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9d915ed051
* Update edvorakjp layouts * swap master hand * update tapping_term
70 lines
1.7 KiB
C
70 lines
1.7 KiB
C
#ifndef EDVORAKJP
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#define EDVORAKJP
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#include "quantum.h"
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#include "action_layer.h"
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#define EECONFIG_EDVORAK (uint8_t *)20
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extern keymap_config_t keymap_config;
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enum edvorakjp_layers {
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_EDVORAK = 0,
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_LOWER,
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_RAISE,
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_ADJUST,
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_EXTRA,
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};
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enum edvorakjp_keycodes {
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EDVORAK = SAFE_RANGE,
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LOWER,
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RAISE,
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KC_MAC,
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KC_WIN,
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KC_JPN,
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KC_ENG,
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NEW_SAFE_RANGE
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};
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#define KC_LC(k) LCTL_T(KC_##k)
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#define KC_LS(k) LSFT_T(KC_##k)
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#define KC_LA(k) LALT_T(KC_##k)
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#define KC_LG(k) LGUI_T(KC_##k)
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#define KC_RC(k) RCTL_T(KC_##k)
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#define KC_RS(k) RSFT_T(KC_##k)
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#define KC_RG(k) RGUI_T(KC_##k)
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#define KC_RA(k) RALT_T(KC_##k)
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enum tap_dance_code {
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TD_LOWER = 0,
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TD_RAISE
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};
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// base
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void dvorakj_layer_off(void);
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void matrix_init_user(void);
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void matrix_init_keymap(void);
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uint32_t layer_state_set_user(uint32_t state);
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uint32_t layer_state_set_keymap(uint32_t state);
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bool process_record_user(uint16_t keycode, keyrecord_t *record);
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bool process_record_keymap(uint16_t keycode, keyrecord_t *record);
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// status
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void edvorakjp_status_init(void);
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bool get_enable_kc_lang(void);
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void set_enable_kc_lang(bool new_state);
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bool get_japanese_mode(void);
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void set_japanese_mode(bool new_state);
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/*
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* Each process_record_* methods defined here are
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* return false if processed, or return true if not processed.
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* You can add your original macros in process_record_keymap() in keymap.c.
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*/
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bool process_record_edvorakjp_swap_scln(uint16_t keycode, keyrecord_t *record);
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bool process_record_edvorakjp_config(uint16_t keycode, keyrecord_t *record);
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bool process_record_layer(uint16_t keycode, keyrecord_t *record);
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bool process_record_ime(uint16_t keycode, keyrecord_t *record);
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#endif // EDVORAKJP
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