#ifdef GL_ES # ifdef GL_FRAGMENT_PRECISION_HIGH precision highp float; # else precision mediump float; # endif #endif varying vec3 f_color; varying vec3 f_coord3d; void main(void) { gl_FragColor[0] = f_color[0]; gl_FragColor[1] = f_color[1]; gl_FragColor[2] = f_color[2]; gl_FragColor[3] = f_coord3d.y+1; }