mirror of
https://github.com/qmk/qmk_firmware
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83a32b2574
* Remove 1k USB_POLLING_INTERVAL_MS config from keyboard level * Remove 1k USB_POLLING_INTERVAL_MS config from default|via keymaps
180 lines
6.4 KiB
C
180 lines
6.4 KiB
C
/*
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* ----------------------------------------------------------------------------
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* "THE BEER-WARE LICENSE" (Revision 42):
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* <https://github.com/Legonut> wrote this file. As long as you retain this
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* notice you can do whatever you want with this stuff. If we meet some day, and
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* you think this stuff is worth it, you can buy me a beer in return. David Rauseo
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* ----------------------------------------------------------------------------
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*/
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#pragma once
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0x3535
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#define PRODUCT_ID 0x3510
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#define MANUFACTURER RGBKB
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#define PRODUCT Sol 3
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/* Matrix Configuration - Rows are doubled up */
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#define MATRIX_ROWS 12
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// Last pins reserved for encoder / touch encoder support
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#define MATRIX_ROW_PINS { B15, A8, A15, B12, A3, NO_PIN }
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#define MATRIX_ROW_PINS_RIGHT { B15, B14, A8, A13, A7, NO_PIN }
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#define MATRIX_COLS 8
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// Empty matrix entries used for encoder / touch encoder support
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#define MATRIX_COL_PINS { A6, A7, B0, B2, B1, B9, B3, B4 }
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#define MATRIX_COL_PINS_RIGHT { B9, B8, B4, A6, A3, B10, B12, B11 }
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#define MATRIX_IO_DELAY 5
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#define BUSY_WAIT
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#define BUSY_WAIT_INSTRUCTIONS 35 // Increase if two rows are pressed at the same time.
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#define GPIO_INPUT_PIN_DELAY 10
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/* Touchbar adjustments */
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#define TOUCH_DEADZONE 50 // width of a "button", wider inputs will be interpreted as a swipe
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#define TOUCH_TERM 350 // time of a "button" touch, longer inputs will be a swipe
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#define TOUCH_RESOLUTION 25 // sensitivity of swipes, lower=faster
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#define TOUCH_SEGMENTS 3
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/* Encoder Configuration */
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// Matrix Entries k36/k35(E1SW>B13), k33/k32, k7/k28
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#define ENCODERS_PAD_A { A1, B10, A13 }
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#define ENCODERS_PAD_B { A2, B11, B14 }
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// Matrix Entries k72/k71(E5SW>B0), k69/k68, k43/k64
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#define ENCODERS_PAD_A_RIGHT { A1, C15, B3 }
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#define ENCODERS_PAD_B_RIGHT { A2, C14, B13 }
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/* COL2ROW or ROW2COL */
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#define DIODE_DIRECTION COL2ROW
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/* CRC Configuration */
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#define CRC8_OPTIMIZE_SPEED
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#define CRC8_USE_TABLE
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/* Split Keyboard Configuration */
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#define SPLIT_HAND_PIN C13
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#define SPLIT_USB_DETECT
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// also handles the SERIAL_USART_TX_PIN define
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#define SOFT_SERIAL_PIN A9
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#define SERIAL_USART_TX_PAL_MODE 7
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#define SERIAL_USART_TIMEOUT 5
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#define SERIAL_USART_DRIVER SD1
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//#define SERIAL_USART_FULL_DUPLEX - Waiting on reunification pr
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#if SERIAL_USART_FULL_DUPLEX
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#define SERIAL_USART_RX_PIN A10
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#define SERIAL_USART_RX_PAL_MODE 7
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// Mun connects TX to TX and RX to RX as we were planning on i2c split, so we need pin swap for full duplex
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#define SERIAL_USART_PIN_SWAP
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#define SERIAL_USART_SPEED (2 * 1024 * 1024)
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#else
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#define SERIAL_USART_SPEED (1 * 1024 * 1024)
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#endif
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/* Split Transport Features */
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#define SPLIT_TRANSPORT_MIRROR
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#define SPLIT_LAYER_STATE_ENABLE
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#define SPLIT_LED_STATE_ENABLE
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#define SPLIT_TRANSACTION_IDS_KB TOUCH_ENCODER_SYNC, RGB_MENU_SYNC
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/* LED Turbo DIP Switch */
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#define DIP_SWITCH_PINS { A14, B13 }
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#define DIP_SWITCH_PINS_RIGHT { A14, B0 }
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/* RGB LED Configuration */
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#define RGB_DI_PIN B5
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#define RGBLED_NUM 156
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#define RGBLED_SPLIT { 78, 78 }
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#define RGBLIGHT_LIMIT_VAL 255
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// RGB Lighting Animation modes. Explicitly enabled
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// For full list of effects, see:
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// https://docs.qmk.fm/#/feature_rgblight?id=effect-and-animation-toggles
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#define RGBLIGHT_EFFECT_BREATHING
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#define RGBLIGHT_EFFECT_RAINBOW_MOOD
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#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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#define RGBLIGHT_EFFECT_SNAKE
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#define RGBLIGHT_EFFECT_KNIGHT
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#define RGBLIGHT_EFFECT_CHRISTMAS
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#define RGBLIGHT_EFFECT_STATIC_GRADIENT
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#define RGBLIGHT_EFFECT_RGB_TEST
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#define RGBLIGHT_EFFECT_ALTERNATING
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#define RGBLIGHT_EFFECT_TWINKLE
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#define DRIVER_LED_TOTAL RGBLED_NUM
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#define RGB_MATRIX_SPLIT RGBLED_SPLIT
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#define RGB_MATRIX_CENTER { 81, 28 }
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#define RGB_MATRIX_MAXIMUM_BRIGHTNESS RGBLIGHT_LIMIT_VAL
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#define RGB_MATRIX_LED_FLUSH_LIMIT 33
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#define RGB_MATRIX_LED_PROCESS_LIMIT 10
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#define RGB_DISABLE_WHEN_USB_SUSPENDED
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// RGB Matrix Animation modes. Explicitly enabled
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// For full list of effects, see:
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// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
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#define ENABLE_RGB_MATRIX_ALPHAS_MODS
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#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
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#define ENABLE_RGB_MATRIX_BREATHING
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#define ENABLE_RGB_MATRIX_BAND_SAT
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#define ENABLE_RGB_MATRIX_BAND_VAL
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#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
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#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
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#define ENABLE_RGB_MATRIX_CYCLE_ALL
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#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
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#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
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#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
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#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
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#define ENABLE_RGB_MATRIX_DUAL_BEACON
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#define ENABLE_RGB_MATRIX_RAINBOW_BEACON
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#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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#define ENABLE_RGB_MATRIX_RAINDROPS
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#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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#define ENABLE_RGB_MATRIX_HUE_BREATHING
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#define ENABLE_RGB_MATRIX_HUE_PENDULUM
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#define ENABLE_RGB_MATRIX_HUE_WAVE
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#define ENABLE_RGB_MATRIX_PIXEL_RAIN
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#define ENABLE_RGB_MATRIX_PIXEL_FLOW
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#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
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// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
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#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
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// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
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#define RGB_MATRIX_KEYPRESSES
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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#define ENABLE_RGB_MATRIX_SPLASH
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#define ENABLE_RGB_MATRIX_MULTISPLASH
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#define ENABLE_RGB_MATRIX_SOLID_SPLASH
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#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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#define WS2812_PWM_DRIVER PWMD3
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#define WS2812_PWM_CHANNEL 2
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#define WS2812_PWM_PAL_MODE 2
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#define WS2812_DMA_STREAM STM32_DMA1_STREAM3
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#define WS2812_DMA_CHANNEL 3
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#define TOUCH_UPDATE_INTERVAL 33
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#define OLED_UPDATE_INTERVAL 33
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#define TAP_CODE_DELAY 5
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/* Audio Configuration */
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#define AUDIO_PIN A4
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#define AUDIO_PIN_ALT A5
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#define AUDIO_PIN_ALT_AS_NEGATIVE
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#define AUDIO_CLICKY
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#define AUDIO_DAC_SAMPLE_WAVEFORM_SQUARE
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#define AUDIO_DAC_OFF_VALUE 0
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