mirror of
https://github.com/qmk/qmk_firmware
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132 lines
4.2 KiB
C
132 lines
4.2 KiB
C
/* Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include QMK_KEYBOARD_H
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#include "eeprom.h"
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#include "wrappers.h"
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#include "process_records.h"
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#ifdef TAP_DANCE_ENABLE
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# include "tap_dances.h"
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#endif // TAP_DANCE_ENABLE
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#if defined(RGBLIGHT_ENABLE)
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# include "rgb_stuff.h"
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#endif
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#if defined(RGB_MATRIX_ENABLE)
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# include "rgb_matrix_stuff.h"
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#endif
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#if defined(OLED_DRIVER_ENABLE)
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# include "oled_stuff.h"
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#endif
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#if defined(PIMORONI_TRACKBALL_ENABLE)
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# include "drivers/sensors/pimoroni_trackball.h"
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#endif
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#ifdef SPLIT_KEYBOARD
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# include "transport_sync.h"
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#endif
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/* Define layer names */
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enum userspace_layers {
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_QWERTY = 0,
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_NUMLOCK = 0,
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FIRST_DEFAULT_LAYER = 0,
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_COLEMAK_DH,
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_COLEMAK,
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_DVORAK,
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LAST_DEFAULT_LAYER = _DVORAK,
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_GAMEPAD,
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_DIABLO,
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_MOUSE,
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_MEDIA,
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_LOWER,
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_RAISE,
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_ADJUST,
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};
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#define _MACROS _MOUSE
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#define _DEFAULT_LAYER_1 FIRST_DEFAULT_LAYER
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#define _DEFAULT_LAYER_2 (FIRST_DEFAULT_LAYER + 1)
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#define _DEFAULT_LAYER_3 (FIRST_DEFAULT_LAYER + 2)
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#define _DEFAULT_LAYER_4 (FIRST_DEFAULT_LAYER + 3)
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#if LAST_DEFAULT_LAYER > (FIRST_DEFAULT_LAYER + 3)
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# define _DEFAULT_LAYER_2 (FIRST_DEFAULT_LAYER + 4)
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# define _DEFAULT_LAYER_3 (FIRST_DEFAULT_LAYER + 5)
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# define _DEFAULT_LAYER_4 (FIRST_DEFAULT_LAYER + 6)
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# define _DEFAULT_LAYER_2 (FIRST_DEFAULT_LAYER + 7)
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# if LAST_DEFAULT_LAYER > (FIRST_DEFAULT_LAYER + 7)
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# define _DEFAULT_LAYER_2 (FIRST_DEFAULT_LAYER + 8)
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# define _DEFAULT_LAYER_3 (FIRST_DEFAULT_LAYER + 9)
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# define _DEFAULT_LAYER_4 (FIRST_DEFAULT_LAYER + 10)
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# define _DEFAULT_LAYER_4 (FIRST_DEFAULT_LAYER + 11)
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# endif
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#endif
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#define DEFAULT_LAYER_1_HSV HSV_CYAN
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#define DEFAULT_LAYER_2_HSV HSV_SPRINGGREEN
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#define DEFAULT_LAYER_3_HSV HSV_MAGENTA
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#define DEFAULT_LAYER_4_HSV HSV_GOLDENROD
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bool mod_key_press_timer(uint16_t code, uint16_t mod_code, bool pressed);
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bool mod_key_press(uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer);
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void matrix_init_keymap(void);
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void matrix_init_secret(void);
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void shutdown_keymap(void);
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void suspend_power_down_keymap(void);
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void suspend_wakeup_init_keymap(void);
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void matrix_scan_keymap(void);
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void matrix_scan_secret(void);
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layer_state_t layer_state_set_keymap(layer_state_t state);
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layer_state_t default_layer_state_set_keymap(layer_state_t state);
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void led_set_keymap(uint8_t usb_led);
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void eeconfig_init_keymap(void);
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bool hasAllBitsInMask(uint8_t value, uint8_t mask);
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// clang-format off
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typedef union {
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uint32_t raw;
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struct {
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bool rgb_layer_change :1;
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bool is_overwatch :1;
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bool nuke_switch :1;
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bool swapped_numbers :1;
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bool rgb_matrix_idle_anim :1;
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};
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} userspace_config_t;
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// clang-format on
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extern userspace_config_t userspace_config;
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/*
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Custom Keycodes for Diablo 3 layer
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But since TD() doesn't work when tap dance is disabled
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We use custom codes here, so we can substitute the right stuff
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*/
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#ifdef TAP_DANCE_ENABLE
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# define KC_D3_1 TD(TD_D3_1)
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# define KC_D3_2 TD(TD_D3_2)
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# define KC_D3_3 TD(TD_D3_3)
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# define KC_D3_4 TD(TD_D3_4)
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#else // TAP_DANCE_ENABLE
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# define KC_D3_1 KC_1
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# define KC_D3_2 KC_2
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# define KC_D3_3 KC_3
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# define KC_D3_4 KC_4
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#endif // TAP_DANCE_ENABLE
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#if defined(DRASHNA_CUSTOM_TRANSPORT) && defined(POINTING_DEVICE_ENABLE)
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void master_mouse_send(int8_t x, int8_t y);
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#endif
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