mirror of
https://github.com/qmk/qmk_firmware
synced 2024-11-19 03:36:28 +00:00
87abed6865
* started work on halfkeyboard * update to keymap * halfkey layouts complete for dvorak and qwerty * added plover layout to halfkeyboard mapping * fixed error in dvorak layout right hand * fixed error in dvorak layout right hand, comments updated * thing * added minus and equals to normal layouts * added minus and equals to normal layouts * adde visualizer matching halfkeyboard mappings * adde visualizer matching halfkeyboard mappings * updated keymaps for mirror handedness functionality for all layers. Also added visualizer code for distinct color for each layer, and LCD text displaying the current layer. * had a KC_TILD where should have had KC_GRAV * its spelled KC_GRAVE * mouskeys and some visualizer work. * added LED backlight visuals * trying to get visualizer working * Move lufa descriptor to protocol/usb_descriptor * Try to compile usb_descriptor on ChibiOS * Add lufa_utils for ChibiOS Lufa USB descriptors for ChibiOS * More lufa_util compatibility fixes * First compiling version of shared USB descriptor * Send the usb descriptors * Fix the CONSOLE output on ChibiOS * Add errors for unsupported interfaces * Enable support for vitual serial port USB descriptors * Implement virtual serial port for ChibiOS * Cleanup the lufa_utils Use the default lufa header files * Add raw hid support for ChibiOS This is completely untested * Enable midi compilation on ChibiOS * Move midi functionality out of lufa.c * Don't register sysex callback when not needed * ChibiOS compilation fixes * Update ChibiOS submodule * Fix the Midi USB descriptor It didn't work properly when both Midi and Virtual serial port was enabled. * Add MIDI support for ChibiOS * Fix USB descriptor strings on ChibiOS * Use serial usb driver for raw hid * Generalize the ChibiOS stream like drivers This makes the initialization much more simple and eliminates a lot of the code duplication. * Convert console output to chibios stream driver * Fixes for ChibiOS update * Update the ChibiOS contrib submodule To include the usb data toggle synchronization fixes * Fix duplicate reset enumeration on ChibiOS * Add missing include * Add number of endpoints check for ChibiOS * Enable serial USB driver on all keyboards * Add missing includes when API is enabled withot midi * Add another missing inlcude * consolidated my custom animations into visualizer.c in my keymap directory * LED backlight keys animation KITT scanner * moved my custom rules.mk to my keymap folder * undoing changes i shouldn't have done * more fixes * updated comments on the visulizer code * steno keys added to plover layout * updated halfkeyboard rules to allow steno mode * adding my stuff back after hard reset * added a plover layout back in for androud steno app * fixed layer toggle typo * merged again * visualizer decided to have a conflict again. fixed. * keymap change to add mouse keys and put layer switching on shortcuts layer * made the ergodox LEDs scan left to right and back again * visualizer work * KITTSCANNER finally * fixed right hand shortcuts layer and removed handedness switching for base layer so jump in gaming works corrrectly * added another sweep that goes full on over both boards then full off in both directions * added function key layer and cleaned up some layer switching
384 lines
14 KiB
C
384 lines
14 KiB
C
/*
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Copyright 2017 Fred Sundvik
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "visualizer.h"
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#include "gfx.h"
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#include "math.h"
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#include "default_animations.h"
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#include "led_backlight_keyframes.h"
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#define NUM_ROWS LED_HEIGHT
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#define NUM_COLS LED_WIDTH
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#define ONESIDESCAN 10
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#define BOTHSIDESCAN 20
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#define FULL_ON LUMA2COLOR(255)
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#define THREE_QUARTER LUMA2COLOR(200)
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#define HALF_ON LUMA2COLOR(150)
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#define ONE_QUARTER LUMA2COLOR(50)
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#define CROSSFADE_TIME 500
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#define GRADIENT_TIME 3000
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bool led_backlight_keyframe_one_period_sweep(keyframe_animation_t* animation, visualizer_state_t* state);
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bool led_backlight_keyframe_half_period_sweep_to_on(keyframe_animation_t* animation, visualizer_state_t* state);
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bool led_backlight_keyframe_half_period_sweep_to_off(keyframe_animation_t* animation, visualizer_state_t* state);
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keyframe_animation_t Fade_in_all_leds = {
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.num_frames = 1,
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.loop = false,
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.frame_lengths = {
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CROSSFADE_TIME,
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},
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.frame_functions = {
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led_backlight_keyframe_fade_in_all,
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},
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};
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keyframe_animation_t decreasing_gradient = {
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.num_frames = 8,
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.loop = true,
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.frame_lengths = {
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gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
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0, // mirror leds
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gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
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0, // normal leds
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gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
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0, // mirror leds
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gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
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0, // normal leds
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},
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.frame_functions = {
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led_backlight_keyframe_one_period_sweep,
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led_backlight_keyframe_mirror_orientation,
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keyframe_no_operation,
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keyframe_no_operation,
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keyframe_no_operation,
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keyframe_no_operation,
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led_backlight_keyframe_one_period_sweep,
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led_backlight_keyframe_normal_orientation,
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},
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};
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static uint8_t off_on_off_gradient(float t, float index, float num) {
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const float two_pi = M_PI * 2.0f;
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float normalized_index = (1.0f - index / (num - 1.0f)) * two_pi;
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float x = t * two_pi + normalized_index-M_PI;
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if((1*M_PI) < x && x < (3*M_PI))
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{
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float v = 0.5 * (cosf(x) + 1.0f);
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return (uint8_t)(255.0f * v);
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}
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else
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{
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return 0;
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}
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}
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static uint8_t off_on_gradient(float t, float index, float num) {
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const float two_pi = M_PI * 2.0f;
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float normalized_index = (1.0f - index / (num - 1.0f)) * two_pi;
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float x = t * two_pi + normalized_index-M_PI;
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float v;
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if((1*M_PI) < x && x < (2*M_PI))
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{
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v = 0.5 * (cosf(x) + 1.0f);
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}
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else if(x >= (2*M_PI))
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{
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v = 1;
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}
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else
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{
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v = 0;
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}
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return (uint8_t)(255.0f * v);
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}
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static uint8_t on_off_gradient(float t, float index, float num) {
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const float two_pi = M_PI * 2.0f;
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float normalized_index = (1.0f - index / (num - 1.0f)) * two_pi;
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float x = t * two_pi + normalized_index-M_PI;
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float v;
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if((2*M_PI) < x && x < (3*M_PI))
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{
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v = 0.5 * (cosf(x) + 1.0f);
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}
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else if(x >= (3*M_PI))
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{
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v = 0;
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}
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else
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{
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v = 1;
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}
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return (uint8_t)(255.0f * v);
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}
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bool led_backlight_keyframe_one_period_sweep(keyframe_animation_t* animation, visualizer_state_t* state) {
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(void)state;
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float frame_length = animation->frame_lengths[animation->current_frame];
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float current_pos = frame_length - animation->time_left_in_frame;
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float t = current_pos / frame_length;
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for (int i=0; i< NUM_COLS; i++) {
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uint8_t color = off_on_off_gradient(t*2, i, NUM_COLS);
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gdispGDrawLine(LED_DISPLAY, i, 0, i, NUM_ROWS - 1, LUMA2COLOR(color));
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}
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return true;
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}
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bool led_backlight_keyframe_half_period_sweep_to_on(keyframe_animation_t* animation, visualizer_state_t* state) {
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(void)state;
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float frame_length = animation->frame_lengths[animation->current_frame];
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float current_pos = frame_length - animation->time_left_in_frame;
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float t = current_pos / frame_length;
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for (int i=0; i< NUM_COLS; i++) {
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uint8_t color = off_on_gradient(t*2, i, NUM_COLS);
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gdispGDrawLine(LED_DISPLAY, i, 0, i, NUM_ROWS - 1, LUMA2COLOR(color));
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}
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return true;
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}
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bool led_backlight_keyframe_half_period_sweep_to_off(keyframe_animation_t* animation, visualizer_state_t* state) {
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(void)state;
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float frame_length = animation->frame_lengths[animation->current_frame];
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float current_pos = frame_length - animation->time_left_in_frame;
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float t = current_pos / frame_length;
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for (int i=0; i< NUM_COLS; i++) {
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uint8_t color = on_off_gradient(t*2, i, NUM_COLS);
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gdispGDrawLine(LED_DISPLAY, i, 0, i, NUM_ROWS - 1, LUMA2COLOR(color));
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}
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return true;
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}
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/*
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+---+---+---+---+---+---+---+---+---+---+---+---+---+---+-------+
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| 0 | 1 | 2 | 3 | 4 | 5 | 6 | 6 | 5 | 4 | 3 | 2 | 1 | 0 | phase |
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+---+---+---+---+---+---+---+---+---+---+---+---+---+---+-------+
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| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
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| 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 |
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| 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 |
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| 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 |
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| 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 |
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| 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 |
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| 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 6 |
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| 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 |
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| 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 8 |
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| 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 9 |
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| 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 10 |
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| 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 11 |
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| 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 12 |
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| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 13 |
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| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 14 |
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| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 15 |
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| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 16 |
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| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 17 |
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| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 18 |
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| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 19 |
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| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 |
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+---+---+---+---+---+---+---+---+---+---+---+---+---+---+-------+
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*/
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#ifdef MASTER_IS_ON_RIGHT /*right side*/
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keyframe_animation_t sweep_on_sweep_off_left_and_right = {
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.num_frames = 12,
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.loop = true,
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.frame_lengths = {
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0,
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1,
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gfxMillisecondsToTicks(GRADIENT_TIME), // left on
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gfxMillisecondsToTicks(GRADIENT_TIME), // right on
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gfxMillisecondsToTicks(GRADIENT_TIME), // left off
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gfxMillisecondsToTicks(GRADIENT_TIME), // right off
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0, // mirror leds
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gfxMillisecondsToTicks(GRADIENT_TIME), // right on
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gfxMillisecondsToTicks(GRADIENT_TIME), // left on
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gfxMillisecondsToTicks(GRADIENT_TIME), // right off
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gfxMillisecondsToTicks(GRADIENT_TIME), // left off
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0, // normal leds
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},
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.frame_functions = {
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led_backlight_keyframe_mirror_orientation,
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led_backlight_keyframe_fade_out_all,
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keyframe_no_operation,
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led_backlight_keyframe_half_period_sweep_to_on,
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keyframe_no_operation,
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led_backlight_keyframe_half_period_sweep_to_off,
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led_backlight_keyframe_normal_orientation,
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led_backlight_keyframe_half_period_sweep_to_on,
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keyframe_no_operation,
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led_backlight_keyframe_half_period_sweep_to_off,
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keyframe_no_operation,
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led_backlight_keyframe_mirror_orientation,
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},
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};
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keyframe_animation_t both_sides_fade_across = {
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.num_frames = 10,
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.loop = true,
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.frame_lengths = {
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0,
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1,
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gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
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0, // mirror leds
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gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
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0, // normal leds
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gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
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0, // mirror leds
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gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
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0, // normal leds
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},
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.frame_functions = {
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led_backlight_keyframe_mirror_orientation,
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led_backlight_keyframe_fade_out_all,
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keyframe_no_operation,
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keyframe_no_operation,
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led_backlight_keyframe_one_period_sweep,
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led_backlight_keyframe_normal_orientation,
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led_backlight_keyframe_one_period_sweep,
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led_backlight_keyframe_mirror_orientation,
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keyframe_no_operation,
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keyframe_no_operation,
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},
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};
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#else /*left side*/
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keyframe_animation_t sweep_on_sweep_off_left_and_right = {
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.num_frames = 10,
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.loop = true,
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.frame_lengths = {
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gfxMillisecondsToTicks(GRADIENT_TIME), // left on
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gfxMillisecondsToTicks(GRADIENT_TIME), // right on
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gfxMillisecondsToTicks(GRADIENT_TIME), // left off
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gfxMillisecondsToTicks(GRADIENT_TIME), // right off
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0, // mirror leds
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gfxMillisecondsToTicks(GRADIENT_TIME), // right on
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gfxMillisecondsToTicks(GRADIENT_TIME), // left on
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gfxMillisecondsToTicks(GRADIENT_TIME), // right off
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gfxMillisecondsToTicks(GRADIENT_TIME), // left off
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0, // normal leds
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},
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.frame_functions = {
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led_backlight_keyframe_half_period_sweep_to_on,
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keyframe_no_operation,
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led_backlight_keyframe_half_period_sweep_to_off,
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keyframe_no_operation,
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led_backlight_keyframe_mirror_orientation,
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keyframe_no_operation,
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led_backlight_keyframe_half_period_sweep_to_on,
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keyframe_no_operation,
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led_backlight_keyframe_half_period_sweep_to_off,
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led_backlight_keyframe_normal_orientation,
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},
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};
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keyframe_animation_t both_sides_fade_across = {
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.num_frames = 8,
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.loop = true,
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.frame_lengths = {
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gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
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0, // mirror leds
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gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
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0, // normal leds
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gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
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0, // mirror leds
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gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
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0, // normal leds
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},
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.frame_functions = {
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led_backlight_keyframe_one_period_sweep,
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led_backlight_keyframe_mirror_orientation,
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keyframe_no_operation,
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keyframe_no_operation,
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keyframe_no_operation,
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keyframe_no_operation,
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led_backlight_keyframe_one_period_sweep,
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led_backlight_keyframe_normal_orientation,
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},
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};
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#endif
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#define RED 0
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#define ORANGE 21
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#define YELLOW 42
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#define SPRING_GREEN 64
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#define GREEN 85
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#define TURQUOISE 107
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#define CYAN 127
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#define OCEAN 149
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#define BLUE 170
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#define VIOLET 192
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#define MAGENTA 212
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#define RASPBERRY 234
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// This function should be implemented by the keymap visualizer
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// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
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// that the simple_visualizer assumes that you are updating
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// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
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// stopped. This can be done by either double buffering it or by using constant strings
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static void get_visualizer_layer_and_color(visualizer_state_t* state) {
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uint8_t saturation = 255;
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/* if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) {
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saturation = 255;
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} */
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if (state->status.layer & 0x400) {
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state->target_lcd_color = LCD_COLOR(OCEAN, saturation, 0xFF);
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state->layer_text = "STENOGRAPHY";
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}
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else if (state->status.layer & 0x200) {
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state->target_lcd_color = LCD_COLOR(GREEN, saturation, 0xFF);
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state->layer_text = "FUNCTION";
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}
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else if (state->status.layer & 0x100) {
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state->target_lcd_color = LCD_COLOR(MAGENTA, saturation, 0xFF);
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state->layer_text = "Shortcuts Layer";
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stop_keyframe_animation(&sweep_on_sweep_off_left_and_right);
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start_keyframe_animation(&led_test_animation);
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}
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else if (state->status.layer & 0x80) {
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state->target_lcd_color = LCD_COLOR(VIOLET, saturation, 0xFF);
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state->layer_text = "Plover";
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}
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else if (state->status.layer & 0x40) {
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state->target_lcd_color = LCD_COLOR(RASPBERRY, saturation, 0xFF);
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state->layer_text = "Mirrored Symbols";
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}
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else if (state->status.layer & 0x20) {
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state->target_lcd_color = LCD_COLOR(RED, saturation, 0xFF);
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state->layer_text = "Symbols";
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}
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else if (state->status.layer & 0x8) {
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state->target_lcd_color = LCD_COLOR(OCEAN, saturation, 0xFF);
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state->layer_text = "Mirrored Dvorak";
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}
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else if (state->status.layer & 0x4) {
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state->target_lcd_color = LCD_COLOR(BLUE, saturation, 0xFF);
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state->layer_text = "Dvorak";
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stop_keyframe_animation(&led_test_animation);
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start_keyframe_animation(&sweep_on_sweep_off_left_and_right);
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}
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else if (state->status.layer & 0x2) {
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state->target_lcd_color = LCD_COLOR(ORANGE, saturation, 0xFF);
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state->layer_text = "Mirrored Qwerty";
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|
}
|
|
else {
|
|
state->target_lcd_color = LCD_COLOR(YELLOW, saturation, 0xFF);
|
|
state->layer_text = "Qwerty";
|
|
stop_keyframe_animation(&led_test_animation);
|
|
start_keyframe_animation(&Fade_in_all_leds);
|
|
}
|
|
}
|