old-Testgame/shaders/triangle.f.glsl

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#ifdef GL_ES
# ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
# else
precision mediump float;
# endif
#endif
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varying vec3 f_color;
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varying vec3 f_coord3d;
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void main(void) {
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gl_FragColor[0] = f_color[0];
gl_FragColor[1] = f_color[1];
gl_FragColor[2] = f_color[2];
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gl_FragColor[3] = f_coord3d.y+1;
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}