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947e61eaeb
* [Keyboard] Change Corne RGB Matrix split handling This uses the "is_master" detection to set the led matrix, rather than a define at compile time. This means that the same hex can be used for both halves, not just one or the other. The caveat is that this costs ~240 bytes to do. However, I feel that this is a good trade-off, not just lazy. * Update documentation for RGB Matrix on the Corne
109 lines
4 KiB
C
109 lines
4 KiB
C
#include "crkbd.h"
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#ifdef RGB_MATRIX_ENABLE
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// Logical Layout
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// Columns
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// Left
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// 0 1 2 3 4 5
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// ROWS
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// 25 24 19 18 11 10 0
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// 03 02 01
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// 26 23 20 17 12 09 1
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// 04 05 06
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// 27 22 21 16 13 08 2
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//
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// 15 14 07 3
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//
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// Right
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// 0 1 2 3 4 5
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// ROWS
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// 25 24 19 18 11 10 4
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// 03 02 01
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// 26 23 20 17 12 09 5
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// 04 05 06
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// 27 22 21 16 13 08 6
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//
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// 15 14 07 7
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//
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// Physical Layout
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// Columns
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// 0 1 2 3 4 5 6 7 8 9 10 11 12 13
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// ROWS
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// 25 24 19 18 11 10 10 11 18 19 24 25 0
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// 03 02 01 01 02 03
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// 26 23 20 17 12 09 09 12 17 20 23 26 1
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// 04 04
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// 27 22 21 16 13 08 08 13 16 21 22 27 2
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// 05 06 06 05
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// 15 14 07 07 14 15 3
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led_config_t g_led_config = { {
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{ 24, 23, 18, 17, 10, 9 },
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{ 25, 22, 19, 16, 11, 8 },
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{ 26, 21, 20, 15, 12, 7 },
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{ NO_LED, NO_LED, NO_LED, 14, 13, 6 },
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{ 51, 50, 45, 44, 37, 36 },
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{ 52, 49, 46, 43, 38, 35 },
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{ 53, 48, 47, 42, 39, 34 },
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{ NO_LED, NO_LED, NO_LED, 41, 40, 33 }
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}, {
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{ 85, 16 }, { 50, 13 }, { 16, 20 }, { 16, 38 }, { 50, 48 }, { 85, 52 }, { 95, 63 },
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{ 85, 39 }, { 85, 21 }, { 85, 4 }, { 68, 2 }, { 68, 19 }, { 68, 37 }, { 80, 58 },
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{ 60, 55 }, { 50, 35 }, { 50, 13 }, { 50, 0 }, { 33, 3 }, { 33, 20 }, { 33, 37 },
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{ 16, 42 }, { 16, 24 }, { 16, 7 }, { 0, 7 }, { 0, 24 }, { 0, 41 }, { 139, 16 },
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{ 174, 13 }, { 208, 20 }, { 208, 38 }, { 174, 48 }, { 139, 52 }, { 129, 63 }, { 139, 39 },
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{ 139, 21 }, { 139, 4 }, { 156, 2 }, { 156, 19 }, { 156, 37 }, { 144, 58 }, { 164, 55 },
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{ 174, 35 }, { 174, 13 }, { 174, 0 }, { 191, 3 }, { 191, 20 }, { 191, 37 }, { 208, 42 },
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{ 208, 24 }, { 208, 7 }, { 224, 7 }, { 224, 24 }, { 224, 41 }
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}, {
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2, 2, 2, 2, 2, 2, 1,
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4, 4, 4, 4, 4, 4, 1,
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1, 4, 4, 4, 4, 4, 4,
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4, 4, 4, 1, 1, 1, 2,
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2, 2, 2, 2, 2, 1, 4,
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4, 4, 4, 4, 4, 1, 1,
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4, 4, 4, 4, 4, 4, 4,
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4, 4, 1, 1, 1
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} };
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#endif
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__attribute__((weak))
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void matrix_init_user(void) {}
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void matrix_init_kb(void) {
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#ifdef RGB_MATRIX_ENABLE
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if (!isLeftHand) {
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g_led_config = (led_config_t){ {
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{ 51, 50, 45, 44, 37, 36 },
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{ 52, 49, 46, 43, 38, 35 },
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{ 53, 48, 47, 42, 39, 34 },
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{ NO_LED, NO_LED, NO_LED, 41, 40, 33 },
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{ 24, 23, 18, 17, 10, 9 },
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{ 25, 22, 19, 16, 11, 8 },
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{ 26, 21, 20, 15, 12, 7 },
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{ NO_LED, NO_LED, NO_LED, 14, 13, 6 }
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}, {
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{ 139, 16 }, { 174, 13 }, { 208, 20 }, { 208, 38 }, { 174, 48 }, { 139, 52 }, { 129, 63 },
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{ 139, 39 }, { 139, 21 }, { 139, 4 }, { 156, 2 }, { 156, 19 }, { 156, 37 }, { 144, 58 },
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{ 164, 55 }, { 174, 35 }, { 174, 13 }, { 174, 0 }, { 191, 3 }, { 191, 20 }, { 191, 37 },
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{ 208, 42 }, { 208, 24 }, { 208, 7 }, { 224, 7 }, { 224, 24 }, { 224, 41 }, { 85, 16 },
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{ 50, 13 }, { 16, 20 }, { 16, 38 }, { 50, 48 }, { 85, 52 }, { 95, 63 }, { 85, 39 },
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{ 85, 21 }, { 85, 4 }, { 68, 2 }, { 68, 19 }, { 68, 37 }, { 80, 58 }, { 60, 55 },
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{ 50, 35 }, { 50, 13 }, { 50, 0 }, { 33, 3 }, { 33, 20 }, { 33, 37 }, { 16, 42 },
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{ 16, 24 }, { 16, 7 }, { 0, 7 }, { 0, 24 }, { 0, 41 }
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}, {
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2, 2, 2, 2, 2, 2, 1,
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4, 4, 4, 4, 4, 4, 1,
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1, 4, 4, 4, 4, 4, 4,
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4, 4, 4, 1, 1, 1, 2,
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2, 2, 2, 2, 2, 1, 4,
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4, 4, 4, 4, 4, 1, 1,
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4, 4, 4, 4, 4, 4, 4,
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4, 4, 1, 1, 1
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} };
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}
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#endif
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matrix_init_user();
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}
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