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https://github.com/qmk/qmk_firmware
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63b0290708
* Configurator support * Keymap refactor to QMK_KEYBOARD_H
173 lines
8.8 KiB
C
173 lines
8.8 KiB
C
#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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#define _QWERTY 0
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#define _GAME 1
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#define _LOWER 2
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#define _VIM 3
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enum custom_macros {
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DLEFT,
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DRIGHT,
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};
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// Fillers to make layering more clear
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#define _______ KC_TRNS
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#define XXXXXXX KC_NO
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Qwerty
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* ,-----------------------------------------------------------------------------------.
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* | 0(') | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | Ö(0) | Ü(-) |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Tab | Q | W | E | R | T | Z(Y)| U | I | O | P | Bksp |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | Esc | A | S | D | F | G | H | J | K | L | É(;)| Á(") |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* |Í/Shft| Y(Z) | X | C | V | B | N | M | , | . | -(/)| Shift|
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Ctrl | GUI | Alt |LOWER | Spc | Spc | Bksp | Ent | Alt | =(&) | GAME | Del |
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* `-----------------------------------------------------------------------------------'
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*/
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[_QWERTY] = LAYOUT( \
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINUS, \
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
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KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
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MT(MOD_LSFT, KC_NUBS), KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, \
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KC_LCTL, KC_LGUI, KC_LALT, TT(_LOWER), LT(_VIM, KC_SPC), LT(_VIM, KC_SPC), KC_BSPC, KC_ENT, KC_RALT, KC_AMPERSAND, TG(_GAME), KC_DEL \
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),
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/* Gaming mode
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* ,-----------------------------------------------------------------------------------.
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* | | | | | | | | | | | |QWERTY|
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | | | | | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | | | | | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Shift| | | | | | | | | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | Spc | Spc | | | Left | Down | Up | Right|
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* `-----------------------------------------------------------------------------------'
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*/
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[_GAME] = LAYOUT( \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, TO(_QWERTY), \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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KC_LSFT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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_______, _______, _______, _______, KC_SPC, KC_SPC, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
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),
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/* Lower
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* ,-----------------------------------------------------------------------------------.
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* | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | | | Up | | | | | 7 | 8 | 9 | / | |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | | Left | Down | Right| | | | 4 | 5 | 6 | * | |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | Shift| | | | | | | 1 | 2 | 3 | - | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | | | 0 | . | = | + | |
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* `-----------------------------------------------------------------------------------'
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*/
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[_LOWER] = LAYOUT( \
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KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, \
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_______, _______, KC_UP, _______, _______, _______, _______, KC_7, KC_8, KC_9, KC_KP_SLASH, _______, \
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_______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, KC_4, KC_5, KC_6, KC_KP_ASTERISK, _______, \
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KC_LSFT, _______, _______, _______, _______, _______, _______, KC_1, KC_2, KC_3, KC_KP_MINUS, _______, \
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_______, _______, _______, _______, _______, _______, _______, KC_GRV, KC_KP_DOT, KC_KP_EQUAL, KC_KP_PLUS, _______ \
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),
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/* Vim Movement (Hold down SPACE)
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* ,-----------------------------------------------------------------------------------.
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* | Ins | Home | PGUP | |DM_stp| | | | | | Ő | Ű |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Del | End | PGDN | |DM_REC| | | Ú | Í | Ó | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | DLeft|DRight| LCTRL| | | Left | Down | Up | Right| | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | | | | | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | LShft| | | | | | | | |
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* `-----------------------------------------------------------------------------------'
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*/
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[_VIM] = LAYOUT( \
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KC_INS, KC_HOME, KC_PGUP, _______, _______, _______, _______, _______, _______, _______, KC_LBRC, KC_NUHS, \
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KC_DEL, KC_END, KC_PGDN, _______, _______, _______, _______, KC_RBRC, KC_NUBS, KC_EQL , _______, _______, \
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_______, M(DLEFT), M(DRIGHT), KC_LCTL, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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_______, _______, _______, KC_LSFT, _______, _______, _______, _______, _______, _______, _______, _______ \
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)
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};
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void persistent_default_layer_set(uint16_t default_layer) {
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eeconfig_update_default_layer(default_layer);
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default_layer_set(default_layer);
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}
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const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
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switch(id) {
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case DLEFT:
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if (record->event.pressed) { // Windows move desktop left
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return MACRO(D(LCTL), D(LGUI), T(LEFT), U(LGUI), U(LCTL), END);
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}
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break;
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case DRIGHT:
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if (record->event.pressed) { // Windows move desktop right
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return MACRO(D(LCTL), D(LGUI), T(RIGHT), U(LGUI), U(LCTL), END);
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}
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break;
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}
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return MACRO_NONE;
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}
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#ifdef RGBLIGHT_ENABLE
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bool rgb_layer_change = true;
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#endif
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#define rgblight_set_blue rgblight_sethsv (0xFF, 0xFF, 0xFF);
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#define rgblight_set_red rgblight_sethsv (0x00, 0xFF, 0xFF);
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#define rgblight_set_green rgblight_sethsv (0x78, 0xFF, 0xFF);
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#define rgblight_set_orange rgblight_sethsv (0x1E, 0xFF, 0xFF);
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#define rgblight_set_teal rgblight_sethsv (0xC3, 0xFF, 0xFF);
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#define rgblight_set_magenta rgblight_sethsv (0x12C, 0xFF, 0xFF);
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#define rgblight_set_yellow rgblight_sethsv (0x3C, 0xFF, 0xFF);
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#define rgblight_set_purple rgblight_sethsv (0x10E, 0xFF, 0xFF);
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#define rgblight_set_white rgblight_sethsv (0x00, 0x00, 0xFF);
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#define rgblight_set_black rgblight_sethsv (0x00, 0x00, 0x00);
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uint32_t layer_state_set_user(uint32_t state) {
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#ifdef RGBLIGHT_ENABLE
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uint8_t default_layer = eeconfig_read_default_layer();
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if (rgb_layer_change) {
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switch (biton32(state)) {
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case _LOWER:
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rgblight_set_purple;
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rgblight_mode(5);
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break;
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case _VIM:
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rgblight_set_green;
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rgblight_mode(23);
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break;
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case _GAME:
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rgblight_mode(8);
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break;
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default:
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if (default_layer & (1UL << _GAME)) {
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}
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else
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rgblight_mode(14);
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break;
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}
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}
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#endif
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return state;
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}
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