layer _Q2 on. The result is a partially-overwritten QWERTY layer, that has some keycodes with some creative layer switching.

When I hit the Enter key (bound in-game to text chat), the macro keycode I've created sends the keycode for Enter, then follows with enabling the Hardware Dvorak layer and its corresponding overlay. Now the game is in text chat mode, and my keyboard is in Dvorak. When I hit Enter again, another Enter keycode macro is sent, which sends the message, then the macro brings me back to the standard QWERTY+Quake 2 setup. Hitting Escape instead runs a macro that cancels the sending of the message, and undoes the layers.

I have been testing this configuration for a few months. Sometimes I end up still in Dvorak mode without any text input systems (in-game chat or the console) running, but it pretty much always happens when I'm focused on the game, so I don't know the cause yet.

Layer 4: Quake 2

Quake 2

Layer 5: Quake 2 Dvorak

Quake 2 Dvorak

Layer 6: Quake 2 Console

Quake 2 Console


Next Chapter: Function Layers