mirror of
https://github.com/openstenoproject/qmk
synced 2024-11-11 02:59:09 +00:00
40 lines
2.3 KiB
Markdown
40 lines
2.3 KiB
Markdown
|
# @noroadsleft's KC60 keymap
|
||
|
|
||
|
- [Table of Contents](./readme.md)
|
||
|
1. [Base Layers](./readme_ch1.md)
|
||
|
2. [OS Overlays](./readme_ch2.md)
|
||
|
3. **Quake 2 Overlays**
|
||
|
4. [Function Layers](./readme_ch4.md)
|
||
|
5. [Other Layers](./readme_ch5.md)
|
||
|
|
||
|
### Last updated: September 2, 2018, 1:03 PM UTC-0700
|
||
|
|
||
|
|
||
|
----
|
||
|
|
||
|
## Layers 4, 5 and 6: Quake 2 `_Q2`, Quake 2 Dvorak `_QD`, and Quake 2 Console `_QC`
|
||
|
|
||
|
### Accessed by holding either `Fn` key and tapping the `/?` key, then tapping `4$`
|
||
|
|
||
|
These layers were born out of the confusion I have had trying to use the in-game chat and the console in [Quake 2](https://en.wikipedia.org/wiki/Quake_II). When Quake 2 came out, alternate keyboard layouts weren't really a thing. As a result, all in-game text input is hard-locked to US QWERTY, regardless of what the operating system is using for its input method.
|
||
|
|
||
|
I'm attempting to solve this by some creative use of QMK's macro feature. The keycode in the System layer that enables these layers, [`GO_Q2`](./keymap.c#L386), is a [macro](./keymap.c#L175-183) that sets the default layer to the QWERTY layer, then turns the Quake 2 layer `_Q2` on. The result is a partially-overwritten QWERTY layer, that has some keycodes with some creative layer switching.
|
||
|
|
||
|
When I hit the `Enter` key (bound in-game to text chat), the [macro keycode](./keymap.c#L184-L191) I've created sends the keycode for `Enter`, then follows with enabling the Hardware Dvorak layer and its corresponding overlay. Now the game is in text chat mode, and my keyboard is in Dvorak. When I hit `Enter` again, another `Enter` [keycode macro](./keymap.c#L192-L199) is sent, which sends the message, then the macro brings me back to the standard QWERTY+Quake 2 setup. Hitting `Escape` instead runs a [macro](./keymap.c#L200-L207) that cancels the sending of the message, and undoes the layers.
|
||
|
|
||
|
I have been testing this configuration for a few months. Sometimes I end up still in Dvorak mode without any text input systems (in-game chat or the console) running, but it pretty much always happens when I'm focused on the game, so I don't know the cause yet.
|
||
|
|
||
|
### Layer 4: Quake 2
|
||
|
![Quake 2](https://i.imgur.com/WEZ9p2u.png)
|
||
|
|
||
|
### Layer 5: Quake 2 Dvorak
|
||
|
![Quake 2 Dvorak](https://i.imgur.com/rhugHN4.png)
|
||
|
|
||
|
### Layer 6: Quake 2 Console
|
||
|
![Quake 2 Console](https://i.imgur.com/dRTAjcy.png)
|
||
|
|
||
|
|
||
|
----
|
||
|
|
||
|
Next Chapter: [Function Layers](./readme_ch4.md)
|