mirror of
https://github.com/qmk/qmk_firmware
synced 2024-11-18 18:04:57 +00:00
2ec1ab2b35
* Change overwatch to Gamepad * Remove secrets file * Add sample sensitive.h file * Borrow @colinta's secrets.h include method * Remove unnessary placeholder for macros * Set secrets to use PROGMEM for char string * Add readme files to my keymaps and userspace
596 lines
15 KiB
C
596 lines
15 KiB
C
/*
|
|
Copyright 2017 Christopher Courtney <drashna@live.com> @drashna
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include "drashna.h"
|
|
#include "quantum.h"
|
|
#include "action.h"
|
|
#include "version.h"
|
|
|
|
#if (__has_include("secrets.h"))
|
|
#include "secrets.h"
|
|
#else
|
|
PROGMEM const char secret[][64] = {
|
|
"test1",
|
|
"test2",
|
|
"test3",
|
|
"test4",
|
|
"test5"
|
|
};
|
|
#endif
|
|
|
|
#ifdef TAP_DANCE_ENABLE
|
|
//define diablo macro timer variables
|
|
static uint16_t diablo_timer[4];
|
|
static uint8_t diablo_times[] = { 0, 1, 3, 5, 10, 30 };
|
|
static uint8_t diablo_key_time[4];
|
|
|
|
|
|
bool check_dtimer(uint8_t dtimer) {
|
|
// has the correct number of seconds elapsed (as defined by diablo_times)
|
|
return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true;
|
|
};
|
|
|
|
|
|
|
|
|
|
// Cycle through the times for the macro, starting at 0, for disabled.
|
|
// Max of six values, so don't exceed
|
|
void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data, uint8_t diablo_key) {
|
|
if (state->count >= 7) {
|
|
diablo_key_time[diablo_key] = diablo_times[0];
|
|
reset_tap_dance(state);
|
|
}
|
|
else {
|
|
diablo_key_time[diablo_key] = diablo_times[state->count - 1];
|
|
}
|
|
}
|
|
|
|
|
|
// Would rather have one function for all of this, but no idea how to do that...
|
|
void diablo_tapdance1(qk_tap_dance_state_t *state, void *user_data) {
|
|
diablo_tapdance_master(state, user_data, 0);
|
|
}
|
|
|
|
void diablo_tapdance2(qk_tap_dance_state_t *state, void *user_data) {
|
|
diablo_tapdance_master(state, user_data, 1);
|
|
}
|
|
|
|
void diablo_tapdance3(qk_tap_dance_state_t *state, void *user_data) {
|
|
diablo_tapdance_master(state, user_data, 2);
|
|
}
|
|
|
|
void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) {
|
|
diablo_tapdance_master(state, user_data, 3);
|
|
}
|
|
|
|
|
|
|
|
//Tap Dance Definitions
|
|
qk_tap_dance_action_t tap_dance_actions[] = {
|
|
// tap once to disable, and more to enable timed micros
|
|
[TD_D3_1] = ACTION_TAP_DANCE_FN(diablo_tapdance1),
|
|
[TD_D3_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2),
|
|
[TD_D3_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3),
|
|
[TD_D3_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4),
|
|
|
|
};
|
|
#endif
|
|
|
|
#ifdef AUDIO_ENABLE
|
|
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
|
|
float tone_dvorak[][2] = SONG(DVORAK_SOUND);
|
|
float tone_colemak[][2] = SONG(COLEMAK_SOUND);
|
|
float tone_workman[][2] = SONG(PLOVER_SOUND);
|
|
float tone_hackstartup[][2] = SONG(ONE_UP_SOUND);
|
|
#endif
|
|
|
|
|
|
// Add reconfigurable functions here, for keymap customization
|
|
// This allows for a global, userspace functions, and continued
|
|
// customization of the keymap. Use _keymap instead of _user
|
|
// functions in the keymaps
|
|
__attribute__ ((weak))
|
|
void matrix_init_keymap(void) {}
|
|
|
|
__attribute__ ((weak))
|
|
void matrix_scan_keymap(void) {}
|
|
|
|
__attribute__ ((weak))
|
|
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
|
|
return true;
|
|
}
|
|
|
|
__attribute__ ((weak))
|
|
uint32_t layer_state_set_keymap (uint32_t state) {
|
|
return state;
|
|
}
|
|
|
|
__attribute__ ((weak))
|
|
void led_set_keymap(uint8_t usb_led) {}
|
|
|
|
bool is_overwatch = false;
|
|
#ifdef RGBLIGHT_ENABLE
|
|
bool rgb_layer_change = true;
|
|
#endif
|
|
|
|
|
|
|
|
|
|
// Call user matrix init, set default RGB colors and then
|
|
// call the keymap's init function
|
|
void matrix_init_user(void) {
|
|
#ifdef RGBLIGHT_ENABLE
|
|
uint8_t default_layer = eeconfig_read_default_layer();
|
|
|
|
rgblight_enable();
|
|
|
|
if (true) {
|
|
if (default_layer & (1UL << _COLEMAK)) {
|
|
rgblight_set_magenta;
|
|
}
|
|
else if (default_layer & (1UL << _DVORAK)) {
|
|
rgblight_set_green;
|
|
}
|
|
else if (default_layer & (1UL << _WORKMAN)) {
|
|
rgblight_set_purple;
|
|
}
|
|
else {
|
|
rgblight_set_teal;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
rgblight_set_red;
|
|
rgblight_mode(5);
|
|
}
|
|
#endif
|
|
#ifdef AUDIO_ENABLE
|
|
// _delay_ms(21); // gets rid of tick
|
|
// stop_all_notes();
|
|
// PLAY_SONG(tone_hackstartup);
|
|
#endif
|
|
matrix_init_keymap();
|
|
}
|
|
#ifdef TAP_DANCE_ENABLE
|
|
|
|
// Sends the key press to system, but only if on the Diablo layer
|
|
void send_diablo_keystroke(uint8_t diablo_key) {
|
|
if (biton32(layer_state) == _DIABLO) {
|
|
switch (diablo_key) {
|
|
case 0:
|
|
SEND_STRING("1");
|
|
break;
|
|
case 1:
|
|
SEND_STRING("2");
|
|
break;
|
|
case 2:
|
|
SEND_STRING("3");
|
|
break;
|
|
case 3:
|
|
SEND_STRING("4");
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Checks each of the 4 timers/keys to see if enough time has elapsed
|
|
// Runs the "send string" command if enough time has passed, and resets the timer.
|
|
void run_diablo_macro_check(void) {
|
|
uint8_t dtime;
|
|
|
|
for (dtime = 0; dtime < 4; dtime++) {
|
|
if (check_dtimer(dtime) && diablo_key_time[dtime]) {
|
|
diablo_timer[dtime] = timer_read();
|
|
send_diablo_keystroke(dtime);
|
|
}
|
|
}
|
|
|
|
}
|
|
#endif
|
|
// No global matrix scan code, so just run keymap's matix
|
|
// scan function
|
|
void matrix_scan_user(void) {
|
|
#ifdef TAP_DANCE_ENABLE // Run Diablo 3 macro checking code.
|
|
run_diablo_macro_check();
|
|
#endif
|
|
matrix_scan_keymap();
|
|
}
|
|
|
|
void led_set_user(uint8_t usb_led) {
|
|
led_set_keymap(usb_led);
|
|
}
|
|
|
|
|
|
|
|
void persistent_default_layer_set(uint16_t default_layer) {
|
|
eeconfig_update_default_layer(default_layer);
|
|
default_layer_set(default_layer);
|
|
}
|
|
|
|
// Defines actions tor my global custom keycodes. Defined in drashna.h file
|
|
// Then runs the _keymap's recod handier if not processed here
|
|
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
|
|
|
#ifdef CONSOLE_ENABLE
|
|
xprintf("KL: row: %u, column: %u, pressed: %u\n", record->event.key.col, record->event.key.row, record->event.pressed);
|
|
#endif
|
|
|
|
switch (keycode) {
|
|
case KC_QWERTY:
|
|
if (record->event.pressed) {
|
|
#ifdef AUDIO_ENABLE
|
|
PLAY_SONG(tone_qwerty);
|
|
#endif
|
|
persistent_default_layer_set(1UL << _QWERTY);
|
|
}
|
|
return false;
|
|
break;
|
|
case KC_COLEMAK:
|
|
if (record->event.pressed) {
|
|
#ifdef AUDIO_ENABLE
|
|
PLAY_SONG(tone_colemak);
|
|
#endif
|
|
persistent_default_layer_set(1UL << _COLEMAK);
|
|
}
|
|
return false;
|
|
break;
|
|
case KC_DVORAK:
|
|
if (record->event.pressed) {
|
|
#ifdef AUDIO_ENABLE
|
|
PLAY_SONG(tone_dvorak);
|
|
#endif
|
|
persistent_default_layer_set(1UL << _DVORAK);
|
|
}
|
|
return false;
|
|
break;
|
|
case KC_WORKMAN:
|
|
if (record->event.pressed) {
|
|
#ifdef AUDIO_ENABLE
|
|
PLAY_SONG(tone_workman);
|
|
#endif
|
|
persistent_default_layer_set(1UL << _WORKMAN);
|
|
}
|
|
return false;
|
|
break;
|
|
case LOWER:
|
|
if (record->event.pressed) {
|
|
layer_on(_LOWER);
|
|
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
|
}
|
|
else {
|
|
layer_off(_LOWER);
|
|
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
|
}
|
|
return false;
|
|
break;
|
|
case RAISE:
|
|
if (record->event.pressed) {
|
|
layer_on(_RAISE);
|
|
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
|
}
|
|
else {
|
|
layer_off(_RAISE);
|
|
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
|
}
|
|
return false;
|
|
break;
|
|
case ADJUST:
|
|
if (record->event.pressed) {
|
|
layer_on(_ADJUST);
|
|
}
|
|
else {
|
|
layer_off(_ADJUST);
|
|
}
|
|
return false;
|
|
break;
|
|
#if !(defined(KEYBOARD_orthodox_rev1) || defined(KEYBOARD_ergodox_ez))
|
|
case KC_OVERWATCH:
|
|
if (record->event.pressed) {
|
|
is_overwatch = !is_overwatch;
|
|
}
|
|
#ifdef RGBLIGHT_ENABLE
|
|
is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
|
|
#endif
|
|
return false;
|
|
break;
|
|
case KC_SALT:
|
|
if (!record->event.pressed) {
|
|
register_code(is_overwatch ? KC_BSPC : KC_ENTER);
|
|
unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
|
|
_delay_ms(50);
|
|
SEND_STRING("Salt, salt, salt...");
|
|
register_code(KC_ENTER);
|
|
unregister_code(KC_ENTER);
|
|
}
|
|
return false;
|
|
break;
|
|
case KC_MORESALT:
|
|
if (!record->event.pressed) {
|
|
register_code(is_overwatch ? KC_BSPC : KC_ENTER);
|
|
unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
|
|
_delay_ms(50);
|
|
SEND_STRING("Please sir, can I have some more salt?!");
|
|
register_code(KC_ENTER);
|
|
unregister_code(KC_ENTER);
|
|
}
|
|
return false;
|
|
break;
|
|
case KC_SALTHARD:
|
|
if (!record->event.pressed) {
|
|
register_code(is_overwatch ? KC_BSPC : KC_ENTER);
|
|
unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
|
|
_delay_ms(50);
|
|
SEND_STRING("Your salt only makes me harder, and even more aggressive!");
|
|
register_code(KC_ENTER);
|
|
unregister_code(KC_ENTER);
|
|
}
|
|
return false;
|
|
break;
|
|
case KC_GOODGAME:
|
|
if (!record->event.pressed) {
|
|
register_code(is_overwatch ? KC_BSPC : KC_ENTER);
|
|
unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
|
|
_delay_ms(50);
|
|
SEND_STRING("Good game, everyone!");
|
|
register_code(KC_ENTER);
|
|
unregister_code(KC_ENTER);
|
|
}
|
|
return false;
|
|
break;
|
|
case KC_GLHF:
|
|
if (!record->event.pressed) {
|
|
register_code(is_overwatch ? KC_BSPC : KC_ENTER);
|
|
unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
|
|
_delay_ms(50);
|
|
SEND_STRING("Good luck, have fun!!!");
|
|
register_code(KC_ENTER);
|
|
unregister_code(KC_ENTER);
|
|
}
|
|
return false;
|
|
break;
|
|
case KC_SYMM:
|
|
if (!record->event.pressed) {
|
|
register_code(is_overwatch ? KC_BSPC : KC_ENTER);
|
|
unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
|
|
_delay_ms(50);
|
|
SEND_STRING("Left click to win!");
|
|
register_code(KC_ENTER);
|
|
unregister_code(KC_ENTER);
|
|
}
|
|
return false;
|
|
break;
|
|
case KC_JUSTGAME:
|
|
if (!record->event.pressed) {
|
|
register_code(is_overwatch ? KC_BSPC : KC_ENTER);
|
|
unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
|
|
_delay_ms(50);
|
|
SEND_STRING("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games.");
|
|
register_code(KC_ENTER);
|
|
unregister_code(KC_ENTER);
|
|
}
|
|
return false;
|
|
break;
|
|
case KC_TORB:
|
|
if (!record->event.pressed) {
|
|
register_code(is_overwatch ? KC_BSPC : KC_ENTER);
|
|
unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
|
|
_delay_ms(50);
|
|
SEND_STRING("That was positively riveting!");
|
|
register_code(KC_ENTER);
|
|
unregister_code(KC_ENTER);
|
|
}
|
|
return false;
|
|
break;
|
|
case KC_AIM:
|
|
if (!record->event.pressed) {
|
|
register_code(is_overwatch ? KC_BSPC : KC_ENTER);
|
|
unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
|
|
_delay_ms(50);
|
|
SEND_STRING("That aim is absolutely amazing. It's almost like you're a machine!" SS_TAP(X_ENTER));
|
|
_delay_ms(3000);
|
|
register_code(is_overwatch ? KC_BSPC : KC_ENTER);
|
|
unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
|
|
SEND_STRING("Wait! That aim is TOO good! You're clearly using an aim hack! CHEATER!" SS_TAP(X_ENTER));
|
|
}
|
|
return false;
|
|
break;
|
|
case KC_C9:
|
|
if (!record->event.pressed) {
|
|
register_code(is_overwatch ? KC_BSPC : KC_ENTER);
|
|
unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
|
|
_delay_ms(50);
|
|
SEND_STRING("OMG!!! C9!!!");
|
|
register_code(KC_ENTER);
|
|
unregister_code(KC_ENTER);
|
|
}
|
|
return false;
|
|
break;
|
|
case KC_GGEZ:
|
|
if (!record->event.pressed) {
|
|
register_code(is_overwatch ? KC_BSPC : KC_ENTER);
|
|
unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
|
|
_delay_ms(50);
|
|
SEND_STRING("That was a fantastic game, though it was a bit easy. Try harder next time!");
|
|
register_code(KC_ENTER);
|
|
unregister_code(KC_ENTER);
|
|
}
|
|
return false;
|
|
break;
|
|
#endif
|
|
#ifdef TAP_DANCE_ENABLE
|
|
case KC_DIABLO_CLEAR: // reset all Diable timers, disabling them
|
|
if (record->event.pressed) {
|
|
uint8_t dtime;
|
|
|
|
for (dtime = 0; dtime < 4; dtime++) {
|
|
diablo_key_time[dtime] = diablo_times[0];
|
|
}
|
|
}
|
|
return false;
|
|
break;
|
|
#endif
|
|
case KC_MAKE:
|
|
if (!record->event.pressed) {
|
|
SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP
|
|
#if (defined(BOOTLOADER_DFU) || defined(BOOTLOADER_LUFA_DFU) || defined(BOOTLOADER_QMK_DFU))
|
|
":dfu"
|
|
#elif defined(BOOTLOADER_HALFKAY)
|
|
":teensy"
|
|
#elif defined(BOOTLOADER_CATERINA)
|
|
":avrdude"
|
|
#endif
|
|
#ifdef RGBLIGHT_ENABLE
|
|
" RGBLIGHT_ENABLE=yes"
|
|
#else
|
|
" RGBLIGHT_ENABLE=no"
|
|
#endif
|
|
#ifdef AUDIO_ENABLE
|
|
" AUDIO_ENABLE=yes"
|
|
#else
|
|
" AUDIO_ENABLE=no"
|
|
#endif
|
|
#ifdef FAUXCLICKY_ENABLE
|
|
" FAUXCLICKY_ENABLE=yes"
|
|
#else
|
|
" FAUXCLICKY_ENABLE=no"
|
|
#endif
|
|
SS_TAP(X_ENTER));
|
|
}
|
|
return false;
|
|
break;
|
|
case KC_RESET:
|
|
if (!record->event.pressed) {
|
|
#ifdef RGBLIGHT_ENABLE
|
|
rgblight_enable();
|
|
rgblight_mode(1);
|
|
rgblight_setrgb(0xff, 0x00, 0x00);
|
|
#endif
|
|
reset_keyboard();
|
|
}
|
|
return false;
|
|
break;
|
|
case EPRM:
|
|
if (record->event.pressed) {
|
|
eeconfig_init();
|
|
}
|
|
return false;
|
|
break;
|
|
case VRSN:
|
|
if (record->event.pressed) {
|
|
SEND_STRING(QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION);
|
|
}
|
|
return false;
|
|
break;
|
|
case KC_SECRET_1 ... KC_SECRET_5:
|
|
if (!record->event.pressed) {
|
|
send_string_P(secret[keycode - KC_SECRET_1]);
|
|
}
|
|
return false;
|
|
break;
|
|
case KC_RGB_T: // Because I want the option to go back to normal RGB mode rather than always layer indication
|
|
#ifdef RGBLIGHT_ENABLE
|
|
if (record->event.pressed) {
|
|
rgb_layer_change = !rgb_layer_change;
|
|
}
|
|
#endif
|
|
return false;
|
|
break;
|
|
#ifdef RGBLIGHT_ENABLE
|
|
case RGB_MODE_FORWARD ... RGB_MODE_GRADIENT: // quantum_keycodes.h L400 for definitions
|
|
if (record->event.pressed) { //This disrables layer indication, as it's assumed that if you're changing this ... you want that disabled
|
|
rgb_layer_change = false;
|
|
}
|
|
return true;
|
|
break;
|
|
#endif
|
|
}
|
|
return process_record_keymap(keycode, record);
|
|
}
|
|
|
|
// Runs state check and changes underglow color and animation
|
|
// on layer change, no matter where the change was initiated
|
|
// Then runs keymap's layer change check
|
|
uint32_t layer_state_set_user(uint32_t state) {
|
|
#ifdef RGBLIGHT_ENABLE
|
|
uint8_t default_layer = eeconfig_read_default_layer();
|
|
if (rgb_layer_change) {
|
|
switch (biton32(state)) {
|
|
case _NAV:
|
|
rgblight_set_blue;
|
|
rgblight_mode(1);
|
|
break;
|
|
case _SYMB:
|
|
rgblight_set_blue;
|
|
rgblight_mode(2);
|
|
break;
|
|
case _MOUS:
|
|
rgblight_set_yellow;
|
|
rgblight_mode(1);
|
|
break;
|
|
case _MACROS:
|
|
rgblight_set_orange;
|
|
is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
|
|
break;
|
|
case _MEDIA:
|
|
rgblight_set_green;
|
|
rgblight_mode(22);
|
|
break;
|
|
case _GAMEPAD:
|
|
rgblight_set_orange;
|
|
rgblight_mode(17);
|
|
break;
|
|
case _DIABLO:
|
|
rgblight_set_red;
|
|
rgblight_mode(5);
|
|
break;
|
|
case _RAISE:
|
|
rgblight_set_yellow;
|
|
rgblight_mode(5);
|
|
break;
|
|
case _LOWER:
|
|
rgblight_set_orange;
|
|
rgblight_mode(5);
|
|
break;
|
|
case _ADJUST:
|
|
rgblight_set_red;
|
|
rgblight_mode(23);
|
|
break;
|
|
case _COVECUBE:
|
|
rgblight_set_green;
|
|
rgblight_mode(2);
|
|
default:
|
|
if (default_layer & (1UL << _COLEMAK)) {
|
|
rgblight_set_magenta;
|
|
}
|
|
else if (default_layer & (1UL << _DVORAK)) {
|
|
rgblight_set_green;
|
|
}
|
|
else if (default_layer & (1UL << _WORKMAN)) {
|
|
rgblight_set_purple;
|
|
}
|
|
else {
|
|
rgblight_set_teal;
|
|
}
|
|
rgblight_mode(1);
|
|
break;
|
|
}
|
|
}
|
|
#endif
|
|
return layer_state_set_keymap (state);
|
|
}
|
|
|
|
|