2016-08-28 11:39:13 +00:00
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#ifdef GL_ES
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# ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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# else
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precision mediump float;
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# endif
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#endif
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2016-08-28 10:20:52 +00:00
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varying vec3 f_color;
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2016-08-28 12:55:35 +00:00
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varying vec3 f_coord3d;
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2016-08-28 09:31:10 +00:00
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void main(void) {
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2016-08-28 10:20:52 +00:00
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gl_FragColor[0] = f_color[0];
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gl_FragColor[1] = f_color[1];
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gl_FragColor[2] = f_color[2];
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2016-08-28 12:55:35 +00:00
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gl_FragColor[3] = f_coord3d.y+1;
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2016-08-28 09:31:10 +00:00
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}
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