* Initial work on adding Sinc Rev. 3
* Add RGB Matrix support
* Add encoder map support
* Set I2C pins
* Update LED locations for right half
* Move USB definitions to info.json
* Update RGB modes
* Replace pin mappings for right half with correct ones
* Move config.h back to rev1/rev2 due to addition of rev3
* Convert initial Rev. 3 config work to be data-driven
* Convert RGB Matrix config to DD format
* More config cleanup
* Use full-duplex PIO
* Add MCU/bootloader settings for Rev. 2
* Change ISO Enter location since it shares location with Backslash
* Adjust build settings to reduce flash/EEPROM usage
* m65hi_alpha.h: add matrix diagram
* rename LAYOUT_all to LAYOUT_65_iso_blocker
* add LAYOUT_65_iso_blocker_tsangan
* tidy-up keymaps
- use four-space indent
- polish keycode grid alignment
* touch-up keymaps
Switch one Page Down keycode for Page Up on the `default` keymap, and switch the Page Down and Page Up keycodes on the `via` keymap.
* Add H50 keyboard from huytbt
Add H50 keyboard
The H50 is a mini keyboard with a 50 percent layout. The keyboard consists of 53 keys.
* Optimize code
* Optimize keymap code
* Optimize code H50 keyboard
* refactor default keymap
- shorten layer names
- KM_QWERTY -> _QW
- KM_MEDIA -> _MD
- KM_GUI_LOCK -> _GL
- use QMK-native keycode aliases
- use four-space indent
- grid-align keycodes
* remove third layer from default keymap
The third layer only serves to disable the GUI keys, which we can do with a keycode.
* update default keymap readme
* ghost_squid.h: add matrix diagram
* add LAYOUT_fullsize_ansi
* add LAYOUT_fullsize_iso
* use LAYOUT_fullsize_iso macro in default keymap
Refactor the default keymap to use the new LAYOUT_fullsize_iso macro.
* remove LAYOUT macro
Same matrix as LAYOUT_fullsize_iso, but in a different assignment order.
* enable Community Layout support
* rename LAYOUT_65_ansi_blocker_tsangan to LAYOUT_65_ansi_blocker_tsangan_split_bs
Layout was implemented with Split Backspace.
* rename LAYOUT_65_iso_blocker_7u_spc to LAYOUT_65_iso_blocker_tsangan_split_bs
* rules.mk: update Community Layout support setting
* mb65s.h: update matrix diagram
* add LAYOUT_65_ansi_blocker
* add LAYOUT_65_iso_blocker
* add LAYOUT_65_ansi_blocker_tsangan
* add LAYOUT_65_iso_blocker_tsangan
* move Community Layout support to info.json
* update Community Layout support
Fixes an issue in Ocean Dream that causes flashing after the oled screen
times out and turns off.
This occurs because writing to an OLED screen turns it on as well and we
are both writing then immediately turning the screen off, but only if
the timeout has occurred (no WPM, 30 seconds has passed).