mirror of
https://github.com/qmk/qmk_firmware
synced 2024-11-18 09:55:48 +00:00
72 lines
1.9 KiB
C
72 lines
1.9 KiB
C
#pragma once
|
|
|
|
#include "config_common.h"
|
|
|
|
/* USB Device descriptor parameter */
|
|
#define VENDOR_ID 0xC1ED
|
|
#define PRODUCT_ID 0x2370
|
|
#define DEVICE_VER 0x0001
|
|
#define MANUFACTURER Clueboard
|
|
#define PRODUCT Clueboard
|
|
#define DESCRIPTION QMK keyboard firmware for Clueboard
|
|
|
|
/* key matrix size */
|
|
#define MATRIX_ROWS 10
|
|
#define MATRIX_COLS 8
|
|
|
|
/* ROWS: Top to bottom, COLS: Left to right
|
|
*/
|
|
#define MATRIX_ROW_PINS { B2, C7, C6, B6, B5, B0, B3, D5, D3, D2 }
|
|
#define MATRIX_COL_PINS { F0, F1, F4, F5, F6, F7, E6, B1 }
|
|
#define UNUSED_PINS
|
|
|
|
/* COL2ROW or ROW2COL */
|
|
#define DIODE_DIRECTION COL2ROW
|
|
|
|
/* Set 0 if debouncing isn't needed */
|
|
#define DEBOUNCE 5
|
|
|
|
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
|
|
#define LOCKING_SUPPORT_ENABLE
|
|
/* Locking resynchronize hack */
|
|
#define LOCKING_RESYNC_ENABLE
|
|
|
|
/*
|
|
* Feature disable options
|
|
* These options are also useful to firmware size reduction.
|
|
*/
|
|
|
|
/* disable debug print */
|
|
//#define NO_DEBUG
|
|
|
|
/* disable print */
|
|
//#define NO_PRINT
|
|
|
|
/* disable action features */
|
|
//#define NO_ACTION_LAYER
|
|
//#define NO_ACTION_TAPPING
|
|
//#define NO_ACTION_ONESHOT
|
|
//#define NO_ACTION_MACRO
|
|
//#define NO_ACTION_FUNCTION
|
|
|
|
/* Backlight configuration
|
|
*/
|
|
#define BACKLIGHT_LEVELS 1
|
|
|
|
/* Underlight configuration
|
|
*/
|
|
#define RGB_DI_PIN D7
|
|
#define RGBLED_NUM 18 // Number of LEDs
|
|
#define RGBLIGHT_HUE_STEP 32
|
|
#define RGBLIGHT_SAT_STEP 17
|
|
#define RGBLIGHT_VAL_STEP 17
|
|
|
|
#define RGBLIGHT_ANIMATIONS
|
|
#define RGBLIGHT_EFFECT_BREATHE_CENTER 1
|
|
#define RGBLIGHT_EFFECT_BREATHE_MAX 200
|
|
#define RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL 666*2
|
|
#define RGBLIGHT_EFFECT_CHRISTMAS_STEP 1
|
|
#define RGBLIGHT_EFFECT_KNIGHT_LENGTH 3 // How many LEDs wide to light up
|
|
#define RGBLIGHT_EFFECT_KNIGHT_OFFSET 2 // The led to start at
|
|
#define RGBLIGHT_EFFECT_KNIGHT_LED_NUM 5 // How many LEDs to travel
|
|
#define RGBLIGHT_EFFECT_SNAKE_LENGTH 4 // How many LEDs wide to light up
|