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* Added Script & Icon * Added Binary file |
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input | ||
Mac_inject_launcher.app/Contents | ||
tools | ||
.gitattributes | ||
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applet.icns | ||
go.bat | ||
go.sh | ||
Mac_Script_Launcher.applescript | ||
readme.md |
Universal Inject Generator
This script will generate inject-ready apps from homebrew CIAs to inject over the Health & Safety app in the 3DS console. The package includes code by @Syphurith, CTRtool (by profi200) and 3DStool (by dnasdw).
This is used in conjunction with most recent (mine) Decrypt9's "Dump Health&Safety" and "Inject Health&Safety" features. You can only inject .apps smaller or equal in size to the original H&S app. Decrypt9 has a safety check build in and won't proceed with bigger ones. Per CIA, two inject apps will be created - with and without banner - the one with a banner is preferable, but may be to large to inject.
This is how it works:
- Put hs.app (dumped via Decrypt9) plus as many homebrew CIAs as you like into the input folder.
- Run go.bat, you'll get one inject-ready .app per CIA.
- If the last one for some reason doesn't work, you may try deep-decrypting (via Decrypt9) your CIAs first.
- To inject, rename inject-ready .app to hs.app, put it into the root of your 3DS SD card and inject via Decrypt9.
Linux users: you need libstdc++6
and gcc
installed. Ubuntu users also need to update to the toolchain version as described here: http://stackoverflow.com/a/16605759/4666756
You should always generate your inject-ready .apps yourself and never take ones from other persons. There might be a version mismatch in the H&S app, leading to it not working otherwise.
Discuss this script here: http://gbatemp.net/threads/project-injecting-any-app-into-health-and-safety.401697/