mirror of
https://github.com/qmk/qmk_firmware
synced 2024-11-16 00:45:00 +00:00
130 lines
4.7 KiB
C
130 lines
4.7 KiB
C
/* Copyright 2021 Dane Evans
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
#pragma once
|
|
|
|
|
|
//#define USE_MATRIX_I2C
|
|
|
|
/* Select hand configuration */
|
|
|
|
///https://thomasbaart.nl/2018/12/01/reducing-firmware-size-in-qmk/
|
|
|
|
|
|
#define MASTER_LEFT
|
|
// #define MASTER_RIGHT
|
|
// #define EE_HANDS
|
|
|
|
#define CUSTOM_FONT
|
|
|
|
#define CUSTOM_LAYER_READ //if you remove this it causes issues - needs better guarding
|
|
|
|
|
|
#define TAPPING_FORCE_HOLD
|
|
#ifdef TAPPING_TERM
|
|
#undef TAPPING_TERM
|
|
#define TAPPING_TERM 200
|
|
#endif
|
|
#define ENCODER_DIRECTION_FLIP
|
|
|
|
|
|
#define RGBLIGHT_SLEEP
|
|
//
|
|
#define RGBLIGHT_LAYERS
|
|
|
|
/* ws2812 RGB LED */
|
|
#define RGB_DI_PIN D3
|
|
|
|
|
|
#ifdef RGB_MATRIX_ENABLE
|
|
#define RGBLED_NUM 35 // Number of LEDs
|
|
#define RGBLED_NUM 35 // Number of LEDs
|
|
#define DRIVER_LED_TOTAL RGBLED_NUM
|
|
#endif
|
|
|
|
#ifdef RGBLIGHT_ENABLE
|
|
#undef RGBLED_NUM
|
|
|
|
//#define RGBLIGHT_ANIMATIONS
|
|
//#define RGBLIGHT_EFFECT_BREATHING
|
|
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
|
|
//#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
|
|
//#define RGBLIGHT_EFFECT_SNAKE
|
|
//#define RGBLIGHT_EFFECT_KNIGHT
|
|
//#define RGBLIGHT_EFFECT_CHRISTMAS
|
|
//#define RGBLIGHT_EFFECT_STATIC_GRADIENT
|
|
//#define RGBLIGHT_EFFECT_RGB_TEST
|
|
//#define RGBLIGHT_EFFECT_ALTERNATING
|
|
//#define RGBLIGHT_EFFECT_TWINKLE
|
|
|
|
#define RGBLED_NUM 70
|
|
//#define RGBLED_SPLIT
|
|
#define RGBLED_SPLIT { 35, 35 } // haven't figured out how to use this yet
|
|
|
|
//#define RGBLED_NUM 30
|
|
#define RGBLIGHT_LIMIT_VAL 120
|
|
#define RGBLIGHT_HUE_STEP 10
|
|
#define RGBLIGHT_SAT_STEP 17
|
|
#define RGBLIGHT_VAL_STEP 17
|
|
#endif
|
|
|
|
#ifdef RGB_MATRIX_ENABLE
|
|
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
|
|
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
|
|
// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
|
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
|
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
|
// # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
|
|
// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
|
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
|
|
|
|
#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_GRADIENT_LEFT_RIGHT
|
|
|
|
# define RGB_MATRIX_HUE_STEP 8
|
|
# define RGB_MATRIX_SAT_STEP 8
|
|
# define RGB_MATRIX_VAL_STEP 8
|
|
# define RGB_MATRIX_SPD_STEP 10
|
|
|
|
/* Disable the animations you don't want/need. You will need to disable a good number of these *
|
|
* because they take up a lot of space. Disable until you can successfully compile your firmware. */
|
|
// # define DISABLE_RGB_MATRIX_ALPHAS_MODS
|
|
// # define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
|
|
// # define DISABLE_RGB_MATRIX_BREATHING
|
|
// # define DISABLE_RGB_MATRIX_CYCLE_ALL
|
|
// # define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
|
|
// # define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
|
|
// # define DISABLE_RGB_MATRIX_CYCLE_OUT_IN
|
|
// # define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
|
|
// # define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
|
|
// # define DISABLE_RGB_MATRIX_DUAL_BEACON
|
|
// # define DISABLE_RGB_MATRIX_RAINBOW_BEACON
|
|
// # define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
|
|
// # define DISABLE_RGB_MATRIX_RAINDROPS
|
|
// # define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
|
|
// # define DISABLE_RGB_MATRIX_TYPING_HEATMAP
|
|
// # define DISABLE_RGB_MATRIX_DIGITAL_RAIN
|
|
// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE
|
|
// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
|
|
// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
|
|
// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
|
|
// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
|
|
// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
|
|
// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
|
|
// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
|
|
// # define DISABLE_RGB_MATRIX_SPLASH
|
|
// # define DISABLE_RGB_MATRIX_MULTISPLASH
|
|
// # define DISABLE_RGB_MATRIX_SOLID_SPLASH
|
|
// # define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
|
|
#endif
|