* split up the e85 into hotswap and soldered variants
* remove layout_all LAYOUT macro for hotswap pcb
* add copyright header to to all config files
* remove list of alternate bootloaders
* spruce up config file
* comply with PR check list
* Update keyboards/exclusive/e85/hotswap/info.json
* Update keyboards/exclusive/e85/hotswap/info.json
* Update keyboards/exclusive/e85/hotswap/info.json
* Update keyboards/exclusive/e85/rules.mk
* Update keyboards/exclusive/e85/config.h
* Update keyboards/exclusive/e85/hotswap/config.h
* Update keyboards/exclusive/e85/soldered/config.h
* remove LAYOUT_all in hotswap and also remove superfluous comments
* remove the soldered tsangan map
* replaced #define PRODUCT_ID 0x1157 with #define PRODUCT_ID 0x2157
replaced product id to distinguish rev2 from rev1.
bakingpy gave me permission through discord chat.
* add ref_functions.md translation
* modify internal link for ja
* update based on comment
* reflect #9892 change
* update based on comment
* update based on comment
The recent change to unnest macros put the enter on the wrong matrix key. On the 1uprgb, the ANSI and ISO enters share the same cell as does the ANSI and ISO backslash.
* Fixed Spanish keymap extra ES_DIAE symbol
`ES_DIAE` should be `S(ES_ACUT)` not `S(ES_GRV)`
* Update quantum/keymap_extras/keymap_spanish.h
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* K-Type refactor
* Declare QMK in product name again
* Hopefully fix matrix scanning
* Maybe this time
* Partial (literally) RGB Matrix support
* Put RGB_MATRIX_ENABLE into rgb keymap for now
* Add ifdefs for RGB config
* Set layer 1 to actually be layer 1...
* Update keyboards/k_type/readme.md
* Put all RGB config in keymap for now
* Set SDB high?
* Before `rgb_matrix_init()` would be best
* User level, not keyboard
* Combating dropped keys
* Nope
* Readme for RGB keymap
* Remove custom matrix
Some STM32 chips have STM32_DMA1_STREAM1 as the first DMA stream, others
(F4xx, F7xx, H7xx) have STM32_DMA1_STREAM0. Instead of those names, use
STM32_DMA_STREAM(0), which should always give the first stm32_dma_stream_t
structure in the DMA streams array, so that the stream ID would be
calculated correctly.
* Better handle LTO_ENABLE
Especially when calling from command line
* Replace LINK_TIME_OPTIMIZATION_ENABLE with LTO_ENABLE
* Remove long for LTO from show_options.mk
* Update vusb to match 3rd endpoint.
- With the addition of https://github.com/qmk/v-usb/pull/1 a 3rd endpoint (endpoint4) becomes available.
- We can assign mouse/extrakeys to that endpoint as its a desirable feature and leave rawhid and console to compete for the 2nd endpoint.
NOTE: The version of vusb.c in future branch is older than master. Just remember that it will need a #error if both raw_hid and console are enabled at the same time.
* Final Fixes
* Update tmk_core/protocol/vusb/vusb.c
* Update tmk_core/protocol/vusb/vusb.c
* Update tmk_core/protocol/vusb/usbconfig.h
* Update tmk_core/protocol/vusb/usbconfig.h
* Update tmk_core/protocol/vusb/usbconfig.h
* Update tmk_core/protocol/vusb/usbconfig.h
* Updated vusb submodule to latest commit
* Add `st-flash` flash target
Add support for flashing the firmware via the `st-flash` utility from
the STLink Tools package (https://github.com/stlink-org/stlink).
* Add `st-flash` to the `qmk flash -b` output
* Add support for hsv->rgb conversion without using CIE curve.
* Modify anavi/macropad8 to disable unicode (was unused), otherwise firmware size is too large.
* Consolidate TKC projects and increase VIA keymap count to 4.
* Updated readme files.
* Removed config.h via limitation of 2 dynamic keymaps
* Reduce dynamic keymaps from 4 to 3 due to EEPROM space limitations.
* Update dynamic_keymap.c
* Restore 4 dynamic keymaps for VIA in TKC projects.
* Update quantum/dynamic_keymap.c
* Initialize Layer State on startup
Right now, on startup, the default layer state gets called and set, triggering the callback functions for the default layer state. However, the normal layer state never actually gets initialized. It's set to 0 directly, by default, but the callback functions are never actually called. This creates some inconsistency in the behavior for end users. This adds a simple "clear" that triggers the callback on startup. This should produce more consisten behavior between the two functions and layer masks.
* Stupid hack
* Fix type casting?
* Fix compile issues with magic is disabled