mirror of
https://github.com/qmk/qmk_firmware
synced 2024-11-18 18:04:57 +00:00
4931510ad3
* add breathing to bananasplit * backlight breathing overhaul * fix the backlight_tick thing. * fix for vision_division backlight * fix a few keymaps and probably break breathing for some weirdly set-up boards. * remove BL_x keycodes because they made unreasonable assumptions * some fixes for BL keycodes * integer cie lightness scaling * use cie lightness for non-breathing backlight and make breathing able to reach true max brightness
195 lines
4.7 KiB
C
195 lines
4.7 KiB
C
/* Copyright 2016-2017 Erez Zukerman, Jack Humbert
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef QUANTUM_H
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#define QUANTUM_H
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#if defined(__AVR__)
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#include <avr/pgmspace.h>
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#include <avr/io.h>
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#include <avr/interrupt.h>
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#endif
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#include "wait.h"
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#include "matrix.h"
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#include "keymap.h"
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#ifdef BACKLIGHT_ENABLE
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#include "backlight.h"
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#endif
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#ifdef RGBLIGHT_ENABLE
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#include "rgblight.h"
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#endif
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#include "action_layer.h"
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#include "eeconfig.h"
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#include <stddef.h>
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#include "bootloader.h"
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#include "timer.h"
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#include "config_common.h"
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#include "led.h"
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#include "action_util.h"
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#include <stdlib.h>
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#include "print.h"
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#include "send_string_keycodes.h"
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extern uint32_t default_layer_state;
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#ifndef NO_ACTION_LAYER
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extern uint32_t layer_state;
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#endif
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#ifdef MIDI_ENABLE
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#include <lufa.h>
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#ifdef MIDI_ADVANCED
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#include "process_midi.h"
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#endif
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#endif // MIDI_ENABLE
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#ifdef AUDIO_ENABLE
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#include "audio.h"
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#include "process_audio.h"
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#endif
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#ifdef STENO_ENABLE
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#include "process_steno.h"
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#endif
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#if defined(AUDIO_ENABLE) || (defined(MIDI_ENABLE) && defined(MIDI_BASIC))
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#include "process_music.h"
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#endif
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#ifndef DISABLE_LEADER
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#include "process_leader.h"
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#endif
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#define DISABLE_CHORDING
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#ifndef DISABLE_CHORDING
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#include "process_chording.h"
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#endif
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#ifdef UNICODE_ENABLE
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#include "process_unicode.h"
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#endif
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#ifdef UCIS_ENABLE
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#include "process_ucis.h"
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#endif
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#ifdef UNICODEMAP_ENABLE
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#include "process_unicodemap.h"
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#endif
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#include "process_tap_dance.h"
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#ifdef PRINTING_ENABLE
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#include "process_printer.h"
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#endif
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#ifdef AUTO_SHIFT_ENABLE
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#include "process_auto_shift.h"
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#endif
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#ifdef COMBO_ENABLE
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#include "process_combo.h"
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#endif
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#ifdef KEY_LOCK_ENABLE
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#include "process_key_lock.h"
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#endif
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#ifdef TERMINAL_ENABLE
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#include "process_terminal.h"
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#else
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#include "process_terminal_nop.h"
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#endif
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#define STRINGIZE(z) #z
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#define ADD_SLASH_X(y) STRINGIZE(\x ## y)
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#define SYMBOL_STR(x) ADD_SLASH_X(x)
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#define SS_TAP(keycode) "\1" SYMBOL_STR(keycode)
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#define SS_DOWN(keycode) "\2" SYMBOL_STR(keycode)
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#define SS_UP(keycode) "\3" SYMBOL_STR(keycode)
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#define SS_LCTRL(string) SS_DOWN(X_LCTRL) string SS_UP(X_LCTRL)
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#define SS_LGUI(string) SS_DOWN(X_LGUI) string SS_UP(X_LGUI)
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#define SS_LALT(string) SS_DOWN(X_LALT) string SS_UP(X_LALT)
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#define SS_LSFT(string) SS_DOWN(X_LSHIFT) string SS_UP(X_LSHIFT)
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#define SEND_STRING(str) send_string_P(PSTR(str))
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extern const bool ascii_to_shift_lut[0x80];
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extern const uint8_t ascii_to_keycode_lut[0x80];
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void send_string(const char *str);
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void send_string_with_delay(const char *str, uint8_t interval);
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void send_string_P(const char *str);
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void send_string_with_delay_P(const char *str, uint8_t interval);
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void send_char(char ascii_code);
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// For tri-layer
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void update_tri_layer(uint8_t layer1, uint8_t layer2, uint8_t layer3);
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void set_single_persistent_default_layer(uint8_t default_layer);
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void tap_random_base64(void);
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#define IS_LAYER_ON(layer) (layer_state & (1UL << (layer)))
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#define IS_LAYER_OFF(layer) (~layer_state & (1UL << (layer)))
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void matrix_init_kb(void);
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void matrix_scan_kb(void);
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void matrix_init_user(void);
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void matrix_scan_user(void);
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bool process_action_kb(keyrecord_t *record);
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bool process_record_kb(uint16_t keycode, keyrecord_t *record);
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bool process_record_user(uint16_t keycode, keyrecord_t *record);
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void reset_keyboard(void);
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void startup_user(void);
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void shutdown_user(void);
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void register_code16 (uint16_t code);
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void unregister_code16 (uint16_t code);
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#ifdef BACKLIGHT_ENABLE
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void backlight_init_ports(void);
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void backlight_task(void);
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#ifdef BACKLIGHT_BREATHING
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void breathing_enable(void);
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void breathing_pulse(void);
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void breathing_disable(void);
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void breathing_self_disable(void);
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void breathing_toggle(void);
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bool is_breathing(void);
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void breathing_intensity_default(void);
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void breathing_period_default(void);
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void breathing_period_set(uint8_t value);
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void breathing_period_inc(void);
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void breathing_period_dec(void);
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#endif
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#endif
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void send_dword(uint32_t number);
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void send_word(uint16_t number);
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void send_byte(uint8_t number);
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void send_nibble(uint8_t number);
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uint16_t hex_to_keycode(uint8_t hex);
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void led_set_user(uint8_t usb_led);
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void led_set_kb(uint8_t usb_led);
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void api_send_unicode(uint32_t unicode);
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#endif
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