mirror of
https://github.com/qmk/qmk_firmware
synced 2024-11-14 07:55:28 +00:00
dc39d90270
Co-authored-by: Drashna Jaelre <drashna@live.com>
114 lines
6.8 KiB
C
114 lines
6.8 KiB
C
/*
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Copyright 2020 joshajohnson
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Copyright 2021 peepeetee
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0x6A6A // JJ
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#define PRODUCT_ID 0x4414 // H20
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#define DEVICE_VER 0x0001
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#define MANUFACTURER Josh Johnson
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#define PRODUCT Hub20
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/* key matrix */
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#define MATRIX_ROWS 6
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#define MATRIX_COLS 4
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#define MATRIX_ROW_PINS { A13, B14, A10, A0, A2, A1 }
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#define MATRIX_COL_PINS { A6, A7, B7, B6 }
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/* COL2ROW, ROW2COL*/
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#define DIODE_DIRECTION COL2ROW
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/* Rotary Encoder Things */
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// #define ENCODER_DIRECTION_FLIP
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#define ENCODERS_PAD_A { B12, A8 }
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#define ENCODERS_PAD_B { B13, A9 }
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#define RGB_DI_PIN B15
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#define RGBLED_NUM 27
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#define DRIVER_LED_TOTAL 27
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#ifdef RGB_DI_PIN
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#define RGBLED_NUM 27
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#endif
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#define RGB_MATRIX_KEYPRESSES
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// This list in in the correct mode order. Next mode is the following line, previous mode is previous line. Loops around.
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// #define DISABLE_RGB_MATRIX_SOLID_COLOR // Static single hue, no speed support
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#define DISABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue
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//#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes
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//#define DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient top to bottom, speed controls how much gradient changes
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//#define DISABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation
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#define DISABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right
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#define DISABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right
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#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation
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#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness
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#define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation
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#define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness
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#define DISABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient
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//#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right
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//#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
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#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right
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#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
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#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in
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#define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
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#define DISABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
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#define DISABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard
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#define DISABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard
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#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
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//#define DISABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
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//#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation
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// =================================================== Requires RGB_MATRIX_FRAMEBUFFER_EFFECTS =============================================================
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// #define DISABLE_RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM!
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//#define DISABLE_RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation
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// =================================================== RGB_MATRIX_KEYPRESSES OR RGB_MATRIX_KEYRELEASES =====================================================
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//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out
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//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
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#define DISABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
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#define DISABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
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#define DISABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out
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#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCE 5
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/* Tap delay for tap vs hold */
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#define TAPPING_TERM 200
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/* Slow down key press speed to ensure computer picks it up */
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#define TAP_CODE_DELAY 10
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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/* disable these deprecated features by default */
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#ifndef LINK_TIME_OPTIMIZATION_ENABLE
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#define NO_ACTION_MACRO
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#define NO_ACTION_FUNCTION
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#endif
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