mirror of
https://github.com/qmk/qmk_firmware
synced 2024-11-16 00:45:00 +00:00
b3c0548ed3
Co-authored-by: Drashna Jaelre <drashna@live.com> Co-authored-by: Joel Challis <git@zvecr.com>
252 lines
7.9 KiB
C
252 lines
7.9 KiB
C
// Copyright 2021 Nicolas Druoton (druotoni)
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// Copyright 2020 Richard Sutherland (rich@brickbots.com)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include QMK_KEYBOARD_H
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#include "gui_state.h"
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#include "fast_random.h"
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#include "burst.h"
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#include "draw_helper.h"
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// burst stuff
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static int current_burst = 0;
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static uint16_t burst_timer = 0;
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// WPM stuff
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static int current_wpm = 0;
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static uint16_t wpm_timer = 0;
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// This smoothing is 40 keystrokes
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static const float wpm_smoothing = WPM_SMOOTHING;
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// store values
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uint8_t burst_scope[SIZE_SCOPE] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
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uint8_t wpm_scope[SIZE_SCOPE] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
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// current max wpm
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int max_wpm = MAX_WPM_INIT;
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// scope animation stuff
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#define ANIM_SCOPE_FRAME_DURATION 40
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#define ANIM_SLEEP_SCOPE_FRAME_NUMBER 10
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uint16_t anim_scope_timer = 0;
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uint16_t anim_scope_idle_timer = 0;
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uint16_t anim_sleep_scope_timer = 0;
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uint8_t anim_sleep_scope_duration[ANIM_SLEEP_SCOPE_FRAME_NUMBER] = {30, 30, 30, 30, 20, 20, 30, 30, 32, 35};
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uint8_t current_sleep_scope_frame = 0;
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uint8_t sleep_scope_frame_destination = ANIM_SLEEP_SCOPE_FRAME_NUMBER - 1;
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// glitch animation
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int current_glitch_scope_time = 150;
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uint32_t glitch_scope_timer = 0;
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uint8_t current_glitch_scope_index = 0;
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static void update_wpm(void) {
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if (wpm_timer > 0) {
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current_wpm += ((60000 / timer_elapsed(wpm_timer) / WPM_ESTIMATED_WORD_SIZE) - current_wpm) * wpm_smoothing;
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if (current_wpm > LIMIT_MAX_WPM) {
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current_wpm = LIMIT_MAX_WPM;
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}
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}
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wpm_timer = timer_read();
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}
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void update_scope(void) {
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update_wpm();
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uint16_t temps_ecoule = timer_elapsed(burst_timer);
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if (temps_ecoule > BURST_FENETRE) {
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// 1er frappe après longtemps
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current_burst = 40;
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} else {
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int time_pourcent = ((100 * (temps_ecoule)) / (BURST_FENETRE));
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current_burst = 100 - time_pourcent;
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}
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burst_timer = timer_read();
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}
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static void update_scope_array(void) {
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// shift array
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for (uint8_t i = 0; i < SIZE_SCOPE - 1; i++) {
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burst_scope[i] = burst_scope[i + 1];
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wpm_scope[i] = wpm_scope[i + 1];
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}
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int burst = current_burst;
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int wpm = current_wpm;
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// compute max wpm
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max_wpm = (wpm == 0) ? MAX_WPM_INIT : ((wpm > max_wpm) ? wpm : max_wpm);
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// current wpm ratio VS max
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wpm = (100 * wpm) / max_wpm;
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if (wpm > 100) wpm = 100;
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// update last slot of the arrays
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burst_scope[SIZE_SCOPE - 1] = burst;
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wpm_scope[SIZE_SCOPE - 1] = wpm;
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// apply decay to burst chart
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uint8_t pBaisse = 0;
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for (uint8_t i = 0; i < SIZE_SCOPE - (SIZE_SCOPE / 4); i++) {
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pBaisse = 2 + ((SIZE_SCOPE - 1 - i)) / 2;
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burst_scope[i] -= ((burst_scope[i] * pBaisse) / 100);
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}
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}
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static void RenderScopeBlack(void) {
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// clean central zone
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draw_rectangle_fill(3, 82, 28, 120, false);
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// redraw some parts of the frame
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drawline_hr(1, SCOPE_Y_BOTTOM, 32, 1);
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drawline_vt(0, SCOPE_Y_BOTTOM - 1, 42, 1);
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drawline_vt(31, SCOPE_Y_BOTTOM - 1, 47, 1);
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}
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static void render_scope_white(void) {
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static const char PROGMEM raw_logo[] = {
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240, 8, 4, 226, 241, 248, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 0, 0, 255, 255, 0, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 0, 0, 255, 255, 0, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 0, 0, 255, 255, 0, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 0, 0, 255, 255, 0, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 0, 0, 255, 127, 128, 128, 159, 159, 159, 159, 159, 159, 159, 159, 159, 159, 159, 159, 159, 159, 159, 159, 159, 159, 159, 159, 159, 159, 159, 159, 159, 159, 128, 128, 127,
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};
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oled_write_raw_P_cursor(0, 10, raw_logo, sizeof(raw_logo));
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}
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static void render_scope_chart(void) {
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// clean the frame
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render_scope_white();
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uint8_t y_offset = SCOPE_Y_BOTTOM - 3;
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for (uint8_t i = 0; i < SIZE_SCOPE; i++) {
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// offset
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uint8_t x = 3 + i;
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// new black vertical line for burst
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uint8_t iCurrentBurst = burst_scope[i];
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drawline_vt(x, y_offset, (iCurrentBurst * 4) / 10, 0);
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// new black point for wpm, white if it's on the burst line
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uint8_t iCurrentWpm = wpm_scope[i];
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uint8_t yWpm = y_offset - ((iCurrentWpm * 4) / 10);
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oled_write_pixel(x, yWpm, !(iCurrentWpm > iCurrentBurst));
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}
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}
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void reset_scope(void) {
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// scope need wakeup
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anim_sleep_scope_timer = timer_read();
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current_sleep_scope_frame = ANIM_SLEEP_SCOPE_FRAME_NUMBER - 1;
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sleep_scope_frame_destination = 0;
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}
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static void render_glitch_square(void) {
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if (timer_elapsed(anim_scope_idle_timer) > 60) {
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anim_scope_idle_timer = timer_read();
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RenderScopeBlack();
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uint8_t color = 0;
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uint8_t size = 0;
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for (uint8_t i = 0; i < 4; i++) {
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size = 4 + (fastrand() % 6);
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draw_gradient(3 + (fastrand() % 19), 85 + (fastrand() % 20), size, size, 255, 255, 4);
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size = (fastrand() % 6);
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color = 100 + (fastrand() % 100);
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draw_gradient(3 + (fastrand() % 19), 100 + (fastrand() % 20), size, size, color, color, 4);
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}
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}
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}
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void render_scope_idle(void) {
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uint8_t glitch_prob = get_glitch_probability();
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get_glitch_index(&glitch_scope_timer, ¤t_glitch_scope_time, ¤t_glitch_scope_index, 150, 350, glitch_prob, 2);
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switch (current_glitch_scope_index) {
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case 0:
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RenderScopeBlack();
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return;
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case 1:
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render_glitch_square();
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return;
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}
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}
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static void RenderScopeSleep(void) {
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if (current_sleep_scope_frame == sleep_scope_frame_destination) {
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// animation finished
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render_scope_idle();
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return;
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}
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if (timer_elapsed(anim_sleep_scope_timer) > anim_sleep_scope_duration[current_sleep_scope_frame]) {
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anim_sleep_scope_timer = timer_read();
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// clean scope
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RenderScopeBlack();
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// render animation
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render_tv_animation(current_sleep_scope_frame, 3, 80, 25, 48);
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// update frame number
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if (sleep_scope_frame_destination > current_sleep_scope_frame) {
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current_sleep_scope_frame++;
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} else {
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current_sleep_scope_frame--;
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}
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}
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}
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void render_scope(gui_state_t t) {
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if (timer_elapsed(anim_scope_timer) > ANIM_SCOPE_FRAME_DURATION) {
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anim_scope_timer = timer_read();
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// shift arrays
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update_scope_array();
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// oled_set_cursor(0, 10);
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if (t == _WAKINGUP) {
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RenderScopeSleep();
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return;
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}
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if (t == _IDLE) {
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sleep_scope_frame_destination = ANIM_SLEEP_SCOPE_FRAME_NUMBER - 1;
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RenderScopeSleep();
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return;
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}
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render_scope_chart();
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}
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}
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static void decay_burst(void) {
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uint16_t temps_ecoule = timer_elapsed(burst_timer);
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int poucentageEcoule = 100;
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if (temps_ecoule <= BURST_FENETRE * 4) {
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poucentageEcoule = ((100 * (temps_ecoule)) / (BURST_FENETRE * 4));
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}
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current_burst = current_burst - poucentageEcoule;
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if (current_burst <= 0) current_burst = 0;
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}
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static void decay_wpm(void) {
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if (timer_elapsed(wpm_timer) > 1000) {
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wpm_timer = timer_read();
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current_wpm += (-current_wpm) * wpm_smoothing;
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}
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}
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void decay_scope(void) {
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decay_burst();
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decay_wpm();
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}
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