qmk_firmware/users/romus
Xelus22 b73a29aaea
[Bug] Develop - Change uint32_t to layer_state_t (#13596)
* fix sat75

* update uint32_t to layer_state
2021-07-19 09:50:55 -07:00
..
config.h
README.md
romus.c [Bug] Develop - Change uint32_t to layer_state_t (#13596) 2021-07-19 09:50:55 -07:00
romus.h
rules.mk Remove API_SYSEX_ENABLEs from rules.mk (#13389) 2021-06-30 23:30:42 -07:00

overview

this is a modified version of let's split keyboard from bbaserdem. i don't like standard dvorak overuses right pinky so i shifted the columns out. i'm not sure if this is any good, time will tell.

i have ortholinear let's split eh, which share a lot of functions with other ortholinear keyboards.

layout

i use dvorak with an unorthodox off layout. if you wanna grab my code, and you used a layout with a persistent base layer change, change it to layer 0 before proceeding.

layers

  • dvorak: base layer,with dvorak layout.
  • alternative: has alternate characters.
  • game: toggled from function, comfortable for gaming use.
  • numeric: has numericals and symbols. can be locked.
  • function: layer has media and function keys.
  • mouse: manipulates mouse. can be locked.
  • music allows playing sounds.

functionality

  • rgb backlight: with layer indication, and ability to change base layer lighting mode.
  • secrets: by placing a secrets.h, and not tracking it, passwords can be stored.
  • mouse: mouse emulation, complete with diagonal keys.
  • turkish: an altgr-like overlay that allows some non-common letters, in unicode.

i suggest checking out how i enabled turkish keys, how i planned out rgb lighting, and my mouse implementation; they might offer some insight into fringe user cases.

issues

all features are too big for the 32kb bootloader. offenders are audio and rgb lights; it comes down to one or the other.

the proton board, and rev 6 might fix that.

credits

this is a modified version of let's split keyboard from bbaserdem who has previously written his keymap by himself before, but rewrote it here.