mirror of
https://github.com/qmk/qmk_firmware
synced 2024-11-17 01:14:48 +00:00
5f6ec37b7d
* Init commit * Prep for MVP * Add F Fixes (thanks F!) * Fix some incorrect layer summons * Create readme (remove comments from code) * Update OLED indicators (test) * Add more OLED updates * Add more layouts * Update readme and small tweaks * Update layers and prep for LED layers * Fix a trapped layer issue * Test animations * Add a happy frog animation to right screen * Add bulk work * Move fren readme image * Can't save images * Update FPS layout * Update Symbols layer * Update readme * Update readme (future comments move to readme) * Remove superfluous comments & add Licence * Add licence update
423 lines
No EOL
26 KiB
C
423 lines
No EOL
26 KiB
C
/* Copyright 2022 TravisHi
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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enum layers {
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DVORAK = 0,
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QWERTY,
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LAYERS,
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NUMSYM,
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FPSGAMES,
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/*
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* Base Layer: DVORAK
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*
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* ,-------------------------------------------. ,-------------------------------------------.
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* | ESC | ' " | , < | . | P | Y | | F | G | C | R | L |L_Qwerty|
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* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
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* | Tab | A | O | E | U | I | | D | H | T | N | S | - |
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* |--------+------+------+------+------+------+-------------. ,-------------+------+------+------+------+------+--------|
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* | LShift | : ; | Q | J | K | X |LCtrl | | | Win |L_Lay | B | M | W | V | Z | RShift |
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* `----------------------+------+------+------+------+------| |------+------+------+------+------+----------------------'
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* | Left |Right |L_NumS| Space| Bksp | |R_Alt | ENTER| Del | Up | Down |
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* | | | | | | | | | | | |
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* `----------------------------------' `----------------------------------'
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*/
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[DVORAK] = LAYOUT(
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KC_ESC, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, DF(QWERTY),
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KC_TAB, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS,
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KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_LCTL, XXXXXXX, KC_LWIN, DF(LAYERS), KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT,
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KC_LEFT, KC_RGHT, MO(NUMSYM), KC_SPC, KC_BSPC, KC_RALT, KC_ENT, KC_DEL, KC_UP, KC_DOWN
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),
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/*
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* Base Layer: QWERTY
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*
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* ,-------------------------------------------. ,-------------------------------------------.
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* | ESC | Q | W | E | R | T | | Y | U | I | O | P |L_Dvorak|
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* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
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* | Tab | A | S | D | F | G | | H | J | K | L | ; : | |
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* |--------+------+------+------+------+------+-------------. ,-------------+------+------+------+------+------+--------|
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* | LShift | Z | X | C | V | B |LCtrl | | | Win |L_Lay | N | M | , < | . > | / ? | RShift |
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* `----------------------+------+------+------+------+------| |------+------+------+------+------+----------------------'
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* | Left |Right |L_NumS| Space| Bksp | | RAlt | ENTER| Del | Up | Down |
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* | | | | | | | | | | | |
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* `----------------------------------' `----------------------------------'
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*/
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[QWERTY] = LAYOUT(
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KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, DF(DVORAK),
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KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, XXXXXXX,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LCTL, XXXXXXX, KC_LWIN, DF(LAYERS), KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
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KC_LEFT, KC_RGHT, MO(NUMSYM), KC_SPC, KC_BSPC, KC_RALT, KC_ENT, KC_DEL, KC_UP, KC_DOWN
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),
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/*
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* Base Layer: FPSGAMES
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*
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* ,-------------------------------------------. ,-------------------------------------------.
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* | ESC | 1 | Q | W | E | R | | Y | U | I | O | P |L_Dvorak|
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* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
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* | Tab | 2 | A | S | D | F | | H | K | J | L | ; | |
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* |--------+------+------+------+------+------+-------------. ,-------------+------+------+------+------+------+--------|
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* | LShift | 3 | Z | X | C | V | |L_NumS| | |L_Lay | N | M | , < | . > | / ? | |
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* `----------------------+------+------+------+------+------| |------+------+------+------+------+----------------------'
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* | | | LCtrl| Space| LAlt | | | | Mute |Vol U |Vol D |
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* | | | | | | | | | | | |
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* `----------------------------------' `----------------------------------'
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*/
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[FPSGAMES] = LAYOUT(
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KC_ESC, KC_1, KC_Q, KC_W, KC_E, KC_R, KC_Y, KC_U, KC_I, KC_O, KC_P, DF(DVORAK),
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KC_TAB, KC_2, KC_A, KC_S, KC_D, KC_F, KC_H, KC_J, KC_K, KC_L, KC_SCLN, XXXXXXX,
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KC_LSFT, KC_3, KC_Z, KC_X, KC_C, KC_V, XXXXXXX, MO(NUMSYM), XXXXXXX, DF(LAYERS), KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, XXXXXXX,
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XXXXXXX, XXXXXXX, KC_LCTL, KC_SPC, KC_LALT, XXXXXXX, XXXXXXX, KC_MUTE, KC_VOLU, KC_VOLD
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),
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/*
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* MO Layer: Numbers, symbols & Vol control
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*
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* ,-------------------------------------------. ,-------------------------------------------.
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* | ` | ! | @ | # | $ | % | | ^ | & | * | ( | ) | + |
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* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
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* | ~ | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | = |
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* |--------+------+------+------+------+------+-------------. ,-------------+------+------+------+------+------+--------|
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* | | | \ | : | ; | - | [ | { | ( | | ) | } | ] | _ | , | . | / | ? |
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* `----------------------+------+------+------+------+------| |------+------+------+------+------+----------------------'
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* | Left |Right | |LShift| Home | | End | | Mute |Vol U |Vol D |
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* | | | | | | | | | | | |
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* `----------------------------------' `----------------------------------'
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*/
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[NUMSYM] = LAYOUT(
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KC_GRV, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_PLUS,
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KC_TILD, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_EQL,
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KC_PIPE, KC_BSLS, KC_COLN, KC_SCLN, KC_MINS, KC_LBRC, KC_LCBR, KC_LPRN, KC_RPRN, KC_RCBR, KC_RBRC, KC_UNDS, KC_COMM, KC_DOT, KC_SLSH, KC_QUES,
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KC_LEFT, KC_RGHT, XXXXXXX, KC_LSFT, KC_HOME, KC_END, XXXXXXX, KC_MUTE, KC_VOLU, KC_VOLD
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),
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/*
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* Adjust Layer: Layer index
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*
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* ,-------------------------------------------. ,-------------------------------------------.
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* | | | |FPSGames|Dvorak| | | | | | | |L_Dvorak|
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* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
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* | | | | |QWERTY| | | | | | | | |
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* |--------+------+------+------+------+------+-------------. ,-------------+------+------+------+------+------+--------|
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* | | | | |NUMSYM| | | | | | | | | | | | |
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* `----------------------+------+------+------+------+------| |------+------+------+------+------+----------------------'
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* | | | | | | | | | | | |
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* | | | | | | | | | | | |
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* `----------------------------------' `----------------------------------'
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*/
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[LAYERS] = LAYOUT(
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_______, _______, _______, DF(FPSGAMES), DF(DVORAK), _______, _______, _______, _______, _______, _______, DF(DVORAK),
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_______, _______, _______, _______, DF(QWERTY), _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, MO(NUMSYM), _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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),
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};
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// END LAYERS
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///////////////////////////
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// OLED Display settings
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#ifdef OLED_ENABLE
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// WPM-responsive animation stuff here
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# define IDLE_FRAMES 2
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# define IDLE_SPEED 20 // below this wpm value your animation will idle
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// #define PREP_FRAMES 1 // uncomment if >1
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# define TAP_FRAMES 2
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# define TAP_SPEED 40 // above this wpm value typing animation to trigger
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# define ANIM_FRAME_DURATION 200 // how long each frame lasts in ms
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// #define SLEEP_TIMER 60000 // should sleep after this period of 0 wpm, needs fixing
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# define ANIM_SIZE 1024 // number of bytes in array, minimize for adequate firmware size, max is 1024
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uint32_t anim_timer = 0;
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uint32_t anim_sleep = 0;
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uint8_t current_idle_frame = 0;
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// uint8_t current_prep_frame = 0; // uncomment if PREP_FRAMES >1
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uint8_t current_tap_frame = 0;
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// Code containing pixel art, contains:
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// 5 idle frames, 1 prep frame, and 2 tap frames
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// To make your own pixel art:
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// save a png/jpeg of an 128x32 image (resource: https://www.pixilart.com/draw )
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// follow this guide up to and including "CONVERT YOUR IMAGE" https://docs.splitkb.com/hc/en-us/articles/360013811280-How-do-I-convert-an-image-for-use-on-an-OLED-display-
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// replace numbers in brackets with your own
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// if you start getting errors when compiling make sure you didn't accedentally delete a bracket
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static void render_anim(void) {
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static const char PROGMEM idle[IDLE_FRAMES][ANIM_SIZE] = {{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0xc0, 0x40,
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0x40, 0x60, 0x20, 0x20, 0x20, 0x20, 0x20, 0x60, 0xc0, 0x80, 0x80, 0x80, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x60, 0x30,
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0x18, 0x0c, 0x06, 0x02, 0xc2, 0x42, 0x62, 0x22, 0x22, 0x24, 0x2f, 0x39, 0x31, 0x60, 0xe0, 0x10,
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0x10, 0x08, 0x88, 0xcc, 0x44, 0x66, 0x23, 0x21, 0x31, 0x10, 0x98, 0x89, 0x8b, 0x0e, 0x08, 0x10,
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0x20, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf0, 0x10, 0x60, 0x18,
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0xe4, 0x1a, 0xe4, 0x1a, 0xcc, 0x30, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x78, 0x08, 0x08, 0x0c, 0x84, 0x9f, 0xe0, 0xb0,
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0x98, 0x08, 0x0c, 0x04, 0x04, 0x04, 0xe6, 0xe2, 0xf2, 0xf2, 0xb2, 0xb3, 0xe1, 0xe1, 0xc1, 0x81,
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0xe3, 0xbf, 0x81, 0xc0, 0x40, 0x40, 0x60, 0xa0, 0xbe, 0x3f, 0x1b, 0x9b, 0x8f, 0xcf, 0x66, 0x32,
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0x9e, 0xb1, 0x40, 0x40, 0xc0, 0x00, 0x00, 0x80, 0xc0, 0x60, 0x30, 0x18, 0x0f, 0x08, 0x08, 0x10,
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0xd0, 0x70, 0x08, 0x0e, 0x02, 0x03, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0xfc, 0x07, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x01, 0x01, 0x01, 0x01, 0x11, 0x11, 0x89, 0xcb, 0x4b, 0x4b, 0x8b, 0x87, 0x91, 0x4b, 0x45,
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0xe0, 0xa0, 0xb0, 0xd0, 0x51, 0x79, 0xad, 0xb4, 0xd6, 0x5a, 0x6b, 0x2d, 0x34, 0x96, 0xfb, 0xa9,
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0xbd, 0x46, 0x66, 0x33, 0x19, 0x0c, 0x07, 0x01, 0x00, 0x00, 0x00, 0x80, 0xc0, 0x70, 0x1c, 0x07,
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0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x80, 0x80, 0x40, 0x40, 0x40, 0x40, 0x20,
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0x20, 0x20, 0x20, 0x10, 0x10, 0x10, 0x10, 0x08, 0x08, 0x08, 0x08, 0x04, 0x04, 0x04, 0x04, 0x02,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x0c, 0x38, 0xe0, 0x80, 0xc0, 0x40, 0x60, 0x20, 0x20, 0x20,
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0x20, 0x20, 0x60, 0xc0, 0x80, 0x80, 0x80, 0x87, 0x8c, 0x88, 0x99, 0xd2, 0x5a, 0x6a, 0x29, 0x2d,
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0x34, 0x94, 0x96, 0x9a, 0xcb, 0x49, 0x69, 0x2c, 0xb4, 0x96, 0x9a, 0x8b, 0x4d, 0x45, 0x46, 0x42,
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0x21, 0x20, 0x20, 0x20, 0x10, 0x10, 0x10, 0x10, 0x08, 0x0e, 0x0b, 0x09, 0x04, 0x04, 0x04, 0x04,
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0x02, 0x02, 0x02, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf0, 0x1e, 0x03, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x02, 0x06, 0x0e, 0x0a, 0x1a, 0x1b, 0x35, 0x65, 0x45,
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0x45, 0xc3, 0x82, 0x82, 0x81, 0x01, 0x01, 0x01, 0x00, 0x10, 0xf0, 0xf8, 0xf8, 0x78, 0x18, 0x00,
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0x00, 0x80, 0xe0, 0xf0, 0xe0, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x80, 0x80, 0x80, 0x80, 0x40, 0x40, 0x40, 0xc0, 0x20, 0x50, 0x10, 0xa0, 0x20, 0x40,
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0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x80, 0x80, 0x40, 0x40,
|
|
0x40, 0x40, 0x20, 0x20, 0x20, 0x20, 0x10, 0x10, 0x10, 0x10, 0x08, 0x08, 0x08, 0x08, 0x04, 0x04,
|
|
0x04, 0x02, 0x02, 0x02, 0x02, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x02, 0x02, 0x02, 0x02, 0x06,
|
|
0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x08, 0x08, 0x08, 0x18, 0x10, 0x10, 0x30, 0x20, 0x20, 0x60,
|
|
0x40, 0x80, 0x80, 0xc0, 0x41, 0x63, 0x26, 0x3c, 0x10, 0x48, 0x88, 0xab, 0x29, 0x70, 0xc0, 0x88,
|
|
0x8e, 0xcf, 0x47, 0x43, 0x41, 0x40, 0x60, 0x20, 0x20, 0x20, 0x30, 0x10, 0x10, 0x18, 0x08, 0x08,
|
|
0x0c, 0x05, 0x06, 0x02, 0x0c, 0x19, 0x3c, 0x29, 0x6a, 0x44, 0x44, 0xc5, 0x84, 0x04, 0x02, 0x01,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x04, 0x04, 0x02, 0x02, 0x02, 0x02, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x04, 0x0b, 0x0b, 0x36, 0x28, 0x2f, 0x2c, 0x29, 0x1a, 0x1c, 0x18, 0x1d, 0x16, 0x0a, 0x07,
|
|
0x01, 0x02, 0x02, 0x06, 0x06, 0x0e, 0x0e, 0x1e, 0x1c, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x03,
|
|
0x02, 0x02, 0x06, 0x04, 0x04, 0x04, 0x0c, 0x08, 0x08, 0x08, 0x08, 0x08, 0x18, 0x10, 0x10, 0x10},
|
|
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0xc0, 0x40,
|
|
0x40, 0x60, 0x20, 0x20, 0x20, 0x20, 0x20, 0x60, 0xc0, 0x80, 0x80, 0x80, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x60, 0x30,
|
|
0x18, 0x0c, 0x06, 0x02, 0xc2, 0x42, 0x62, 0x22, 0x22, 0x24, 0x2f, 0x39, 0x31, 0x60, 0xe0, 0x10,
|
|
0x10, 0x08, 0x88, 0xcc, 0x44, 0x66, 0x23, 0x21, 0x31, 0x10, 0x98, 0x89, 0x8b, 0x0e, 0x08, 0x10,
|
|
0x20, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf0, 0x98, 0x66, 0x0d, 0x72, 0x0d, 0x72, 0x0c, 0x30, 0x08,
|
|
0xf8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x78, 0x08, 0x08, 0x0c, 0x84, 0x9f, 0xe0, 0xb0,
|
|
0x98, 0x08, 0x0c, 0x04, 0x04, 0x04, 0xe6, 0xe2, 0xf2, 0xf2, 0xb2, 0xb3, 0xe1, 0xe1, 0xc1, 0x81,
|
|
0xe3, 0xbf, 0x81, 0xc0, 0x40, 0x40, 0x60, 0xa0, 0xbe, 0x3f, 0x1b, 0x9b, 0x8f, 0xcf, 0x66, 0x32,
|
|
0x9e, 0xb1, 0x40, 0x40, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x07, 0x04, 0xf8, 0x08, 0x08, 0x04, 0x04,
|
|
0x07, 0x0c, 0xf8, 0x80, 0x00, 0xfc, 0x07, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x01, 0x01, 0x01, 0x01, 0x11, 0x11, 0x89, 0xcb, 0x4b, 0x4b, 0x8b, 0x87, 0x91, 0x4b, 0x45,
|
|
0xe0, 0xa0, 0xb0, 0xd0, 0x51, 0x79, 0xad, 0xb4, 0xd6, 0x5a, 0x6b, 0x2d, 0x34, 0x96, 0xfb, 0x29,
|
|
0x3d, 0x16, 0x16, 0x13, 0x11, 0x10, 0x30, 0x20, 0x40, 0x40, 0x80, 0x80, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x80, 0x80, 0x40, 0x40, 0x40, 0x40, 0x20,
|
|
0x20, 0x20, 0x20, 0x10, 0x10, 0x10, 0x10, 0x08, 0x08, 0x08, 0x08, 0x04, 0x04, 0x04, 0x04, 0x02,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x38, 0xe0, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x07, 0x3c, 0xe7, 0x8c, 0x38, 0xe0, 0x80, 0x80, 0x00, 0x00, 0x00, 0x00, 0x80,
|
|
0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x87, 0x8c, 0x88, 0x99, 0xd2, 0x5a, 0x6a, 0x29, 0x2d,
|
|
0x34, 0x94, 0x96, 0x9a, 0xcb, 0x49, 0x69, 0x2c, 0xb4, 0x96, 0x9a, 0x8b, 0x4d, 0x45, 0x46, 0x42,
|
|
0x20, 0x20, 0x20, 0x60, 0x40, 0xc0, 0x80, 0x80, 0x00, 0x00, 0x00, 0x01, 0x01, 0x02, 0x04, 0x04,
|
|
0x0a, 0x12, 0x22, 0x21, 0x41, 0x81, 0x01, 0x00, 0x00, 0x04, 0x1c, 0xfc, 0x3c, 0x0c, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0xc0, 0xf0, 0xf8, 0xf0, 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x07, 0x3c,
|
|
0xe0, 0x80, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x03, 0x82, 0x87, 0x85, 0x8d, 0x49, 0x49, 0x49,
|
|
0x6c, 0x24, 0x24, 0x24, 0x24, 0x14, 0x14, 0x16, 0x12, 0x0a, 0x0a, 0x0a, 0x0b, 0x05, 0x05, 0x05,
|
|
0x05, 0x03, 0x02, 0x02, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x03, 0x02, 0x02, 0x06, 0x04, 0x04, 0x0c, 0x08,
|
|
0x18, 0x20, 0xe0, 0xf0, 0x90, 0x18, 0xc9, 0x0e, 0x44, 0x92, 0x22, 0x2a, 0x4a, 0x9c, 0xb0, 0xe0,
|
|
0x60, 0x04, 0x07, 0x87, 0x83, 0x81, 0xc0, 0xc0, 0xc0, 0xc0, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x80, 0x80, 0x40, 0x40,
|
|
0x40, 0x40, 0x20, 0x20, 0x20, 0x20, 0x10, 0x10, 0x10, 0x10, 0x08, 0x08, 0x08, 0x08, 0x04, 0x04,
|
|
0x04, 0x03, 0x03, 0x02, 0x02, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x40, 0x80, 0x80, 0x80,
|
|
0x80, 0xc0, 0x40, 0x40, 0x40, 0x40, 0x60, 0x20, 0x20, 0x20, 0x30, 0x10, 0x10, 0x18, 0x08, 0x08,
|
|
0x0c, 0x05, 0x02, 0x02, 0x0d, 0x1a, 0x3b, 0x2b, 0x6a, 0x46, 0x47, 0xc6, 0x87, 0x05, 0x02, 0x01,
|
|
0x00, 0x01, 0x01, 0x01, 0x03, 0x03, 0x03, 0x03, 0x07, 0x07, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x04, 0x04, 0x02, 0x02, 0x02, 0x02, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x04, 0x0a, 0x0a, 0x32, 0x22, 0x25, 0x29, 0x21, 0x15, 0x10, 0x15, 0x10, 0x12, 0x08, 0x05,
|
|
0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x03,
|
|
0x02, 0x02, 0x06, 0x04, 0x04, 0x04, 0x0c, 0x08, 0x08, 0x08, 0x08, 0x08, 0x18, 0x10, 0x10, 0x10}
|
|
};
|
|
|
|
|
|
|
|
// assumes 1 frame prep stage
|
|
void animation_phase(void) {
|
|
current_idle_frame = (current_idle_frame + 1) % IDLE_FRAMES;
|
|
oled_write_raw_P(idle[abs((IDLE_FRAMES - 1) - current_idle_frame)], ANIM_SIZE);
|
|
}
|
|
|
|
if (get_current_wpm() != 000) {
|
|
oled_on(); // not essential but turns on animation OLED with any alpha keypress
|
|
if (timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) {
|
|
anim_timer = timer_read32();
|
|
animation_phase();
|
|
}
|
|
anim_sleep = timer_read32();
|
|
}
|
|
else {
|
|
|
|
if (timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) {
|
|
anim_timer = timer_read32();
|
|
animation_phase();
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
oled_rotation_t oled_init_user(oled_rotation_t rotation) {
|
|
return OLED_ROTATION_180;
|
|
}
|
|
|
|
|
|
static void render_keymap(void) {
|
|
// Host Keyboard Layer Status
|
|
oled_write_P(PSTR("Layer: "), false);
|
|
switch (get_highest_layer(default_layer_state)) {
|
|
case DVORAK:
|
|
oled_write_P(PSTR("Dvorak\n\n"), false);
|
|
oled_write_P(PSTR("' , . p y f g c r l \n"), false);
|
|
oled_write_P(PSTR("a o e i u d h t n s \n"), false);
|
|
oled_write_P(PSTR("; q j k x b m w v z \n"), false);
|
|
break;
|
|
case QWERTY:
|
|
oled_write_P(PSTR("Qwerty\n\n"), false);
|
|
oled_write_P(PSTR("q w e r t y u i o p \n"), false);
|
|
oled_write_P(PSTR("a s d f g h j k l ; \n"), false);
|
|
oled_write_P(PSTR("z x c v b n m , . / \n"), false);
|
|
break;
|
|
case NUMSYM:
|
|
oled_write_P(PSTR("Num & Sym\n\n"), false);
|
|
oled_write_P(PSTR("`12345 | 67890= \n"), false);
|
|
oled_write_P(PSTR("~!@#$P | ^&*()+ \n"), false);
|
|
oled_write_P(PSTR("|\\:;-[{ }]_,./? \n"), false);
|
|
break;
|
|
case FPSGAMES:
|
|
oled_write_P(PSTR("FPS Games \n\n"), false);
|
|
oled_write_P(PSTR("1 q W e r | \n"), false);
|
|
oled_write_P(PSTR("2 A S D f | \n"), false);
|
|
oled_write_P(PSTR("3 z x c v | \n"), false);
|
|
break;
|
|
case LAYERS:
|
|
oled_write_P(PSTR("Index Layer\n\n"), false);
|
|
oled_write_P(PSTR("- - G D - | - - - - - \n"), false);
|
|
oled_write_P(PSTR("- - - Q - | - - - - - \n"), false);
|
|
oled_write_P(PSTR("- - - N - | - - - - - \n"), false);
|
|
break;
|
|
default:
|
|
oled_write_P(PSTR("ERR No Layer!\n"), false);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
// Host Keyboard LED Status
|
|
/*
|
|
static void render_indicator_status(void) {
|
|
led_t led_state = host_keyboard_led_state();
|
|
oled_write_P(led_state.num_lock ? PSTR("NUM ") : PSTR(" "), false);
|
|
oled_write_P(led_state.caps_lock ? PSTR("CAPS ") : PSTR(" "), false);
|
|
oled_write_P(led_state.scroll_lock ? PSTR("SCRLCK ") : PSTR(" "), false);
|
|
}
|
|
*/
|
|
|
|
bool oled_task_user(void) {
|
|
if (is_keyboard_master()) {
|
|
render_keymap();
|
|
} else {
|
|
//render_indicator_status();
|
|
//oled_write_P(PSTR(" Kyria rev1.4\n\n"), false);
|
|
render_anim(); // renders pixelart
|
|
}
|
|
return false;
|
|
}
|
|
#endif |