mirror of
https://github.com/qmk/qmk_firmware
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6e32dd123f
* Keyboard: add treeadstone48 * rename layout defines * Use of pragma once * move common include code * fixed info.json * change keymap layout from kc to normal * fix alpha revision keymap * fixed info.json * remove USE_Link_Time_Optimization * Add keyboard the Rhymestone * fixed by PR review * fixed by review * Update keyboards/rhymestone/readme.md fixed * Fixed possible changes to oled_write_P * Change the name of the layout definition * Update keyboards/rhymestone/info.json * Update keyboards/rhymestone/keymaps/default/keymap.c * Update keyboards/rhymestone/keymaps/default/keymap.c * Update keyboards/rhymestone/keymaps/default/keymap.c * Update keyboards/rhymestone/keymaps/default/keymap.c * Update keyboards/rhymestone/keymaps/switch_tester/keymap.c * Update keyboards/rhymestone/keymaps/switch_tester/keymap.c * Update keyboards/rhymestone/rev1/rev1.h * add empty rules.mk in rev1 * Update from other review * Update keyboards/rhymestone/rules.mk * fixed other review * move rhymestone to marksard directory * move rhymestone to marksard directory (Commit the necessary modifications) * remove
89 lines
2.9 KiB
C
89 lines
2.9 KiB
C
/* Copyright 2020 marksard
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "quantum.h"
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/* This is a shortcut to help you visually see your layout.
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*
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* The first section contains all of the arguments representing the physical
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* layout of the board and position of the keys.
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*
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* The second converts the arguments into a two-dimensional array which
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* represents the switch matrix.
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*/
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#ifndef FLIP_HALF
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// Standard Keymap
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// (TRRS jack on the left half is to the right, TRRS jack on the right half is to the left)
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#define LAYOUT_ortho_4x10( \
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L00, L01, L02, L03, L04, R00, R01, R02, R03, R04, \
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L10, L11, L12, L13, L14, R10, R11, R12, R13, R14, \
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L20, L21, L22, L23, L24, R20, R21, R22, R23, R24, \
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L30, L31, L32, L33, L34, R30, R31, R32, R33, R34 \
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) \
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{ \
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{ L00, L01, L02, L03, L04 }, \
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{ L10, L11, L12, L13, L14 }, \
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{ L20, L21, L22, L23, L24 }, \
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{ L30, L31, L32, L33, L34 }, \
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{ R04, R03, R02, R01, R00 }, \
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{ R14, R13, R12, R11, R10 }, \
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{ R24, R23, R22, R21, R20 }, \
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{ R34, R33, R32, R31, R30 }, \
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}
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#else
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// Keymap with right side flipped
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// (TRRS jack on both halves are to the right)
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#define LAYOUT_ortho_4x10( \
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L00, L01, L02, L03, L04, R00, R01, R02, R03, R04, \
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L10, L11, L12, L13, L14, R10, R11, R12, R13, R14, \
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L20, L21, L22, L23, L24, R20, R21, R22, R23, R24, \
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L30, L31, L32, L33, L34, R30, R31, R32, R33, R34 \
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) \
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{ \
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{ L04, L03, L02, L01, L00 }, \
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{ L14, L13, L12, L11, L10 }, \
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{ L24, L23, L22, L21, L20 }, \
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{ L34, L33, L32, L31, L30 }, \
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{ R04, R03, R02, R01, R00 }, \
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{ R14, R13, R12, R11, R10 }, \
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{ R24, R23, R22, R21, R20 }, \
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{ R34, R33, R32, R31, R30 }, \
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}
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#endif
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#ifdef USE_HASHTWENTY // The HashTwenty is Alpha version of The Rhymestone
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#undef LAYOUT_ortho_4x10
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// HashTwenty layout
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#define LAYOUT_ortho_4x10( \
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L00, L01, L02, L03, L04, R00, R01, R02, R03, R04, \
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L10, L11, L12, L13, L14, R10, R11, R12, R13, R14, \
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L20, L21, L22, L23, L24, R20, R21, R22, R23, R24, \
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L30, L31, L32, L33, L34, R30, R31, R32, R33, R34 \
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) \
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{ \
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{ L04, L03, L02, L01, L00 }, \
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{ L14, L13, L12, L11, L10 }, \
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{ L24, L23, L22, L21, L20 }, \
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{ L34, L33, L32, L31, L30 }, \
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{ R00, R01, R02, R03, R04 }, \
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{ R10, R11, R12, R13, R14 }, \
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{ R20, R21, R22, R23, R24 }, \
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{ R30, R31, R32, R33, R34 }, \
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}
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#endif
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