mirror of
https://github.com/qmk/qmk_firmware
synced 2024-11-14 07:55:28 +00:00
cb2f2fd258
* first [ass at pulling out common duck library functions * use new library in jetfire * use new library in duck lightsaver * use new library in octagon v2 * put Device into the library * refactor send_value * refactor send_value and send_color * use pragma once * use pragma once * use pragma once * use pragma once * rename backlight_led to indicator_leds to match with other duck boards * rename enum * make #define names consistent * rename ducklib to duck_led * update rules.mk ?= to = * put rgb in the correct order * add debounce debugging printouts * turn on bootmagic lite and set it to the top left most key commonly programmed as Escape * add reset key documentation * fix that typo * Update keyboards/duck/duck_led/duck_led.c Co-Authored-By: mechmerlin <30334081+mechmerlin@users.noreply.github.com> * include the correct library
171 lines
5.3 KiB
C
171 lines
5.3 KiB
C
/* Copyright 2018 MechMerlin
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "jetfire.h"
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#include "indicator_leds.h"
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enum BACKLIGHT_AREAS {
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BACKLIGHT_ALPHA = 0b0000001,
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BACKLIGHT_MOD = 0b0000010,
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BACKLIGHT_FROW = 0b0000100,
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BACKLIGHT_NUMBLOCK = 0b0001000,
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BACKLIGHT_RGB = 0b0010000,
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BACKLIGHT_SWITCH = 0b0001111
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};
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enum StateLed {
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STATE_LED_SCROLL_LOCK,
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STATE_LED_CAPS_LOCK,
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STATE_LED_NUM_LOCK,
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STATE_LED_LAYER_0,
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STATE_LED_LAYER_1,
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STATE_LED_LAYER_2,
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STATE_LED_LAYER_3,
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STATE_LED_LAYER_4
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};
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uint8_t backlight_rgb_r = 255;
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uint8_t backlight_rgb_g = 0;
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uint8_t backlight_rgb_b = 0;
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uint8_t backlight_state_led = 1<<STATE_LED_LAYER_0;
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void backlight_toggle_rgb(bool enabled)
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{
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if(enabled) {
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uint8_t rgb[RGBLED_NUM][3] = {
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{backlight_rgb_r, backlight_rgb_g, backlight_rgb_b},
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{backlight_rgb_r, backlight_rgb_g, backlight_rgb_b},
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{backlight_rgb_r, backlight_rgb_g, backlight_rgb_b},
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{backlight_rgb_r, backlight_rgb_g, backlight_rgb_b},
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{backlight_rgb_r, backlight_rgb_g, backlight_rgb_b},
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{backlight_rgb_r, backlight_rgb_g, backlight_rgb_b},
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{backlight_rgb_r, backlight_rgb_g, backlight_rgb_b},
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{backlight_rgb_r, backlight_rgb_g, backlight_rgb_b},
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{backlight_rgb_r, backlight_rgb_g, backlight_rgb_b},
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{backlight_rgb_r, backlight_rgb_g, backlight_rgb_b},
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{backlight_rgb_r, backlight_rgb_g, backlight_rgb_b},
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{backlight_rgb_r, backlight_rgb_g, backlight_rgb_b},
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{backlight_rgb_r, backlight_rgb_g, backlight_rgb_b},
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{backlight_rgb_r, backlight_rgb_g, backlight_rgb_b},
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{backlight_rgb_r, backlight_rgb_g, backlight_rgb_b},
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{backlight_rgb_r, backlight_rgb_g, backlight_rgb_b},
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{backlight_rgb_r, backlight_rgb_g, backlight_rgb_b},
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{backlight_rgb_r, backlight_rgb_g, backlight_rgb_b},
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{backlight_rgb_r, backlight_rgb_g, backlight_rgb_b},
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{backlight_rgb_r, backlight_rgb_g, backlight_rgb_b},
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{backlight_rgb_r, backlight_rgb_g, backlight_rgb_b},
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{backlight_rgb_r, backlight_rgb_g, backlight_rgb_b},
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{backlight_rgb_r, backlight_rgb_g, backlight_rgb_b}
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};
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backlight_set_rgb(rgb);
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} else {
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uint8_t rgb[RGBLED_NUM][3] = {
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{0, 0, 0},
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{0, 0, 0},
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{0, 0, 0},
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{0, 0, 0},
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{0, 0, 0},
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{0, 0, 0},
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{0, 0, 0},
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{0, 0, 0},
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{0, 0, 0},
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{0, 0, 0},
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{0, 0, 0},
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{0, 0, 0},
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{0, 0, 0},
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{0, 0, 0},
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{0, 0, 0},
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{0, 0, 0},
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{0, 0, 0},
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{0, 0, 0},
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{0, 0, 0},
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{0, 0, 0},
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{0, 0, 0},
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{0, 0, 0},
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{0, 0, 0}
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};
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backlight_set_rgb(rgb);
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}
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}
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void backlight_set_rgb(uint8_t cfg[RGBLED_NUM][3])
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{
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cli();
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for(uint8_t i = 0; i < RGBLED_NUM; ++i) {
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send_color(cfg[i][0], cfg[i][1], cfg[i][2], Device_PCBRGB);
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}
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sei();
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show();
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}
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void backlight_set(uint8_t level)
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{
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level & BACKLIGHT_ALPHA ? (PORTB |= 0b00000010) : (PORTB &= ~0b00000010);
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level & BACKLIGHT_MOD ? (PORTB |= 0b00000100) : (PORTB &= ~0b00000100);
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level & BACKLIGHT_FROW ? (PORTB |= 0b00001000) : (PORTB &= ~0b00001000);
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level & BACKLIGHT_NUMBLOCK ? (PORTE |= 0b01000000) : (PORTE &= ~0b01000000);
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backlight_toggle_rgb(level & BACKLIGHT_RGB);
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}
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bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
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// put your per-action keyboard code here
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// runs for every action, just before processing by the firmware
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return process_record_user(keycode, record);
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}
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void backlight_update_state()
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{
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cli();
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send_color(backlight_state_led & (1<<STATE_LED_SCROLL_LOCK) ? 255 : 0,
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backlight_state_led & (1<<STATE_LED_CAPS_LOCK) ? 255 : 0,
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backlight_state_led & (1<<STATE_LED_NUM_LOCK) ? 255 : 0,
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Device_STATUSLED);
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send_color(backlight_state_led & (1<<STATE_LED_LAYER_1) ? 255 : 0,
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backlight_state_led & (1<<STATE_LED_LAYER_2) ? 255 : 0,
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backlight_state_led & (1<<STATE_LED_LAYER_0) ? 255 : 0,
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Device_STATUSLED);
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send_color(backlight_state_led & (1<<STATE_LED_LAYER_4) ? 255 : 0,
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backlight_state_led & (1<<STATE_LED_LAYER_3) ? 255 : 0,
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0,
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Device_STATUSLED);
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sei();
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show();
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}
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void led_set_kb(uint8_t usb_led)
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{
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if(usb_led & (1<<USB_LED_CAPS_LOCK)) {
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backlight_state_led |= 1<<STATE_LED_CAPS_LOCK;
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} else {
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backlight_state_led &= ~(1<<STATE_LED_CAPS_LOCK);
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}
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if(usb_led & (1<<USB_LED_SCROLL_LOCK)) {
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backlight_state_led |= 1<<STATE_LED_SCROLL_LOCK;
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} else {
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backlight_state_led &= ~(1<<STATE_LED_SCROLL_LOCK);
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}
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if(usb_led & (1<<USB_LED_NUM_LOCK)) {
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backlight_state_led |= 1<<STATE_LED_NUM_LOCK;
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} else {
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backlight_state_led &= ~(1<<STATE_LED_NUM_LOCK);
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}
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backlight_update_state();
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}
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