qmk_firmware/users/wanleg/tapdances.c
Ryan 74223c34a9
Remove legacy keycodes, part 6 (#18740)
* `KC_RSHIFT` -> `KC_RSFT`

* `KC_RCTRL` -> `KC_RCTL`

* `KC_LSHIFT` -> `KC_LSFT`

* `KC_LCTRL` -> `KC_LCTL`
2022-10-16 14:14:40 +01:00

264 lines
8.3 KiB
C

//Tap Dance Settings
#include "wanleg.h"
//audio settings for one of the tap dances below
#ifdef AUDIO_ENABLE
float lyrup_song[][2] = SONG(MUSIC_ON_SOUND);
float lyrdown_song[][2] = SONG(MUSIC_OFF_SOUND);
#endif
///// QUAD FUNCTION TAP DANCE GENERAL SETUP SECTION START /////
///// (no need to edit this section) /////
//Enums used to clearly convey the state of the tap dance
enum {
SINGLE_TAP = 1,
SINGLE_HOLD = 2,
DOUBLE_TAP = 3,
DOUBLE_HOLD = 4,
DOUBLE_SINGLE_TAP = 5, //send SINGLE_TAP twice - NOT DOUBLE_TAP
TRIPLE_TAP = 6,
TRIPLE_HOLD = 7,
TRIPLE_SINGLE_TAP = 8
// Add more enums here if you want for triple, quadruple, etc.
};
typedef struct {
bool is_press_action;
int state;
} tap;
int cur_dance (qk_tap_dance_state_t *state) {
if (state->count == 1) {
//If count = 1, and it has been interrupted - it doesn't matter if it is pressed or not: Send SINGLE_TAP
if (state->interrupted || !state->pressed) return SINGLE_TAP;
if (state->interrupted) return SINGLE_TAP;
else return SINGLE_HOLD;
}
//If count = 2, and it has been interrupted - assume that user is trying to type the letter associated
//with single tap.
else if (state->count == 2) {
if (state->interrupted) return DOUBLE_SINGLE_TAP;
else if (state->pressed) return DOUBLE_HOLD;
else return DOUBLE_TAP;
}
//If count = 3, and it has been interrupted - assume that user is trying to type the letter associated
//with double tap.
else if (state->count == 3) {
if (state->interrupted) return TRIPLE_SINGLE_TAP;
else if (state->pressed) return TRIPLE_HOLD;
else return TRIPLE_TAP;
}
else return 9; //magic number. At some point this method will expand to work for more presses
}
///// QUAD FUNCTION TAP DANCE GENERAL SETUP SECTION END /////
///// QUAD FUNCTION TAP DANCE PERSONALIZATION SECTION START /////
//instantiate 'tap' for the 'CAD' tap dance.
static tap CADtap_state = {
.is_press_action = true,
.state = 0
};
void CAD_finished (qk_tap_dance_state_t *state, void *user_data) {
CADtap_state.state = cur_dance(state);
switch (CADtap_state.state) {
case SINGLE_TAP:
//register_code(KC_SPC);
SEND_STRING(SS_LGUI("l"));
#ifdef BACKLIGHT_ENABLE
backlight_level(3);
#endif
break;
case SINGLE_HOLD:
//register_code(KC_NO);
//take a screenshot of a single window, open Paint and paste
SEND_STRING(SS_LALT(SS_TAP(X_PSCREEN)) SS_LGUI("r"));
wait_ms(500);
SEND_STRING("mspaint" SS_TAP(X_ENTER));
wait_ms(700);
SEND_STRING(SS_LCTRL("v"));
break; //register this keycode when button is held
case DOUBLE_TAP:
//register_code(KC_ENT);
SEND_STRING(SS_LCTRL(SS_LALT(SS_TAP(X_DELETE))));
#ifdef BACKLIGHT_ENABLE
backlight_level(0);
#endif
break;
//case DOUBLE_HOLD: register_code(KC_NO); break; //register this keycode when button is tapped and then held
case DOUBLE_HOLD:
reset_keyboard();
break; //register this keycode when button is tapped and then held
case TRIPLE_TAP:
SEND_STRING("wanleg@github.com");
break;
case TRIPLE_HOLD:
set_single_persistent_default_layer(1);
#ifdef AUDIO_ENABLE
stop_all_notes();
PLAY_SONG(lyrup_song);
#endif
break;
}
}
void CAD_reset (qk_tap_dance_state_t *state, void *user_data) {
switch (CADtap_state.state) {
//nothing to do
}
CADtap_state.state = 0;
}
//instantiate 'tap' for the 'RST' tap dance.
static tap RSTtap_state = {
.is_press_action = true,
.state = 0
};
void RST_finished (qk_tap_dance_state_t *state, void *user_data) {
RSTtap_state.state = cur_dance(state);
switch (RSTtap_state.state) {
case SINGLE_TAP: register_code(KC_LCTL); break;
case SINGLE_HOLD: register_code(KC_LCTL); break;
case DOUBLE_TAP: reset_keyboard(); break;
case DOUBLE_SINGLE_TAP: register_code(KC_LCTL); unregister_code(KC_LCTL); register_code(KC_LCTL); break;
}
}
void RST_reset (qk_tap_dance_state_t *state, void *user_data) {
switch (RSTtap_state.state) {
case SINGLE_TAP: unregister_code(KC_LCTL); break;
case SINGLE_HOLD: unregister_code(KC_LCTL); break;
case DOUBLE_SINGLE_TAP: unregister_code(KC_LCTL); break;
}
RSTtap_state.state = 0;
}
//instantiate 'tap' for the 'LYR' tap dance.
static tap LYRtap_state = {
.is_press_action = true,
.state = 0
};
void LYR_finished (qk_tap_dance_state_t *state, void *user_data) {
LYRtap_state.state = cur_dance(state);
switch (LYRtap_state.state) {
case SINGLE_TAP: register_code(KC_PSLS); break;
case DOUBLE_TAP: set_single_persistent_default_layer(_GK); break;
case DOUBLE_SINGLE_TAP: register_code(KC_PSLS); unregister_code(KC_PSLS); register_code(KC_PSLS);
}
}
void LYR_reset (qk_tap_dance_state_t *state, void *user_data) {
switch (LYRtap_state.state) {
case SINGLE_TAP: unregister_code(KC_PSLS); break;
case DOUBLE_TAP: set_single_persistent_default_layer(_GK); break;
case DOUBLE_SINGLE_TAP: unregister_code(KC_PSLS);
}
LYRtap_state.state = 0;
}
//instantiate 'tap' for the 'LYR75' tap dance.
static tap LYR75tap_state = {
.is_press_action = true,
.state = 0
};
void LYR75_finished (qk_tap_dance_state_t *state, void *user_data) {
LYR75tap_state.state = cur_dance(state);
switch (LYR75tap_state.state) {
case SINGLE_TAP: register_code(KC_PSLS); break;
case DOUBLE_TAP: set_single_persistent_default_layer(_GK); break;
case DOUBLE_SINGLE_TAP: register_code(KC_PSLS); unregister_code(KC_PSLS); register_code(KC_PSLS);
}
}
void LYR75_reset (qk_tap_dance_state_t *state, void *user_data) {
switch (LYR75tap_state.state) {
case SINGLE_TAP: unregister_code(KC_PSLS); break;
case DOUBLE_TAP: set_single_persistent_default_layer(_GK); break;
case DOUBLE_SINGLE_TAP: unregister_code(KC_PSLS);
}
LYR75tap_state.state = 0;
}
//instantiate 'tap' for the 'LYR50' tap dance.
static tap LYR50tap_state = {
.is_press_action = true,
.state = 0
};
void LYR50_finished (qk_tap_dance_state_t *state, void *user_data) {
LYR50tap_state.state = cur_dance(state);
switch (LYR75tap_state.state) {
case SINGLE_TAP: register_code(KC_PSLS); break;
case DOUBLE_TAP: set_single_persistent_default_layer(GK50); break;
case DOUBLE_SINGLE_TAP: register_code(KC_PSLS); unregister_code(KC_PSLS); register_code(KC_PSLS);
}
}
void LYR50_reset (qk_tap_dance_state_t *state, void *user_data) {
switch (LYR50tap_state.state) {
case SINGLE_TAP: unregister_code(KC_PSLS); break;
case DOUBLE_TAP: set_single_persistent_default_layer(GK50); break;
case DOUBLE_SINGLE_TAP: unregister_code(KC_PSLS);
}
LYR50tap_state.state = 0;
}
//instantiate 'tap' for the 'BSW' tap dance.
static tap BSWtap_state = {
.is_press_action = true,
.state = 0
};
void BSW_finished (qk_tap_dance_state_t *state, void *user_data) {
BSWtap_state.state = cur_dance(state);
switch (BSWtap_state.state) {
case SINGLE_TAP: register_code(KC_ENTER); break;
case SINGLE_HOLD:
set_single_persistent_default_layer(0);
#ifdef AUDIO_ENABLE
stop_all_notes();
PLAY_SONG(lyrdown_song);
#endif
break;
case DOUBLE_TAP:
register_code(KC_LCTL);
register_code(KC_C);
break;
case DOUBLE_HOLD:
reset_keyboard();
break; //register this keycode when button is tapped and then held
}
}
void BSW_reset (qk_tap_dance_state_t *state, void *user_data) {
switch (BSWtap_state.state) {
case SINGLE_TAP: unregister_code(KC_ENTER); break;
case DOUBLE_TAP:
unregister_code(KC_LCTL);
unregister_code(KC_C);
break;
}
BSWtap_state.state = 0;
}
///// QUAD FUNCTION TAP DANCE PERSONALIZATION SECTION END /////
//Tap Dance Definitions
//THIS SECTION HAS TO BE AT THE END OF THE TAP DANCE SECTION
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_SFT_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS)
// Other declarations would go here, separated by commas, if you have them
,[TD_Q_ESC] = ACTION_TAP_DANCE_DOUBLE(KC_Q, KC_ESC)
,[RST_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, RST_finished, RST_reset)
,[CAD_TD] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, CAD_finished, CAD_reset)
,[LYR_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, LYR_finished, LYR_reset)
,[LYR75_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, LYR75_finished, LYR75_reset)
,[LYR50_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, LYR50_finished, LYR50_reset)
,[BSW_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, BSW_finished, BSW_reset)
};
//In Layer declaration, add tap dance item in place of a key code
//TD(TD_SFT_CAPS)