Add backlight support to the default Ergodox Infinity animations

This commit is contained in:
Fred Sundvik 2017-06-03 22:04:10 +03:00
parent 2a7f9a7e46
commit b51a0db6ed
3 changed files with 75 additions and 11 deletions

View file

@ -32,31 +32,78 @@
#include "visualizer_keyframes.h" #include "visualizer_keyframes.h"
#if defined(LCD_ENABLE) && defined(LCD_BACKLIGHT_ENABLE) #if defined(LCD_ENABLE) || defined(LCD_BACKLIGHT_ENABLE) || defined(BACKLIGHT_ENABLE)
static bool keyframe_enable(keyframe_animation_t* animation, visualizer_state_t* state) {
#ifdef LCD_ENABLE
lcd_keyframe_enable(animation, state);
#endif
#ifdef LCD_BACKLIGHT_ENABLE
backlight_keyframe_enable(animation, state);
#endif
#ifdef BACKLIGHT_ENABLE
led_keyframe_enable(animation, state);
#endif
return false;
}
static bool keyframe_disable(keyframe_animation_t* animation, visualizer_state_t* state) {
#ifdef LCD_ENABLE
lcd_keyframe_disable(animation, state);
#endif
#ifdef LCD_BACKLIGHT_ENABLE
backlight_keyframe_disable(animation, state);
#endif
#ifdef BACKLIGHT_ENABLE
led_keyframe_disable(animation, state);
#endif
return false;
}
static bool keyframe_fade_in(keyframe_animation_t* animation, visualizer_state_t* state) {
bool ret = false;
#ifdef LCD_BACKLIGHT_ENABLE
ret |= backlight_keyframe_animate_color(animation, state);
#endif
#ifdef BACLIGHT_ENABLE
ret |= led_keyframe_fade_in_all(animation, state);
#endif
return ret;
}
static bool keyframe_fade_out(keyframe_animation_t* animation, visualizer_state_t* state) {
bool ret = false;
#ifdef LCD_BACKLIGHT_ENABLE
ret |= backlight_keyframe_animate_color(animation, state);
#endif
#ifdef BACLIGHT_ENABLE
ret |= led_keyframe_fade_out_all(animation, state);
#endif
return ret;
}
// Don't worry, if the startup animation is long, you can use the keyboard like normal // Don't worry, if the startup animation is long, you can use the keyboard like normal
// during that time // during that time
keyframe_animation_t default_startup_animation = { keyframe_animation_t default_startup_animation = {
.num_frames = 4, .num_frames = 3,
.loop = false, .loop = false,
.frame_lengths = {0, 0, 0, gfxMillisecondsToTicks(5000), 0}, .frame_lengths = {0, 0, gfxMillisecondsToTicks(5000)},
.frame_functions = { .frame_functions = {
lcd_keyframe_enable, keyframe_enable,
backlight_keyframe_enable,
lcd_keyframe_draw_logo, lcd_keyframe_draw_logo,
backlight_keyframe_animate_color, keyframe_fade_in,
}, },
}; };
keyframe_animation_t default_suspend_animation = { keyframe_animation_t default_suspend_animation = {
.num_frames = 4, .num_frames = 3,
.loop = false, .loop = false,
.frame_lengths = {0, gfxMillisecondsToTicks(1000), 0, 0}, .frame_lengths = {0, gfxMillisecondsToTicks(1000), 0},
.frame_functions = { .frame_functions = {
lcd_keyframe_display_layer_text, lcd_keyframe_display_layer_text,
backlight_keyframe_animate_color, keyframe_fade_out,
lcd_keyframe_disable, keyframe_disable,
backlight_keyframe_disable,
}, },
}; };
#endif #endif

View file

@ -127,3 +127,17 @@ bool led_keyframe_normal_orientation(keyframe_animation_t* animation, visualizer
gdispGSetOrientation(LED_DISPLAY, GDISP_ROTATE_0); gdispGSetOrientation(LED_DISPLAY, GDISP_ROTATE_0);
return false; return false;
} }
bool led_keyframe_disable(keyframe_animation_t* animation, visualizer_state_t* state) {
(void)state;
(void)animation;
gdispGSetPowerMode(LED_DISPLAY, powerOff);
return false;
}
bool led_keyframe_enable(keyframe_animation_t* animation, visualizer_state_t* state) {
(void)state;
(void)animation;
gdispGSetPowerMode(LED_DISPLAY, powerOn);
return false;
}

View file

@ -35,6 +35,9 @@ bool led_keyframe_crossfade(keyframe_animation_t* animation, visualizer_state_t*
bool led_keyframe_mirror_orientation(keyframe_animation_t* animation, visualizer_state_t* state); bool led_keyframe_mirror_orientation(keyframe_animation_t* animation, visualizer_state_t* state);
bool led_keyframe_normal_orientation(keyframe_animation_t* animation, visualizer_state_t* state); bool led_keyframe_normal_orientation(keyframe_animation_t* animation, visualizer_state_t* state);
bool led_keyframe_disable(keyframe_animation_t* animation, visualizer_state_t* state);
bool led_keyframe_enable(keyframe_animation_t* animation, visualizer_state_t* state);
extern keyframe_animation_t led_test_animation; extern keyframe_animation_t led_test_animation;