mirror of
https://github.com/qmk/qmk_firmware
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98 lines
2.9 KiB
C
98 lines
2.9 KiB
C
/* Copyright 2020 Stephen J. Bush
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifdef TAP_DANCE_ENABLE
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# include QMK_KEYBOARD_H
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# include "muppetjones.h"
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# include "dancelayers.h"
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// Initialize tap structure associated with example tap dance key
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static td_tap_t lyr_tap_state = {.is_press_action = true, .state = TD_NONE};
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/* @brief Determine the current tap dance state
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* @param A tap dance state struct.
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* @return A struct.
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*/
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td_state_t cur_dance(tap_dance_state_t *state) {
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switch (state->count) {
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case 1:
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if (!state->pressed)
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return TD_1X_TAP;
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else
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return TD_1X_HOLD;
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case 2:
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return TD_2X_TAP;
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break;
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case 3:
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return TD_3X_TAP;
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break;
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case 4:
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return TD_4X_TAP;
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break;
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default:
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return TD_UNKNOWN;
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}
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}
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// Functions that control what our tap dance key does
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__attribute__((weak)) void td_layer_finished(tap_dance_state_t *state, void *user_data) {
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lyr_tap_state.state = cur_dance(state);
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switch (lyr_tap_state.state) {
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case TD_1X_TAP:
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if (layer_state_is(_MOUSE))
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layer_off(_MOUSE);
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else
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layer_on(_MOUSE);
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break;
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case TD_1X_HOLD:
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layer_on(_ADJUST);
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break;
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case TD_2X_TAP:
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// Toggle lower layer
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if (layer_state_is(_LOWER))
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layer_off(_LOWER);
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else
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layer_on(_LOWER);
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break;
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case TD_3X_TAP:
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// Toggle lower layer
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if (layer_state_is(_RAISE))
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layer_off(_RAISE);
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else
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layer_on(_RAISE);
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break;
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case TD_4X_TAP:
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// Toggle lower layer
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if (layer_state_is(_ADJUST))
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layer_off(_ADJUST);
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else
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layer_on(_ADJUST);
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break;
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default:
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break;
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}
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}
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__attribute__((weak)) void td_layer_reset(tap_dance_state_t *state, void *user_data) {
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// If the key was held down and now is released then switch off the layer
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if (lyr_tap_state.state == TD_1X_HOLD) {
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layer_off(_ADJUST);
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}
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lyr_tap_state.state = TD_NONE;
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}
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#endif
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