mirror of
https://github.com/qmk/qmk_firmware
synced 2024-11-18 18:04:57 +00:00
13bb6b4b7f
* redoes matrix pins, abstracts backlight code for B5,6,7 * slimming down keyboard stuff, backlight breathing implemented * don't call backlight init when no pin * cleans up user/kb/quantum calls, keyboard files * fix pvc atomic * replaces CHANNEL with correct var in breathing * removes .hexs, updates readmes, updates template * cleans-up clueboards, readmes to lowercase * updates readme
60 lines
1.8 KiB
Markdown
60 lines
1.8 KiB
Markdown
## gh60 Rev C keyboard firmware
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![gh60 Rev C PCB](gh60revc.jpg)
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/* Column pin configuration
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* col: 0 1 2 3 4 5 6 7 8 9 10 11 12 13
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* pin: F0 F1 E6 C7 C6 B6 D4 B1 B7 B5 B4 D7 D6 B3 (Rev.C)
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*/
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/* Row pin configuration
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* row: 0 1 2 3 4
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* pin: D0 D1 D2 D3 D5
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*/
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GPIO pads
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0 F7 WASD LEDs
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1 F6 ESC LED
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2 F5 FN LED
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3 F4 POKER Arrow LEDs
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B2 Capslock LED
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B0 not connected
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Functions to controls LED clusters
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gh60_caps_led_on()
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gh60_poker_leds_on()
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gh60_fn_led_on()
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gh60_esc_led_on()
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gh60_wasd_leds_on()
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gh60_caps_led_off()
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gh60_poker_leds_off()
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gh60_fn_led_off()
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gh60_esc_led_off()
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gh60_wasd_leds_off()
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======================
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## Quantum MK Firmware
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For the full Quantum feature list, see [the parent readme.md](/readme.md).
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## Building
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Download or clone the whole firmware and navigate to the keyboards/gh60_rev_c folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use the Teensy Loader to program your .hex file.
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Depending on which keymap you would like to use, you will have to compile slightly differently.
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### Default
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To build with the default keymap, simply run `make`.
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### Other Keymaps
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Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `<name>.c` in the keymaps folder, and see keymap document (you can find in top readme.md) and existent keymap files.
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To build the firmware binary hex file with a keymap just do `make` with `KEYMAP` option like:
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```
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$ make KEYMAP=[default|jack|<name>]
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```
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Keymaps follow the format **__\<name\>.c__** and are stored in the `keymaps` folder.
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