mirror of
https://github.com/qmk/qmk_firmware
synced 2024-11-16 08:56:11 +00:00
74 lines
2 KiB
C
74 lines
2 KiB
C
/*
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Copyright 2018 MechMerlin
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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/* key matrix size */
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#define MATRIX_ROWS 6
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#define MATRIX_COLS 20
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/* COL2ROW, ROW2COL*/
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#define DIODE_DIRECTION COL2ROW
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#define BACKLIGHT_LEVELS 1
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#define RGB_DI_PIN D6
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// #ifdef RGB_DI_PIN
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#define RGBLIGHT_EFFECT_BREATHING
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#define RGBLIGHT_EFFECT_RAINBOW_MOOD
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#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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#define RGBLIGHT_EFFECT_SNAKE
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#define RGBLIGHT_EFFECT_KNIGHT
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#define RGBLIGHT_EFFECT_CHRISTMAS
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#define RGBLIGHT_EFFECT_STATIC_GRADIENT
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#define RGBLIGHT_EFFECT_RGB_TEST
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#define RGBLIGHT_EFFECT_ALTERNATING
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#define RGBLIGHT_EFFECT_TWINKLE
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#define RGBLED_NUM 23
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// #define RGBLIGHT_HUE_STEP 8
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// #define RGBLIGHT_SAT_STEP 8
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// #define RGBLIGHT_VAL_STEP 8
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// #endif
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCE 5
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/* Set to top left most key */
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#define BOOTMAGIC_LITE_ROW 5
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#define BOOTMAGIC_LITE_COLUMN 10
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/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
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* This is userful for the Windows task manager shortcut (ctrl+shift+esc).
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*/
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// #define GRAVE_ESC_CTRL_OVERRIDE
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/*
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* Feature disable options
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* These options are also useful to firmware size reduction.
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*/
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/* disable debug print */
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//#define NO_DEBUG
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/* disable print */
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//#define NO_PRINT
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/* disable action features */
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//#define NO_ACTION_LAYER
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//#define NO_ACTION_TAPPING
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//#define NO_ACTION_ONESHOT
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