mirror of
https://github.com/qmk/qmk_firmware
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eb91c96288
* Add Kyria Keymap * Enable all RGBLIGHT Animations for ARM and high capacity AVR * Reduce GNUC version for __has_include * Cleanup Ortho 4x12 Community layout * Update Collide 39 keymap * Cleanup Keymaps * Enable full 30 LEDs for Ergodox * Change EEPROM Load timing * Use RGB Matrix on Planck Rev6 * Use correct keymap swap * Enable everything for ARM * Only enable rgb sleep on avr until crash is fixed * Add additional Kyria keymap config * Overhaul Kyria OLED display * Improve kyria keymap based on usage * Minor tweaks to rules * Update OLED code to truncate properly * Fix RGB Light layer indication * Switch all of biton32 to get_highest_layer function * Fix OLED Keylogger display * Run qmk cformat over all of my user files * Slight tweak to kyria based on usage * Move around LALT_T config * Add comments about base wrappers to keymaps * Another cformat pass * Temp fix for VUSB boards and NKRO * Convert tabs to spaces in rules.mk files * Only enable RGBLight if it's enabled * Add Encoder Flip setting * Update OLED font file
20 lines
1,017 B
Makefile
20 lines
1,017 B
Makefile
MCU = STM32F303
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BOOTLOADER =
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BOOTMAGIC_ENABLE = lite # Virtual DIP switch configuration(+1000)
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MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
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EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
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CONSOLE_ENABLE = yes # Console for debug(+400)
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COMMAND_ENABLE = yes # Commands for debug and configuration
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# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
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SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
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# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
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NKRO_ENABLE = yes # USB Nkey Rollover
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BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality on B7 by default
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MIDI_ENABLE = no # MIDI controls
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UNICODE_ENABLE = yes # Unicode
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BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
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AUDIO_ENABLE = yes # Audio output on port C6
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RGBLIGHT_ENABLE = yes # RGB Enable / Disable
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RGBLIGHT_STARTUP_ANIMATION = yes
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