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https://github.com/qmk/qmk_firmware
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ac2e6e01f1
The prototype of matrix_output_unselect_delay() has been changed as follows. ```c void matrix_output_unselect_delay(uint8_t line, bool key_pressed); ``` Currently, no keyboard seems to be redefining `matrix_output_unselect_delay()`, so there is no change in the system behavior. With this change, the keyboard level code can get some optimization hints, for example, the following. ```c void matrix_output_unselect_delay(uint8_t line, bool key_pressed) { /* If none of the keys are pressed, * there is no need to wait for time for the next line. */ if (key_pressed) { #ifdef MATRIX_IO_DELAY # if MATRIX_IO_DELAY > 0 wait_us(MATRIX_IO_DELAY); # endif #else wait_us(30); #endif } } ```
121 lines
3.6 KiB
C
121 lines
3.6 KiB
C
#include "quantum.h"
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#include "matrix.h"
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#include "debounce.h"
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#include "wait.h"
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#include "print.h"
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#include "debug.h"
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#ifndef MATRIX_IO_DELAY
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# define MATRIX_IO_DELAY 30
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#endif
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/* matrix state(1:on, 0:off) */
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matrix_row_t raw_matrix[MATRIX_ROWS];
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matrix_row_t matrix[MATRIX_ROWS];
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#ifdef MATRIX_MASKED
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extern const matrix_row_t matrix_mask[];
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#endif
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// user-defined overridable functions
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__attribute__((weak)) void matrix_init_kb(void) { matrix_init_user(); }
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__attribute__((weak)) void matrix_scan_kb(void) { matrix_scan_user(); }
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__attribute__((weak)) void matrix_init_user(void) {}
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__attribute__((weak)) void matrix_scan_user(void) {}
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// helper functions
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inline uint8_t matrix_rows(void) { return MATRIX_ROWS; }
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inline uint8_t matrix_cols(void) { return MATRIX_COLS; }
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inline bool matrix_is_on(uint8_t row, uint8_t col) { return (matrix[row] & ((matrix_row_t)1 << col)); }
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inline matrix_row_t matrix_get_row(uint8_t row) {
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// Matrix mask lets you disable switches in the returned matrix data. For example, if you have a
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// switch blocker installed and the switch is always pressed.
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#ifdef MATRIX_MASKED
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return matrix[row] & matrix_mask[row];
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#else
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return matrix[row];
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#endif
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}
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// Deprecated.
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bool matrix_is_modified(void) {
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if (debounce_active()) return false;
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return true;
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}
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#if (MATRIX_COLS <= 8)
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# define print_matrix_header() print("\nr/c 01234567\n")
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# define print_matrix_row(row) print_bin_reverse8(matrix_get_row(row))
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# define matrix_bitpop(row) bitpop(matrix_get_row(row))
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#elif (MATRIX_COLS <= 16)
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# define print_matrix_header() print("\nr/c 0123456789ABCDEF\n")
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# define print_matrix_row(row) print_bin_reverse16(matrix_get_row(row))
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# define matrix_bitpop(row) bitpop16(matrix_get_row(row))
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#elif (MATRIX_COLS <= 32)
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# define print_matrix_header() print("\nr/c 0123456789ABCDEF0123456789ABCDEF\n")
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# define print_matrix_row(row) print_bin_reverse32(matrix_get_row(row))
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# define matrix_bitpop(row) bitpop32(matrix_get_row(row))
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#endif
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void matrix_print(void) {
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print_matrix_header();
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for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
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print_hex8(row);
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print(": ");
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print_matrix_row(row);
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print("\n");
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}
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}
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uint8_t matrix_key_count(void) {
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uint8_t count = 0;
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for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
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count += matrix_bitpop(i);
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}
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return count;
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}
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/* `matrix_io_delay ()` exists for backwards compatibility. From now on, use matrix_output_unselect_delay(). */
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__attribute__((weak)) void matrix_io_delay(void) { wait_us(MATRIX_IO_DELAY); }
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__attribute__((weak)) void matrix_output_select_delay(void) { waitInputPinDelay(); }
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__attribute__((weak)) void matrix_output_unselect_delay(uint8_t line, bool key_pressed) { matrix_io_delay(); }
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// CUSTOM MATRIX 'LITE'
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__attribute__((weak)) void matrix_init_custom(void) {}
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__attribute__((weak)) bool matrix_scan_custom(matrix_row_t current_matrix[]) { return true; }
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__attribute__((weak)) void matrix_init(void) {
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matrix_init_custom();
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// initialize matrix state: all keys off
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for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
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raw_matrix[i] = 0;
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matrix[i] = 0;
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}
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debounce_init(MATRIX_ROWS);
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matrix_init_quantum();
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}
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__attribute__((weak)) uint8_t matrix_scan(void) {
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bool changed = matrix_scan_custom(raw_matrix);
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debounce(raw_matrix, matrix, MATRIX_ROWS, changed);
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matrix_scan_quantum();
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return changed;
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}
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__attribute__((weak)) bool peek_matrix(uint8_t row_index, uint8_t col_index, bool raw) { return 0 != ((raw ? raw_matrix[row_index] : matrix[row_index]) & (MATRIX_ROW_SHIFTER << col_index)); }
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