* add breathing to bananasplit * backlight breathing overhaul * fix the backlight_tick thing. * fix for vision_division backlight * fix a few keymaps and probably break breathing for some weirdly set-up boards. * remove BL_x keycodes because they made unreasonable assumptions * some fixes for BL keycodes * integer cie lightness scaling * use cie lightness for non-breathing backlight and make breathing able to reach true max brightness
9.4 KiB
Keymap FAQ
This page covers questions people often have about keymaps. If you haven't you should read Keymap Overview first.
What Keycodes Can I Use?
See Keycodes for an index of keycodes available to you. These link to more extensive documentation when available.
Keycodes are actually defined in common/keycode.h.
What Are the Default Keycodes?
There are 3 standard keyboard layouts in use around the world- ANSI, ISO, and JIS. North America primarily uses ANSI, Europe and Africa primarily use ISO, and Japan uses JIS. Regions not mentioned typically use either ANSI or ISO. The keycodes corresponding to these layouts are shown here:
The Menu Key Isn't Working
The key found on most modern keyboards that is located between KC_RGUI
and KC_RCTL
is actually called KC_APP
. This is because when that key was invented there was already a key named MENU
in the relevant standards, so MS chose to call that the APP
key.
KC_SYSREQ
Isn't Working
Use keycode for Print Screen(KC_PSCREEN
or KC_PSCR
) instead of KC_SYSREQ
. Key combination of 'Alt + Print Screen' is recognized as 'System request'.
See issue #168 and
Power Key Doesn't Work
Use KC_PWR
instead of KC_POWER
or vice versa.
KC_PWR
works with Windows and Linux, not with OSX.KC_POWER
works with OSX and Linux, not with Windows.
More info: http://geekhack.org/index.php?topic=14290.msg1327264#msg1327264
One Shot Modifier
Solves my personal 'the' problem. I often got 'the' or 'THe' wrongly instead of 'The'. One Shot Shift mitigates this for me. https://github.com/tmk/tmk_keyboard/issues/67
Modifier/Layer Stuck
Modifier keys or layers can be stuck unless layer switching is configured properly.
For Modifier keys and layer actions you have to place KC_TRANS
on same position of destination layer to unregister the modifier key or return to previous layer on release event.
- https://github.com/tmk/tmk_core/blob/master/doc/keymap.md#31-momentary-switching
- http://geekhack.org/index.php?topic=57008.msg1492604#msg1492604
- https://github.com/tmk/tmk_keyboard/issues/248
Mechanical Lock Switch Support
This feature is for mechanical lock switch like this Alps one. You can enable it by adding this to your config.h
:
#define LOCKING_SUPPORT_ENABLE
#define LOCKING_RESYNC_ENABLE
After enabling this feature use keycodes KC_LCAP
, KC_LNUM
and KC_LSCR
in your keymap instead.
Old vintage mechanical keyboards occasionally have lock switches but modern ones don't have. You don't need this feature in most case and just use keycodes KC_CAPS
, KC_NLCK
and KC_SLCK
.
Input Special Characters Other Than ASCII like Cédille 'Ç'
NO UNIVERSAL METHOD TO INPUT THOSE WORKS OVER ALL SYSTEMS. You have to define MACRO in way specific to your OS or layout.
See this post for example MACRO code.
http://deskthority.net/workshop-f7/tmk-keyboard-firmware-collection-t4478-120.html#p195620
On Windows you can use AltGr
key or Alt code.
On Mac OS defines Option
key combinations.
On Xorg you can use compose
key, instead.
And see this for Unicode input.
Apple/Mac Keyboard Fn
Not supported.
Apple/Mac keyboard sends keycode for Fn unlike most of other keyboards. I think you can send Apple Fn key using Apple venter specific Page 0xff01 and usage 0x0003. But you have to change HID Report Descriptor for this, of course.
Media Control Keys in Mac OSX
KC_MNXT and KC_MPRV Does Not Work on Mac
Use KC_MFFD
(KC_MEDIA_FAST_FORWARD
) and KC_MRWD
(KC_MEDIA_REWIND
) instead of KC_MNXT
and KC_MPRV
.
See https://github.com/tmk/tmk_keyboard/issues/195
Keys Supported in Mac OSX?
You can know which keycodes are supported in OSX from this source code.
usb_2_adb_keymap
array maps Keyboard/Keypad Page usages to ADB scancodes(OSX internal keycodes).
https://opensource.apple.com/source/IOHIDFamily/IOHIDFamily-606.1.7/IOHIDFamily/Cosmo_USB2ADB.c
And IOHIDConsumer::dispatchConsumerEvent
handles Consumer page usages.
https://opensource.apple.com/source/IOHIDFamily/IOHIDFamily-606.1.7/IOHIDFamily/IOHIDConsumer.cpp
JIS Keys in Mac OSX
Japanese JIS keyboard specific keys like 無変換(Muhenkan)
, 変換(Henkan)
, ひらがな(hiragana)
are not recognized on OSX. You can use Seil to enable those keys, try following options.
- Enable NFER Key on PC keyboard
- Enable XFER Key on PC keyboard
- Enable KATAKANA Key on PC keyboard
https://pqrs.org/osx/karabiner/seil.html
RN-42 Bluetooth Doesn't Work with Karabiner
Karabiner - Keymapping tool on Mac OSX - ignores inputs from RN-42 module by default. You have to enable this option to make Karabiner working with your keyboard. https://github.com/tekezo/Karabiner/issues/403#issuecomment-102559237
See these for the detail of this problem. https://github.com/tmk/tmk_keyboard/issues/213 https://github.com/tekezo/Karabiner/issues/403
Esc and `
on a Single Key
See the Grave Escape feature.
Arrow on Right Modifier Keys with Dual-Role
This turns right modifier keys into arrow keys when the keys are tapped while still modifiers when the keys are hold. In TMK the dual-role function is dubbed TAP.
#include "keymap_common.h"
/* Arrow keys on right modifier keys with TMK dual role feature
*
* https://github.com/tmk/tmk_core/blob/master/doc/keymap.md#213-modifier-with-tap-keydual-role
* https://en.wikipedia.org/wiki/Modifier_key#Dual-role_keys
*/
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* 0: qwerty */
[0] = KEYMAP( \
ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, NUHS,BSPC, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT,ENT, \
LSFT,NUBS,Z, X, C, V, B, N, M, COMM,DOT, SLSH,FN0, ESC, \
FN4, LGUI,LALT, SPC, APP, FN2, FN1, FN3),
[1] = KEYMAP( \
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,\
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,FN5, TRNS, \
TRNS,TRNS,TRNS, TRNS, TRNS,FN7, FN6, FN8),
};
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_UP),
[1] = ACTION_MODS_TAP_KEY(MOD_RGUI, KC_DOWN),
[2] = ACTION_MODS_TAP_KEY(MOD_RALT, KC_LEFT),
[3] = ACTION_MODS_TAP_KEY(MOD_RCTL, KC_RIGHT),
[4] = ACTION_LAYER_MOMENTARY(1),
[5] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_PGUP),
[6] = ACTION_MODS_TAP_KEY(MOD_RGUI, KC_PGDN),
[7] = ACTION_MODS_TAP_KEY(MOD_RALT, KC_HOME),
[8] = ACTION_MODS_TAP_KEY(MOD_RCTL, KC_END),
};
Dual-role key: https://en.wikipedia.org/wiki/Modifier_key#Dual-role_keys
Eject on Mac OSX
KC_EJCT
keycode works on OSX. https://github.com/tmk/tmk_keyboard/issues/250
It seems Windows 10 ignores the code and Linux/Xorg recognizes but has no mapping by default.
Not sure what keycode Eject is on genuine Apple keyboard actually. HHKB uses F20
for Eject key(Fn+f
) on Mac mode but this is not same as Apple Eject keycode probably.
What's weak_mods
and real_mods
in action_util.c
TO BE IMPROVED
real_mods is intended to retains state of real/physical modifier key state, while weak_mods retains state of virtual or temporary modifiers which should not affect state real modifier key.
Let's say you hold down physical left shift key and type ACTION_MODS_KEY(LSHIFT, KC_A),
with weak_mods,
- (1) hold down left shift: real_mods |= MOD_BIT(LSHIFT)
- (2) press ACTION_MODS_KEY(LSHIFT, KC_A): weak_mods |= MOD_BIT(LSHIFT)
- (3) release ACTION_MODS_KEY(LSHIFT, KC_A): weak_mods &= ~MOD_BIT(LSHIFT) real_mods still keeps modifier state.
without weak mods,
- (1) hold down left shift: real_mods |= MOD_BIT(LSHIFT)
- (2) press ACTION_MODS_KEY(LSHIFT, KC_A): real_mods |= MOD_BIT(LSHIFT)
- (3) release ACTION_MODS_KEY(LSHIFT, KC_A): real_mods &= ~MOD_BIT(LSHIFT) here real_mods lost state for 'physical left shift'.
weak_mods is ORed with real_mods when keyboard report is sent. https://github.com/tmk/tmk_core/blob/master/common/action_util.c#L57
Timer Functionality
It's possible to start timers and read values for time-specific events - here's an example:
static uint16_t key_timer;
key_timer = timer_read();
if (timer_elapsed(key_timer) < 100) {
// do something if less than 100ms have passed
} else {
// do something if 100ms or more have passed
}
It's best to declare the static uint16_t key_timer;
at the top of the file, outside of any code blocks you're using it in.