mirror of
https://github.com/qmk/qmk_firmware
synced 2024-11-16 00:45:00 +00:00
58a5030661
* Fill the oleds with right mods * Enable double mods on x32 oleds * Disable forced NKRO * Make oleds fancy only on good MCUs * Overhaul oled display * Further enhance oled, with kitty! * Final oled form * Not working transport * Transport id of woring * Add acceleration * fix button placement for accel macro * Fix accelartion location and behavior * Remove OLED sync code * Fix alignment issue * Remove audio hack * Fix up zima keymap * Add matrix slave scan function and cleanup drashna.h * Clean up user space * Allow userspace sync to be disable-able * Fix weird issue with audio * Fix alignment issue with user split sync * Disable second rgb matrix task * Disable additional animations * Change dynamic keymap settings * Hacky fix for borked corne * Add Blackpill (F411) support to tractyl manuform * remove manual via eeprom reset * Remove all references to rgblight twinkle * Fix issues with config processing
132 lines
4.9 KiB
C
132 lines
4.9 KiB
C
/* Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifdef RGBLIGHT_ENABLE
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# include "drashna.h"
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# include "rgb_stuff.h"
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# include "eeprom.h"
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bool has_initialized;
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void rgblight_sethsv_default_helper(uint8_t index) { rgblight_sethsv_at(rgblight_get_hue(), rgblight_get_sat(), rgblight_get_val(), index); }
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void rgblight_set_hsv_and_mode(uint8_t hue, uint8_t sat, uint8_t val, uint8_t mode) {
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rgblight_sethsv_noeeprom(hue, sat, val);
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// wait_us(175); // Add a slight delay between color and mode to ensure it's processed correctly
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rgblight_mode_noeeprom(mode);
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}
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bool process_record_user_rgb_light(uint16_t keycode, keyrecord_t *record) { return true; }
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# if defined(RGBLIGHT_STARTUP_ANIMATION)
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static bool is_enabled;
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static bool is_rgblight_startup;
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static HSV old_hsv;
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static uint8_t old_mode;
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static uint16_t rgblight_startup_loop_timer;
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# endif
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void keyboard_post_init_rgb_light(void) {
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# if defined(RGBLIGHT_STARTUP_ANIMATION)
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is_enabled = rgblight_is_enabled();
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if (userspace_config.rgb_layer_change) {
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layer_state_set_rgb_light(layer_state);
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}
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old_hsv = rgblight_get_hsv();
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old_mode = rgblight_get_mode();
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rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
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is_rgblight_startup = true;
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# endif
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if (userspace_config.rgb_layer_change) {
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layer_state_set_rgb_light(layer_state);
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}
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}
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void matrix_scan_rgb_light(void) {
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# if defined(RGBLIGHT_STARTUP_ANIMATION)
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if (is_rgblight_startup && is_keyboard_master()) {
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if (sync_timer_elapsed(rgblight_startup_loop_timer) > 10) {
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static uint8_t counter;
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counter++;
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rgblight_sethsv_noeeprom((counter + old_hsv.h) % 255, 255, 255);
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rgblight_startup_loop_timer = sync_timer_read();
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if (counter == 255) {
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is_rgblight_startup = false;
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if (userspace_config.rgb_layer_change) {
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layer_state_set_rgb_light(layer_state);
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} else {
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rgblight_set_hsv_and_mode(old_hsv.h, old_hsv.s, old_hsv.v, old_mode);
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}
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if (!is_enabled) {
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rgblight_disable_noeeprom();
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}
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}
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}
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}
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# endif
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}
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layer_state_t layer_state_set_rgb_light(layer_state_t state) {
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# ifdef RGBLIGHT_ENABLE
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if (userspace_config.rgb_layer_change) {
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switch (get_highest_layer(state | default_layer_state)) {
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case _MOUSE: // mouse
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if (!layer_state_cmp(state, _GAMEPAD) && !layer_state_cmp(state, _DIABLO)) {
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# if defined(RGBLIGHT_EFFECT_TWINKLE)
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rgblight_set_hsv_and_mode(HSV_CHARTREUSE, RGBLIGHT_MODE_TWINKLE + 5);
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# else
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rgblight_set_hsv_and_mode(HSV_CHARTREUSE, RGBLIGHT_MODE_BREATHING + 3);
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# endif
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}
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break;
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case _MEDIA:
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rgblight_set_hsv_and_mode(HSV_CHARTREUSE, RGBLIGHT_MODE_KNIGHT + 1);
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break;
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case _GAMEPAD:
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rgblight_set_hsv_and_mode(HSV_ORANGE, RGBLIGHT_MODE_SNAKE + 2);
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break;
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case _DIABLO:
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rgblight_set_hsv_and_mode(HSV_RED, RGBLIGHT_MODE_BREATHING + 3);
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break;
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case _RAISE:
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rgblight_set_hsv_and_mode(HSV_YELLOW, RGBLIGHT_MODE_BREATHING + 3);
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break;
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case _LOWER:
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rgblight_set_hsv_and_mode(HSV_GREEN, RGBLIGHT_MODE_BREATHING + 3);
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break;
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case _ADJUST:
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rgblight_set_hsv_and_mode(HSV_RED, RGBLIGHT_MODE_KNIGHT + 2);
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break;
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case _DEFAULT_LAYER_1:
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rgblight_set_hsv_and_mode(DEFAULT_LAYER_1_HSV, RGBLIGHT_MODE_STATIC_LIGHT);
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break;
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case _DEFAULT_LAYER_2:
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rgblight_set_hsv_and_mode(DEFAULT_LAYER_2_HSV, RGBLIGHT_MODE_STATIC_LIGHT);
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break;
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case _DEFAULT_LAYER_3:
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rgblight_set_hsv_and_mode(DEFAULT_LAYER_3_HSV, RGBLIGHT_MODE_STATIC_LIGHT);
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break;
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case _DEFAULT_LAYER_4:
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rgblight_set_hsv_and_mode(DEFAULT_LAYER_4_HSV, RGBLIGHT_MODE_STATIC_LIGHT);
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break;
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}
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}
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# endif // RGBLIGHT_ENABLE
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return state;
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}
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#endif
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