mirror of
https://github.com/qmk/qmk_firmware
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80 lines
3 KiB
C
80 lines
3 KiB
C
#pragma once
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// Tapping term settings
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#define TAPPING_TERM_PER_KEY
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#define TAP_HOLD_CAPS_DELAY 350
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#define BOOTMAGIC_KEY_SALT KC_BSPACE
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#define BOOTMAGIC_KEY_EEPROM_CLEAR KC_Q
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// OLED settings
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#define OLED_FONT_H "users/tominabox1/doug.c"
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#define OLED_DISABLE_TIMEOUT
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#define DEBOUNCE 5
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// Setup RGB settings for the Dimple.
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#ifdef KEYBOARD_lazydesigners_dimple
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#ifdef RGBLIGHT_ENABLE
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#undef RGBLED_NUM
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#define RGBLED_NUM 50
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#define RGBLIGHT_ANIMATIONS
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#define RGBLIGHT_SLEEP
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#endif // RGBLIGHT_ENABLE
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#ifdef RGB_MATRIX_ENABLE
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#undef RGBLED_NUM
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#define RGBLED_NUM 50
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#define DRIVER_LED_TOTAL RGBLED_NUM
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#endif // RGBL_MATRIX_ENABLE
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#endif // KEYBOARD_lazydesigners_dimple
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// RGB_Matrix settings
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#ifdef RGB_MATRIX_ENABLE
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#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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#define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
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#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
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#define RGB_MATRIX_HUE_STEP 8
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#define RGB_MATRIX_SAT_STEP 8
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#define RGB_MATRIX_VAL_STEP 8
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#define RGB_MATRIX_SPD_STEP 10
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#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT
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/* Disable the animations you don't want/need. You will need to disable a good number of these
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because they take up a lot of space. Disable until you can successfully compile your firmware. */
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// #define DISABLE_RGB_MATRIX_ALPHAS_MODS
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// #define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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#define DISABLE_RGB_MATRIX_BREATHING
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// #define DISABLE_RGB_MATRIX_CYCLE_ALL
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// #define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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// #define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
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// #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN
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// #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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#define DISABLE_RGB_MATRIX_DUAL_BEACON
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#define DISABLE_RGB_MATRIX_RAINBOW_BEACON
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#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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// #define DISABLE_RGB_MATRIX_RAINDROPS
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#define DISABLE_RGB_MATRIX_JELLYBEN_RAINDROPS
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// # define DISABLE_RGB_MATRIX_TYPING_HEATMAP
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#define DISABLE_RGB_MATRIX_DIGITAL_RAIN
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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#define DISABLE_RGB_MATRIX_SPLASH
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#define DISABLE_RGB_MATRIX_MULTISPLASH
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#define DISABLE_RGB_MATRIX_SOLID_SPLASH
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#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
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#endif //RGB_MATRIX_ENABLE
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// Hex size reduction options
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#ifndef NO_DEBUG
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#define NO_DEBUG
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#endif // !NO_DEBUG
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#if !defined(NO_PRINT) && !defined(CONSOLE_ENABLE)
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#define NO_PRINT
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#endif // !NO_PRINT
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#define NO_ACTION_ONESHOT
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