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41 lines
1.2 KiB
C
41 lines
1.2 KiB
C
#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _NUMPAD 0
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#define _LOWER 1
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#define LOWER LT(_LOWER, KC_PENT)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Numpad
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* +-------+-------+-------+-------+
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* | 7 | 8 | 9 | - |
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* +-------+-------+-------+-------+
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* | 4 | 5 | 6 | + |
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* +-------+-------+-------+-------+
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* | 1 | 2 | 3 | / |
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* +-------+-------+-------+-------+
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* | | 0 | . | * |
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* +-------+-------+-------+-------+
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*/
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[_NUMPAD] = LAYOUT_ortho_4x4 (
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KC_P7, KC_P8, KC_P9, KC_PMNS,
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KC_P4, KC_P5, KC_P6, KC_PPLS,
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KC_P1, KC_P2, KC_P3, KC_PSLS,
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LOWER, KC_P0, KC_PDOT,KC_PAST
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),
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/* Lower */
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[_LOWER] = LAYOUT_ortho_4x4 (
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KC_NLCK,_______,_______,RESET ,
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_______,_______,_______,_______,
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_______,_______,_______,_______,
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_______,_______,_______,_______
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),
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};
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