mirror of
https://github.com/qmk/qmk_firmware
synced 2024-11-18 18:04:57 +00:00
112 lines
4.2 KiB
C
112 lines
4.2 KiB
C
/* Copyright 2020 Geekboards ltd. (geekboards.ru / geekboards.de)
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0x0483
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#define PRODUCT_ID 0xA372
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#define DEVICE_VER 0x0002
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#define MANUFACTURER GeekBoards
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#define PRODUCT Macropad v2
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/* key matrix size */
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#define MATRIX_ROWS 2
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#define MATRIX_COLS 4
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#define DIRECT_PINS {{B13, B15, B3, B5}, {B12, B14, A13, B7}}
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#define UNUSED_PINS
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#define RGBLED_NUM 42
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#define DRIVER_LED_TOTAL 42
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#define RGB_DI_PIN A7
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// PWM RGB Underglow Defines
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#define WS2812_PWM_DRIVER PWMD3
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#define WS2812_PWM_CHANNEL 2
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#define WS2812_PWM_PAL_MODE 1
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#define WS2812_DMA_STREAM STM32_DMA1_STREAM3
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#define WS2812_DMA_CHANNEL 3
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#ifdef RGB_MATRIX_ENABLE
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#define RGB_MATRIX_KEYPRESSES
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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// RGB Matrix Animation modes. Explicitly enabled
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// For full list of effects, see:
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// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
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// # define ENABLE_RGB_MATRIX_ALPHAS_MODS
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# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
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# define ENABLE_RGB_MATRIX_BREATHING
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// # define ENABLE_RGB_MATRIX_BAND_SAT
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# define ENABLE_RGB_MATRIX_BAND_VAL
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// # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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// # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
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// # define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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// # define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
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# define ENABLE_RGB_MATRIX_CYCLE_ALL
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# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
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// # define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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// # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
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# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
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// # define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
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# define ENABLE_RGB_MATRIX_DUAL_BEACON
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// # define ENABLE_RGB_MATRIX_RAINBOW_BEACON
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// # define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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// # define ENABLE_RGB_MATRIX_RAINDROPS
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// # define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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# define ENABLE_RGB_MATRIX_HUE_BREATHING
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# define ENABLE_RGB_MATRIX_HUE_PENDULUM
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# define ENABLE_RGB_MATRIX_HUE_WAVE
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// # define ENABLE_RGB_MATRIX_PIXEL_RAIN
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# define ENABLE_RGB_MATRIX_PIXEL_FLOW
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# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
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// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
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# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
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# define ENABLE_RGB_MATRIX_DIGITAL_RAIN
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// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
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// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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# define ENABLE_RGB_MATRIX_SPLASH
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# define ENABLE_RGB_MATRIX_MULTISPLASH
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# define ENABLE_RGB_MATRIX_SOLID_SPLASH
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# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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# define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_UP_DOWN
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# define RGB_MATRIX_STARTUP_SAT 255
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# define RGB_MATRIX_STARTUP_VAL 192
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# define RGB_MATRIX_STARTUP_SPD 30
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#endif //RGB_MATRIX_ENABLE
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#define RGB_DISABLE_WHEN_USB_SUSPENDED
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#define WAIT_FOR_USB
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#define USB_POLLING_INTERVAL_MS 1
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCE 3
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/* Bootmagic Lite key configuration */
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#define BOOTMAGIC_LITE_ROW 0
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#define BOOTMAGIC_LITE_COLUMN 0
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#define TAP_CODE_DELAY 10
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