qmk_firmware/keyboards/eve/meteor
Nate Stein b84b6107ff
Change product IDs.
Make the EVE Meteor IDs both unique and somewhat logical based on the product name.

Co-authored-by: Ryan <fauxpark@gmail.com>
2020-10-07 10:49:51 -07:00
..
keymaps Increment EVE Vendor ID to be unique. 2020-10-06 07:25:49 -07:00
config.h Change product IDs. 2020-10-07 10:49:51 -07:00
info.json Update keyboards/eve/meteor/info.json 2020-10-01 13:23:44 -07:00
meteor.c Fix LED configuration for PS2AVRGB boards (#7989) 2020-01-23 19:24:10 -08:00
meteor.h [Keyboard] New Keyboard: EVE Meteor (#6565) 2019-08-24 09:44:04 -07:00
readme.md [Keyboard] Update ATmega32A readme files to match template (#7462) 2019-11-23 20:42:20 -08:00
rules.mk Remove DEBUG_LEVEL from V-USB rules.mk (#9117) 2020-05-17 21:37:04 +01:00

EVE Meteor

60% PCB with Function Row

  • Keyboard Maintainer: MechMerlin
  • Hardware Supported: EVE Meteor
  • Hardware Availability: zFrontier

Make example for this keyboard (after setting up your build environment):

make eve/meteor:default

Flashing example for this keyboard (after setting up the bootloadHID flashing environment)

make eve/meteor:default:flash

Reset Key: Short the two holes labeled FW_JP underneath the PCB, beside the Tab key while plugging in the keyboard.

Do not confuse this with the LED holes of the switch in the Tab position. FW_JP is not reachable from the top as the plate blocks access to it.

See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.