From b51a0db6ed03d939baad7cb9d87ed13c3653c7d2 Mon Sep 17 00:00:00 2001 From: Fred Sundvik Date: Sat, 3 Jun 2017 22:04:10 +0300 Subject: [PATCH] Add backlight support to the default Ergodox Infinity animations --- keyboards/ergodox/infinity/animations.c | 69 +++++++++++++++++++++---- quantum/visualizer/led_keyframes.c | 14 +++++ quantum/visualizer/led_keyframes.h | 3 ++ 3 files changed, 75 insertions(+), 11 deletions(-) diff --git a/keyboards/ergodox/infinity/animations.c b/keyboards/ergodox/infinity/animations.c index 0e732b7411e..675519e3090 100644 --- a/keyboards/ergodox/infinity/animations.c +++ b/keyboards/ergodox/infinity/animations.c @@ -32,31 +32,78 @@ #include "visualizer_keyframes.h" -#if defined(LCD_ENABLE) && defined(LCD_BACKLIGHT_ENABLE) +#if defined(LCD_ENABLE) || defined(LCD_BACKLIGHT_ENABLE) || defined(BACKLIGHT_ENABLE) + +static bool keyframe_enable(keyframe_animation_t* animation, visualizer_state_t* state) { +#ifdef LCD_ENABLE + lcd_keyframe_enable(animation, state); +#endif +#ifdef LCD_BACKLIGHT_ENABLE + backlight_keyframe_enable(animation, state); +#endif +#ifdef BACKLIGHT_ENABLE + led_keyframe_enable(animation, state); +#endif + return false; +} + +static bool keyframe_disable(keyframe_animation_t* animation, visualizer_state_t* state) { +#ifdef LCD_ENABLE + lcd_keyframe_disable(animation, state); +#endif +#ifdef LCD_BACKLIGHT_ENABLE + backlight_keyframe_disable(animation, state); +#endif +#ifdef BACKLIGHT_ENABLE + led_keyframe_disable(animation, state); +#endif + return false; +} + +static bool keyframe_fade_in(keyframe_animation_t* animation, visualizer_state_t* state) { + bool ret = false; +#ifdef LCD_BACKLIGHT_ENABLE + ret |= backlight_keyframe_animate_color(animation, state); +#endif +#ifdef BACLIGHT_ENABLE + ret |= led_keyframe_fade_in_all(animation, state); +#endif + return ret; +} + +static bool keyframe_fade_out(keyframe_animation_t* animation, visualizer_state_t* state) { + bool ret = false; +#ifdef LCD_BACKLIGHT_ENABLE + ret |= backlight_keyframe_animate_color(animation, state); +#endif +#ifdef BACLIGHT_ENABLE + ret |= led_keyframe_fade_out_all(animation, state); +#endif + return ret; +} + // Don't worry, if the startup animation is long, you can use the keyboard like normal // during that time keyframe_animation_t default_startup_animation = { - .num_frames = 4, + .num_frames = 3, .loop = false, - .frame_lengths = {0, 0, 0, gfxMillisecondsToTicks(5000), 0}, + .frame_lengths = {0, 0, gfxMillisecondsToTicks(5000)}, .frame_functions = { - lcd_keyframe_enable, - backlight_keyframe_enable, + keyframe_enable, lcd_keyframe_draw_logo, - backlight_keyframe_animate_color, + keyframe_fade_in, }, }; keyframe_animation_t default_suspend_animation = { - .num_frames = 4, + .num_frames = 3, .loop = false, - .frame_lengths = {0, gfxMillisecondsToTicks(1000), 0, 0}, + .frame_lengths = {0, gfxMillisecondsToTicks(1000), 0}, .frame_functions = { lcd_keyframe_display_layer_text, - backlight_keyframe_animate_color, - lcd_keyframe_disable, - backlight_keyframe_disable, + keyframe_fade_out, + keyframe_disable, }, }; #endif diff --git a/quantum/visualizer/led_keyframes.c b/quantum/visualizer/led_keyframes.c index 2dacd990d14..c14491e5e1e 100644 --- a/quantum/visualizer/led_keyframes.c +++ b/quantum/visualizer/led_keyframes.c @@ -127,3 +127,17 @@ bool led_keyframe_normal_orientation(keyframe_animation_t* animation, visualizer gdispGSetOrientation(LED_DISPLAY, GDISP_ROTATE_0); return false; } + +bool led_keyframe_disable(keyframe_animation_t* animation, visualizer_state_t* state) { + (void)state; + (void)animation; + gdispGSetPowerMode(LED_DISPLAY, powerOff); + return false; +} + +bool led_keyframe_enable(keyframe_animation_t* animation, visualizer_state_t* state) { + (void)state; + (void)animation; + gdispGSetPowerMode(LED_DISPLAY, powerOn); + return false; +} diff --git a/quantum/visualizer/led_keyframes.h b/quantum/visualizer/led_keyframes.h index a689430417a..a59a4f37d17 100644 --- a/quantum/visualizer/led_keyframes.h +++ b/quantum/visualizer/led_keyframes.h @@ -35,6 +35,9 @@ bool led_keyframe_crossfade(keyframe_animation_t* animation, visualizer_state_t* bool led_keyframe_mirror_orientation(keyframe_animation_t* animation, visualizer_state_t* state); bool led_keyframe_normal_orientation(keyframe_animation_t* animation, visualizer_state_t* state); +bool led_keyframe_disable(keyframe_animation_t* animation, visualizer_state_t* state); +bool led_keyframe_enable(keyframe_animation_t* animation, visualizer_state_t* state); + extern keyframe_animation_t led_test_animation;