qmk_firmware/keyboards/levinson/keymaps/xtonhasvim/keymap.c
Christon DeWan 07fac2fbbf Keymap: xtonhasvim Levinson (#3837)
* pulled in levinson from staging.

* simplified trilayer handling

and some other linting that bit me in the last code review

* formatting
2018-09-03 16:50:11 -07:00

237 lines
10 KiB
C

/* Copyright 2015-2017 Christon DeWan
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "xtonhasvim.h"
#include "fancylighting.h"
/************************************
* states
************************************/
enum layers {
_QWERTY,
_LOWER,
_RAISE,
_ADJUST,
_MOVE,
_MOUSE,
_CMD
};
extern uint8_t vim_cmd_layer(void) { return _CMD; }
/************************************
* keymaps!
************************************/
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
* ,-----------------------------------------------------------------------------------.
* | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Ctrl*| A* | S | D | F | G | H | J | K | L | ;* | ' |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | chkwm| | Alt | GUI |Lower*| Sp|ace |Raise*| SPC | GUI | | Vim |
* `-----------------------------------------------------------------------------------'
*
* - Ctrl acts as Esc when tapped.
* - Holding A or ; switches to movement layer.
* - Raise and Lower are one-shot layers.
*/
[_QWERTY] = LAYOUT_ortho_4x12( \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
LCTL_T(KC_ESC), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, LT(_MOVE,KC_SCLN), KC_QUOT, \
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, RSFT_T(KC_ENT) , \
LSFT(KC_LALT), MO(_MOVE), KC_LALT, KC_LGUI, MO(_LOWER), KC_SPC, KC_SPC, MO(_RAISE), KC_RGUI, KC_RALT, MO(_MOVE), VIM_START \
),
/* Lower
* ,-----------------------------------------------------------------------------------.
* | ~ | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Del | ! | @ | # | $ | % | ^ | & | * | ( | ) | | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | F7 | F8 | F9 | F10 | F11 | F12 | | Next | Vol- | Vol+ | Play |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | Bail | | | | | |Raise | | | Bail | |
* `-----------------------------------------------------------------------------------'
*/
[_LOWER] = LAYOUT_ortho_4x12( \
KC_TILD, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_BSPC, \
KC_DEL, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_PIPE, \
_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, X_____X, X_____X, X_____X, X_____X, FIREY_RETURN, \
RESET, TO(_QWERTY), _______, _______, _______, _______, _______, MO(_RAISE), _______, _______, TO(_QWERTY), X_____X \
),
/* Raise
* ,-----------------------------------------------------------------------------------.
* | ` | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Del | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | \ |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | F7 | F8 | F9 | F10 | F11 | F12 | | Next | Vol- | Vol+ | Play |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | Bail | | |Lower | | | | | | Bail | |
* `-----------------------------------------------------------------------------------'
*/
[_RAISE] = LAYOUT_ortho_4x12( \
KC_GRV, X_____X, X_____X, X_____X, X_____X, X_____X, X_____X, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSPC, \
KC_DEL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS, \
_______, X_____X, X_____X, X_____X, X_____X, X_____X, X_____X, X_____X, X_____X, X_____X, X_____X, FIREY_RETURN, \
X_____X, TO(_QWERTY), _______, _______, MO(_LOWER), _______, _______, _______, _______, _______, TO(_QWERTY), RESET \
),
/* Adjust (Lower + Raise)
* ,-------------------------------------------------------------------------------------.
* |BL Raise| | | | | | | | | | | |
* |--------+------+------+------+------+-------------+------+------+------+------+------|
* |BL Lower| | | | | | | | | | | |
* |--------+------+------+------+------+------|------+------+------+------+------+------|
* |BL STEP | | | | | | | Next | Vol- | Vol+ | Play | |
* |--------+------+------+------+------+------+------+------+------+------+------+------|
* |Backlite| Bail | | | | | | | | | Bail | |
* `-------------------------------------------------------------------------------------'
*/
[_ADJUST] = LAYOUT_ortho_4x12( \
BL_INC, X_____X, X_____X, X_____X, X_____X, X_____X, X_____X, X_____X, X_____X, X_____X, X_____X, RGB_MODE_PLAIN, \
BL_DEC, X_____X, X_____X, X_____X, X_____X, X_____X, X_____X, X_____X, X_____X, X_____X, X_____X, RGB_MODE_REVERSE, \
BL_STEP, X_____X, X_____X, X_____X, X_____X, X_____X, X_____X, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY, RGB_MODE_FORWARD, \
BL_TOGG, TO(_MOUSE), _______, _______, _______, _______, _______, _______, _______, _______, TO(_QWERTY), RGB_TOG \
),
/* movement layer (hold semicolon) */
[_MOVE] = LAYOUT_ortho_4x12( \
TO(_QWERTY), X_____X, X_____X, X_____X, X_____X, X_____X, KC_HOME, KC_PGDN, KC_PGUP, KC_END, X_____X, X_____X, \
_______, X_____X, LGUI(KC_LBRC), LGUI(LSFT(KC_LBRC)), LGUI(LSFT(KC_RBRC)), LGUI(KC_RBRC), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, X_____X, \
_______, X_____X, X_____X, X_____X, X_____X, X_____X, X_____X, X_____X, X_____X, X_____X, X_____X, _______, \
_______, _______, _______, _______, _______, X_____X, X_____X, _______, _______, _______, _______, X_____X \
),
/* mouse layer
*/
[_MOUSE] = LAYOUT_ortho_4x12( \
TO(_QWERTY), X_____X, X_____X, KC_MS_UP, X_____X, X_____X, KC_MS_WH_LEFT, KC_MS_WH_DOWN, KC_MS_WH_UP, KC_MS_WH_RIGHT, X_____X, X_____X, \
_______, X_____X, KC_MS_LEFT, KC_MS_DOWN, KC_MS_RIGHT, X_____X, X_____X, KC_MS_BTN1, KC_MS_BTN2, KC_MS_BTN3, X_____X, X_____X, \
_______, X_____X, X_____X, X_____X, X_____X, X_____X, X_____X, X_____X, X_____X, X_____X, X_____X, _______, \
_______, TO(_QWERTY), _______, _______, _______, X_____X, X_____X, _______, _______, _______, TO(_QWERTY), X_____X \
),
/* vim command layer.
*/
[_CMD] = LAYOUT_ortho_4x12( \
X_____X, X_____X, VIM_W, VIM_E, X_____X, X_____X, VIM_Y, VIM_U, VIM_I, VIM_O, VIM_P, X_____X, \
VIM_ESC, VIM_A, VIM_S, VIM_D, X_____X, VIM_G, VIM_H, VIM_J, VIM_K, VIM_L, X_____X, X_____X, \
VIM_SHIFT, X_____X, VIM_X, VIM_C, VIM_V, VIM_B, X_____X, X_____X, VIM_COMMA, VIM_PERIOD, X_____X, VIM_SHIFT, \
_______, TO(_QWERTY), _______, _______, X_____X, X_____X, X_____X, X_____X, _______, _______, TO(_QWERTY), X_____X \
)
};
#define C_RED 0xFF, 0x00, 0x00
#define C_GRN 0x00, 0xFF, 0x00
#define C_BLU 0x00, 0x00, 0xFF
#define C_YAN 0x00, 0xFF, 0xFF
#define C_PRP 0x7A, 0x00, 0xFF
#define C_ORG 0xFF, 0x93, 0x00
void rgbflag(uint8_t r, uint8_t g, uint8_t b, uint8_t rr, uint8_t gg, uint8_t bb) {
LED_TYPE *target_led = user_rgb_mode ? shadowed_led : led;
for (int i = 0; i < RGBLED_NUM; i++) {
switch (i) {
case 10: case 11:
target_led[i].r = r;
target_led[i].g = g;
target_led[i].b = b;
break;
case 0: case 1:
target_led[i].r = rr;
target_led[i].g = gg;
target_led[i].b = bb;
break;
default:
target_led[i].r = 0;
target_led[i].g = 0;
target_led[i].b = 0;
break;
}
}
rgblight_set();
}
void set_state_leds(void) {
if (rgblight_get_mode() == 1) {
switch (biton32(layer_state)) {
case _RAISE:
rgbflag(C_BLU, C_GRN);
break;
case _LOWER:
rgbflag(C_BLU, C_RED);
break;
case _ADJUST:
rgbflag(C_BLU, C_PRP);
break;
case _MOVE:
rgbflag(C_RED, C_PRP);
break;
case _MOUSE:
rgbflag(C_RED, C_GRN);
break;
case _CMD:
switch(vstate) {
case VIM_V:
case VIM_VI:
case VIM_VS:
rgbflag(C_GRN, C_YAN);
break;
case VIM_C:
case VIM_CI:
rgbflag(C_GRN, C_ORG);
break;
case VIM_D:
case VIM_DI:
rgbflag(C_GRN, C_RED);
break;
case VIM_G:
rgbflag(C_GRN, C_BLU);
break;
case VIM_Y:
rgbflag(C_GRN, C_PRP);
break;
case VIM_START:
default:
rgbflag(C_GRN, C_GRN);
break;
}
break;
default: // for any other layers, or the default layer
rgbflag(C_YAN, C_YAN);
break;
}
}
}
uint32_t layer_state_set_user(uint32_t state) {
return update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST);
}