mirror of
https://github.com/qmk/qmk_firmware
synced 2024-11-15 16:35:15 +00:00
6d9eab8843
Co-authored-by: Drashna Jaelre <drashna@live.com> Co-authored-by: Ryan <fauxpark@gmail.com> Co-authored-by: Duncan Sutherland <dunk2k_2000@hotmail.com>
80 lines
10 KiB
C
80 lines
10 KiB
C
/* Copyright 2023 Pangorin <https://github.com/pangorin>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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enum layer_names {
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_BASE,
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_FN1
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/*
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┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────────┐┌────┐
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│` ││1 ││2 ││3 ││4 ││5 ││6 ││7 ││8 ││9 ││0 ││- ││= ││Bksp ││Home│
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└────┘└────┘└────┘└────┘└────┘└────┘└────┘└────┘└────┘└────┘└────┘└────┘└────┘└────────┘└────┘
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┌──────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌──────┐┌────┐
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│Tab ││Q ││W ││E ││R ││T ││Y ││U ││I ││O ││P ││[ ││] │|\ ││PgUp │
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└──────┘└────┘└────┘└────┘└────┘└────┘└────┘└────┘└────┘└────┘└────┘└────┘└────┘└──────┘└────┘
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┌───────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌───────────┐┌────┐
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│Caps ││A ││S ││D ││F ││G ││H ││J ││K ││L ││; ││' ││Enter ││PgDn│
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└───────┘└────┘└────┘└────┘└────┘└────┘└────┘└────┘└────┘└────┘└────┘└────┘└───────────┘└────┘
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┌───────────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌───────┐┌────┐┌────┐
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│Shift ││Z ││X ││C ││V ││B ││N ││M ││, ││. ││/ ││RShift ││Up ││End │
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└───────────┘└────┘└────┘└────┘└────┘└────┘└────┘└────┘└────┘└────┘└────┘└───────┘└────┘└────┘
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┌─────┐┌─────┐┌─────┐┌─────────────────────────────────────┐┌─────┐┌─────┐ ┌────┐┌────┐┌────┐
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│LCtrl││Win ││LAlt ││Space ││MO(1)││RCtrl│ │Left││Down││Righ│
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└─────┘└─────┘└─────┘└─────────────────────────────────────┘└─────┘└─────┘ └────┘└────┘└────┘
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*/
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/* Row: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 */
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[_BASE] = LAYOUT_65_ansi_blocker(
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_HOME,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP,
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KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_DEL,
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KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, MO(_FN1), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
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),
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/*
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┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────────┐┌────┐
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│` ││F1 ││F2 ││F3 ││F4 ││F5 ││F6 ││F7 ││F8 ││F9 ││F10 ││F11 ││F12 ││Reset ││ │
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└────┘└────┘└────┘└────┘└────┘└────┘└────┘└────┘└────┘└────┘└────┘└────┘└────┘└────────┘└────┘
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┌──────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌──────┐┌────┐
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│ ││ ││Togg││ ││ ││ ││ ││ ││ ││ ││ ││ ││ │| ││ │
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└──────┘└────┘└────┘└────┘└────┘└────┘└────┘└────┘└────┘└────┘└────┘└────┘└────┘└──────┘└────┘
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┌───────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌───────────┐┌────┐
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│ ││ ││ ││ ││ ││ ││ ││ ││ ││ ││ ││ ││ ││ │
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└───────┘└────┘└────┘└────┘└────┘└────┘└────┘└────┘└────┘└────┘└────┘└────┘└───────────┘└────┘
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┌───────────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌───────┐┌────┐┌────┐
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│ ││ ││ ││ ││ ││ ││ ││ ││ ││ ││ ││ ││Vai+││ │
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└───────────┘└────┘└────┘└────┘└────┘└────┘└────┘└────┘└────┘└────┘└────┘└───────┘└────┘└────┘
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┌─────┐┌─────┐┌─────┐┌─────────────────────────────────────┐┌─────┐┌─────┐ ┌────┐┌────┐┌────┐
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│ ││ ││ ││ ││ ││ │ │ ││Vai-││ │
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└─────┘└─────┘└─────┘└─────────────────────────────────────┘└─────┘└─────┘ └────┘└────┘└────┘
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*/
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/* Row: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 */
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[_FN1] = LAYOUT_65_ansi_blocker(
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KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, QK_BOOT, _______,
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_______, _______, RGB_TOG, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_VAI, _______,
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_______, _______, _______, _______, _______, _______, _______, RGB_VAD, _______
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)
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};
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