mirror of
https://github.com/qmk/qmk_firmware
synced 2024-11-19 11:46:08 +00:00
0fab3bbde3
* Line ending stuff again * Added Let's Split Eh? Files and updated #USE_IC2 checks to also include th EH revision (can only be used in I2C) * Added personal keymap, updated some of the EH files * Created new keyboard file for testing "lets_split_eh" will merge into lets_split once fully functional * Added split code from lets_split, removed pro micro imports and LED code THIS IS WORKING CODE, WITHOUT RGB AND BACKLIGHT * Took back original Lets Slit files for the lets_split keyboard, working in the lets_split_eh folder for now * Updated eh.c * More rework of the I2C code, added global flags for split boards. * Introduced RGB over I2C, having weird edge case issues at the moment though * Fixed weird I2C edgecase with RGB, although still would like to track down route cause.. * Changed RGB keycodes (static ones) to activate on key-up instead of key-down to elimate weird ghosting issue over I2C * Lots of changes, mainly externalized the Split keyboard code and added logic for only including when needed. - Added makefile option "SPLIT_KEYBOARD" that when = yes will include the split keyboard files and custom matrix - Split keyboard files placed into quantum/split_common/ - Added define option for config files "SPLIT_HAND_PIN" FOr using high/low pin to determine handedness, low = right hand, high = left hand - Cleaned up split logic for RGB and Backlight so it is only exectuted / included when needed * Updated documentation for the new makefile options and #defines specific to split keyboards * Added a bit more info to docs, so people aren't confused * Modifed Let's Split to use externalized code, also added left and right hand eeprom files to the split_common folder * Removed some debugging from eh.c * Small changes to keyboard configs. Also added a default keymap (just a copy of my that_canadian keymap). * Added a README file to the Let's Split Eh? * Changed it so RGB static updates are done on key-up ONLY for split boards rather than all boards. Also fixed leftover un-used variable in rgblight.c * Updated default keymap and my keymap for Let's Split Eh? Updated the comments so it reflects RGB control, and removed audio functions. * Fixed lets_split_eh not having a default version * Removed "eh" references from lets_split folder for now * Took lets_split folder from master to fix travis build errors, weird my local was overriding. * Changed LAYOUT_ortho_4x12_kc -> LAYOUT_kc_ortho_4x12 to match bakingpy and others * Removed rules.mk from my lets_split keymap, not needed * Updated the config_options doc to better explain the usage of "#define SPLIT_HAND_PIN"
227 lines
7.3 KiB
C
227 lines
7.3 KiB
C
/*
|
|
Copyright 2012-2017 Jun Wako <wakojun@gmail.com>
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include "keymap.h"
|
|
#include "report.h"
|
|
#include "keycode.h"
|
|
#include "action_layer.h"
|
|
#if defined(__AVR__)
|
|
#include <util/delay.h>
|
|
#include <stdio.h>
|
|
#endif
|
|
#include "action.h"
|
|
#include "action_macro.h"
|
|
#include "debug.h"
|
|
#include "backlight.h"
|
|
#include "quantum.h"
|
|
|
|
#ifdef SPLIT_KEYBOARD
|
|
#include "split_flags.h"
|
|
#endif
|
|
|
|
#ifdef MIDI_ENABLE
|
|
#include "process_midi.h"
|
|
#endif
|
|
|
|
extern keymap_config_t keymap_config;
|
|
|
|
#include <inttypes.h>
|
|
|
|
/* converts key to action */
|
|
action_t action_for_key(uint8_t layer, keypos_t key)
|
|
{
|
|
// 16bit keycodes - important
|
|
uint16_t keycode = keymap_key_to_keycode(layer, key);
|
|
|
|
// keycode remapping
|
|
keycode = keycode_config(keycode);
|
|
|
|
action_t action;
|
|
uint8_t action_layer, when, mod;
|
|
|
|
switch (keycode) {
|
|
case KC_FN0 ... KC_FN31:
|
|
action.code = keymap_function_id_to_action(FN_INDEX(keycode));
|
|
break;
|
|
case KC_A ... KC_EXSEL:
|
|
case KC_LCTRL ... KC_RGUI:
|
|
action.code = ACTION_KEY(keycode);
|
|
break;
|
|
case KC_SYSTEM_POWER ... KC_SYSTEM_WAKE:
|
|
action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(keycode));
|
|
break;
|
|
case KC_AUDIO_MUTE ... KC_MEDIA_REWIND:
|
|
action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(keycode));
|
|
break;
|
|
case KC_MS_UP ... KC_MS_ACCEL2:
|
|
action.code = ACTION_MOUSEKEY(keycode);
|
|
break;
|
|
case KC_TRNS:
|
|
action.code = ACTION_TRANSPARENT;
|
|
break;
|
|
case QK_MODS ... QK_MODS_MAX: ;
|
|
// Has a modifier
|
|
// Split it up
|
|
action.code = ACTION_MODS_KEY(keycode >> 8, keycode & 0xFF); // adds modifier to key
|
|
break;
|
|
case QK_FUNCTION ... QK_FUNCTION_MAX: ;
|
|
// Is a shortcut for function action_layer, pull last 12bits
|
|
// This means we have 4,096 FN macros at our disposal
|
|
action.code = keymap_function_id_to_action( (int)keycode & 0xFFF );
|
|
break;
|
|
case QK_MACRO ... QK_MACRO_MAX:
|
|
if (keycode & 0x800) // tap macros have upper bit set
|
|
action.code = ACTION_MACRO_TAP(keycode & 0xFF);
|
|
else
|
|
action.code = ACTION_MACRO(keycode & 0xFF);
|
|
break;
|
|
case QK_LAYER_TAP ... QK_LAYER_TAP_MAX:
|
|
action.code = ACTION_LAYER_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF);
|
|
break;
|
|
case QK_TO ... QK_TO_MAX: ;
|
|
// Layer set "GOTO"
|
|
when = (keycode >> 0x4) & 0x3;
|
|
action_layer = keycode & 0xF;
|
|
action.code = ACTION_LAYER_SET(action_layer, when);
|
|
break;
|
|
case QK_MOMENTARY ... QK_MOMENTARY_MAX: ;
|
|
// Momentary action_layer
|
|
action_layer = keycode & 0xFF;
|
|
action.code = ACTION_LAYER_MOMENTARY(action_layer);
|
|
break;
|
|
case QK_DEF_LAYER ... QK_DEF_LAYER_MAX: ;
|
|
// Set default action_layer
|
|
action_layer = keycode & 0xFF;
|
|
action.code = ACTION_DEFAULT_LAYER_SET(action_layer);
|
|
break;
|
|
case QK_TOGGLE_LAYER ... QK_TOGGLE_LAYER_MAX: ;
|
|
// Set toggle
|
|
action_layer = keycode & 0xFF;
|
|
action.code = ACTION_LAYER_TOGGLE(action_layer);
|
|
break;
|
|
case QK_ONE_SHOT_LAYER ... QK_ONE_SHOT_LAYER_MAX: ;
|
|
// OSL(action_layer) - One-shot action_layer
|
|
action_layer = keycode & 0xFF;
|
|
action.code = ACTION_LAYER_ONESHOT(action_layer);
|
|
break;
|
|
case QK_ONE_SHOT_MOD ... QK_ONE_SHOT_MOD_MAX: ;
|
|
// OSM(mod) - One-shot mod
|
|
mod = keycode & 0xFF;
|
|
action.code = ACTION_MODS_ONESHOT(mod);
|
|
break;
|
|
case QK_LAYER_TAP_TOGGLE ... QK_LAYER_TAP_TOGGLE_MAX:
|
|
action.code = ACTION_LAYER_TAP_TOGGLE(keycode & 0xFF);
|
|
break;
|
|
case QK_LAYER_MOD ... QK_LAYER_MOD_MAX:
|
|
mod = keycode & 0xF;
|
|
action_layer = (keycode >> 4) & 0xF;
|
|
action.code = ACTION_LAYER_MODS(action_layer, mod);
|
|
break;
|
|
case QK_MOD_TAP ... QK_MOD_TAP_MAX:
|
|
mod = mod_config((keycode >> 0x8) & 0x1F);
|
|
action.code = ACTION_MODS_TAP_KEY(mod, keycode & 0xFF);
|
|
break;
|
|
#ifdef BACKLIGHT_ENABLE
|
|
case BL_ON:
|
|
action.code = ACTION_BACKLIGHT_ON();
|
|
#ifdef SPLIT_KEYBOARD
|
|
BACKLIT_DIRTY = true;
|
|
#endif
|
|
break;
|
|
case BL_OFF:
|
|
action.code = ACTION_BACKLIGHT_OFF();
|
|
#ifdef SPLIT_KEYBOARD
|
|
BACKLIT_DIRTY = true;
|
|
#endif
|
|
break;
|
|
case BL_DEC:
|
|
action.code = ACTION_BACKLIGHT_DECREASE();
|
|
#ifdef SPLIT_KEYBOARD
|
|
BACKLIT_DIRTY = true;
|
|
#endif
|
|
break;
|
|
case BL_INC:
|
|
action.code = ACTION_BACKLIGHT_INCREASE();
|
|
#ifdef SPLIT_KEYBOARD
|
|
BACKLIT_DIRTY = true;
|
|
#endif
|
|
break;
|
|
case BL_TOGG:
|
|
action.code = ACTION_BACKLIGHT_TOGGLE();
|
|
#ifdef SPLIT_KEYBOARD
|
|
BACKLIT_DIRTY = true;
|
|
#endif
|
|
break;
|
|
case BL_STEP:
|
|
action.code = ACTION_BACKLIGHT_STEP();
|
|
#ifdef SPLIT_KEYBOARD
|
|
BACKLIT_DIRTY = true;
|
|
#endif
|
|
break;
|
|
#endif
|
|
#ifdef SWAP_HANDS_ENABLE
|
|
case QK_SWAP_HANDS ... QK_SWAP_HANDS_MAX:
|
|
action.code = ACTION(ACT_SWAP_HANDS, keycode & 0xff);
|
|
break;
|
|
#endif
|
|
|
|
default:
|
|
action.code = ACTION_NO;
|
|
break;
|
|
}
|
|
return action;
|
|
}
|
|
|
|
__attribute__ ((weak))
|
|
const uint16_t PROGMEM fn_actions[] = {
|
|
|
|
};
|
|
|
|
/* Macro */
|
|
__attribute__ ((weak))
|
|
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
|
|
{
|
|
return MACRO_NONE;
|
|
}
|
|
|
|
/* Function */
|
|
__attribute__ ((weak))
|
|
void action_function(keyrecord_t *record, uint8_t id, uint8_t opt)
|
|
{
|
|
}
|
|
|
|
// translates key to keycode
|
|
__attribute__ ((weak))
|
|
uint16_t keymap_key_to_keycode(uint8_t layer, keypos_t key)
|
|
{
|
|
// Read entire word (16bits)
|
|
return pgm_read_word(&keymaps[(layer)][(key.row)][(key.col)]);
|
|
}
|
|
|
|
// translates function id to action
|
|
__attribute__ ((weak))
|
|
uint16_t keymap_function_id_to_action( uint16_t function_id )
|
|
{
|
|
// The compiler sees the empty (weak) fn_actions and generates a warning
|
|
// This function should not be called in that case, so the warning is too strict
|
|
// If this function is called however, the keymap should have overridden fn_actions, and then the compile
|
|
// is comparing against the wrong array
|
|
#pragma GCC diagnostic push
|
|
#pragma GCC diagnostic ignored "-Warray-bounds"
|
|
return pgm_read_word(&fn_actions[function_id]);
|
|
#pragma GCC diagnostic pop
|
|
}
|