qmk_firmware/keyboards/planck/light/light.c

149 lines
5.1 KiB
C

/* Copyright 2017 Jack Humbert
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "quantum.h"
const is31_led PROGMEM g_is31_leds[RGB_MATRIX_LED_COUNT] = {
/* Refer to IS31 manual for these locations
* driver
* | R location
* | | G location
* | | | B location
* | | | | */
{0, C1_3, C2_3, C3_3},
{0, C1_4, C2_4, C3_4},
{0, C1_5, C2_5, C3_5},
{0, C1_11, C2_11, C3_11},
{0, C1_12, C2_12, C3_12},
{0, C1_13, C2_13, C3_13},
{1, C1_3, C2_3, C3_3},
{1, C1_4, C2_4, C3_4},
{1, C1_5, C2_5, C3_5},
{1, C1_11, C2_11, C3_11},
{1, C1_12, C2_12, C3_12},
{1, C1_13, C2_13, C3_13},
{0, C1_6, C2_6, C3_6},
{0, C1_7, C2_7, C3_7},
{0, C1_8, C2_8, C3_8},
{0, C1_14, C2_14, C3_14},
{0, C1_15, C2_15, C3_15},
{0, C1_16, C2_16, C3_16},
{1, C1_6, C2_6, C3_6},
{1, C1_7, C2_7, C3_7},
{1, C1_8, C2_8, C3_8},
{1, C1_14, C2_14, C3_14},
{1, C1_15, C2_15, C3_15},
{1, C1_16, C2_16, C3_16},
{0, C9_1, C8_1, C7_1},
{0, C9_2, C8_2, C7_2},
{0, C9_3, C8_3, C7_3},
{0, C9_9, C8_9, C7_9},
{0, C9_10, C8_10, C7_10},
{0, C9_11, C8_11, C7_11},
{1, C9_1, C8_1, C7_1},
{1, C9_2, C8_2, C7_2},
{1, C9_3, C8_3, C7_3},
{1, C9_9, C8_9, C7_9},
{1, C9_10, C8_10, C7_10},
{1, C9_11, C8_11, C7_11},
{0, C9_4, C8_4, C7_4},
{0, C9_5, C8_5, C7_5},
{0, C9_6, C8_6, C7_6},
{0, C9_12, C8_12, C7_12},
{0, C9_13, C8_13, C7_13},
{0, C9_14, C8_14, C7_14},
{0, C9_15, C8_15, C6_14}, // middle 2u switch
{1, C9_4, C8_4, C7_4},
{1, C9_5, C8_5, C7_5},
{1, C9_6, C8_6, C7_6},
{1, C9_12, C8_12, C7_12},
{1, C9_13, C8_13, C7_13},
{1, C9_14, C8_14, C7_14}
};
led_config_t g_led_config = { {
{ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 },
{ 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23 },
{ 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35 },
{ 36, 37, 38, 39, 40, 41, 43, 44, 45, 46, 47, 48 }
}, {
{ 0, 0 }, { 20, 0 }, { 40, 0 }, { 61, 0 }, { 81, 0 }, { 101, 0 }, { 122, 0 }, { 142, 0 }, { 162, 0 }, { 183, 0 }, { 203, 0 }, { 223, 0 },
{ 0, 21 }, { 20, 21 }, { 40, 21 }, { 61, 21 }, { 81, 21 }, { 101, 21 }, { 122, 21 }, { 142, 21 }, { 162, 21 }, { 183, 21 }, { 203, 21 }, { 223, 21 },
{ 0, 42 }, { 20, 42 }, { 40, 42 }, { 61, 42 }, { 81, 42 }, { 101, 42 }, { 122, 42 }, { 142, 42 }, { 162, 42 }, { 183, 42 }, { 203, 42 }, { 223, 42 },
{ 0, 63 }, { 20, 63 }, { 40, 63 }, { 61, 63 }, { 81, 63 }, { 101, 63 }, { 111, 63 }, { 122, 63 }, { 142, 63 }, { 162, 63 }, { 183, 63 }, { 203, 63 },
{ 223, 63 }
}, {
1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1,
1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1,
1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1,
1, 1, 1, 1, 1, 4, 4, 4, 1, 1, 1, 1,
1
} };
void matrix_init_kb(void) {
// Turn status LED on
DDRD |= (1<<6);
PORTD |= (1<<6);
matrix_init_user();
}
uint8_t rgb_matrix_map_row_column_to_led_kb(uint8_t row, uint8_t column, uint8_t *led_i) {
// Spacebar has 2 leds 41 & 42, so add 42 to the array here, and 41 will be added
// by the default lookup code that runs after this
if (row == 3 && column == 5) {
led_i[0] = 42;
return 1;
}
return 0;
}
void suspend_power_down_kb(void)
{
rgb_matrix_set_suspend_state(true);
suspend_power_down_user();
}
void suspend_wakeup_init_kb(void)
{
rgb_matrix_set_suspend_state(false);
suspend_wakeup_init_user();
}
#ifdef SWAP_HANDS_ENABLE
__attribute__ ((weak))
const keypos_t PROGMEM hand_swap_config[MATRIX_ROWS][MATRIX_COLS] = {
{{11, 0}, {10, 0}, {9, 0}, {8, 0}, {7, 0}, {6, 0}, {5, 0}, {4, 0}, {3, 0}, {2, 0}, {1, 0}, {0, 0}},
{{11, 1}, {10, 1}, {9, 1}, {8, 1}, {7, 1}, {6, 1}, {5, 1}, {4, 1}, {3, 1}, {2, 1}, {1, 1}, {0, 1}},
{{11, 2}, {10, 2}, {9, 2}, {8, 2}, {7, 2}, {6, 2}, {5, 2}, {4, 2}, {3, 2}, {2, 2}, {1, 2}, {0, 2}},
{{11, 3}, {10, 3}, {9, 3}, {8, 3}, {7, 3}, {6, 3}, {5, 3}, {4, 3}, {3, 3}, {2, 3}, {1, 3}, {0, 3}},
};
# ifdef ENCODER_MAP_ENABLE
const uint8_t PROGMEM encoder_hand_swap_config[NUM_ENCODERS] = {0};
# endif
#endif
const uint8_t music_map[MATRIX_ROWS][MATRIX_COLS] = {
{36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47},
{24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35},
{12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23},
{ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11}
};