mirror of
https://github.com/qmk/qmk_firmware
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8a9c19ee93
* Feat: Create personal ergodox keymap * FEAT: Update bpruitt-goddard keymap with custom layout * Fix: Remove unused pieces from bpruitt-goddard keyboard * Feat: Add QWERTY layer to bpruitt-goddard ergodox keymap * Refactor: Remove unused layers from bpruitt-goddard keymap * Fix: Update base layer for bpruitt-goddard keymap * Fix: Remove un-reachable key combo from FN layer * Fix: Rename FN layer to numpad layer * Feat: Create one-shot modifier layer for mac os use * Doc: Update readme to reflect my keymap * Feat: Add mac desktop space switching * feat: Update keymap layers to use ergodox pretty format
234 lines
9.4 KiB
C
234 lines
9.4 KiB
C
// An Ergodox EZ keymap mostly following the programmer's dvorak layout.
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// There is a standard QWERTY layer as well
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//
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// See the README.md file for an image of this keymap.
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#include QMK_KEYBOARD_H
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// The layers that we are defining for this keyboards.
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#define BASE 0
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#define NUM 1
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#define QWERTY 2
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#define MAC 3
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// The Tap Dance identifiers, used in the TD keycode and tap_dance_actions array.
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#define TAP_MACRO 0
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// SAFE_RANGE must be used to tag the first element of the enum.
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// DYNAMIC_MACRO_RANGE must always be the last element of the enum if other
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// values are added (as its value is used to create a couple of other keycodes
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// after it).
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enum custom_keycodes {
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MC_ARROW = SAFE_RANGE,
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DYNAMIC_MACRO_RANGE
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};
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// A 'transparent' key code (that falls back to the layers below it).
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#define ___ KC_TRANSPARENT
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// A 'blocking' key code. Does nothing but prevent falling back to another layer.
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#define XXX KC_NO
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// Some combined keys (one normal keycode when tapped and one modifier or layer
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// toggle when held).
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#define SPC_RALT MT(MOD_RALT, KC_SPC) // SPACE key and right alt modifier.
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// The most portable copy/paste keys (windows (mostly), linux, and some terminal emulators).
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#define MK_CUT LSFT(KC_DEL) // shift + delete
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#define MK_COPY LCTL(KC_INS) // ctrl + insert
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#define MK_PASTE LSFT(KC_INS) // shift + insert
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//Move mac desktop spaces
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#define MAC_L LGUI(LSFT(KC_UP)) // cmd + shift + up
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#define MAC_R LGUI(LSFT(KC_DOWN)) // cmd + shift + down
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// This file must be included after DYNAMIC_MACRO_RANGE is defined...
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#include "dynamic_macro.h"
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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// Layer 0: basic keys.
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[BASE] = LAYOUT_ergodox_pretty(
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KC_DLR, KC_AMPR, KC_LBRC, KC_LCBR, KC_RCBR, KC_LPRN, KC_CIRC, KC_F4, KC_EQUAL,KC_ASTR, KC_BSLASH, KC_PLUS, KC_RBRACKET, KC_EXLM,
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GUI_T(KC_BSLASH), KC_SCOLON,KC_COMMA, KC_DOT, KC_P, KC_Y, KC_PERC, KC_DELETE, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLASH,
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MO(NUM), KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINUS,
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KC_LSPO, KC_QUOTE, KC_Q, KC_J, KC_K, KC_X, KC_LALT, TD(TAP_MACRO),KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSPC,
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KC_AT, KC_HASH, KC_GRAVE, KC_LEFT, KC_RIGHT, KC_UP, KC_DOWN, KC_HOME, KC_END, TO(QWERTY),
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ALT_T(KC_APPLICATION), ALL_T(KC_NO), KC_PGUP, KC_LGUI,
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KC_BSLASH, TO(MAC),
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KC_ENTER, KC_TAB, CTL_T(KC_ESCAPE), CTL_T(KC_ESCAPE), KC_BSPACE, KC_SPACE),
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// Layer 1: function and numpad keys.
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[NUM] = LAYOUT_ergodox_pretty(
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___, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, ___, ___, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
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___, KC_EXLM, KC_COMMA, KC_DOT, KC_MS_BTN1, KC_MS_BTN2, ___, ___, KC_UP, KC_7, KC_8, KC_9, KC_ASTR, KC_F12,
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XXX, ___, KC_LCBR, KC_RCBR, MC_ARROW, KC_GRAVE, KC_DOWN, KC_4, KC_5, KC_6, KC_PLUS, KC_UNDS,
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___, ___, KC_CIRC, KC_LBRACKET, KC_RBRACKET, KC_TILD, ___, ___, KC_0, KC_1, KC_2, KC_3, KC_KP_SLASH, KC_BSLASH,
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___, ___, ___, ___, ___, ___, KC_0, KC_KP_DOT, KC_EQUAL, ___,
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___, ___, KC_KP_ASTERISK, KC_KP_SLASH,
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KC_LCTL, ___,
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KC_KP_PLUS, KC_KP_MINUS, KC_DLR, KC_DELETE, KC_BSPACE, KC_SPACE),
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// Layer 2: QWERTY control.
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[QWERTY] = LAYOUT_ergodox_pretty(
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/* left hand */
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KC_EQUAL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_LEFT, KC_RIGHT, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINUS,
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KC_DELETE, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, TO(BASE), KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLASH,
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MO(NUM), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, GUI_T(KC_QUOT),
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, ALT_T(KC_NO), MEH_T(KC_NO), KC_N, KC_M, KC_COMMA, KC_DOT, KC_SLASH, KC_RSPC,
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KC_GRAVE, KC_QUOTE, LALT(KC_TAB), KC_LEFT, KC_RIGHT, KC_UP, KC_DOWN, KC_LBRACKET, KC_RBRACKET, TO(BASE),
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___, KC_LGUI, ___, KC_ESCAPE,
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KC_HOME, KC_PGUP,
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KC_ENTER, KC_TAB, KC_END, KC_PGDOWN, KC_BSPACE, KC_SPACE),
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// Layer 3: Mac layer
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[MAC] = LAYOUT_ergodox_pretty(
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/* left hand */
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___, KC_1, KC_2, KC_3, KC_4, KC_5, ___, ___, KC_6, KC_7, KC_8, KC_9, KC_0, ___,
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___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___,
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___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___,
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___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___,
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___, ___, ___, MAC_L, MAC_R, ___, ___, ___, ___, ___,
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___, ___, ___, ___,
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___, TO(BASE),
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KC_LGUI, KC_LALT, KC_LGUI, KC_LGUI, KC_LALT, KC_LGUI),
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};
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// Whether the macro 1 is currently being recorded.
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static bool is_macro1_recording = false;
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// The current set of active layers (as a bitmask).
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// There is a global 'layer_state' variable but it is set after the call
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// to layer_state_set_user().
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static uint32_t current_layer_state = 0;
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uint32_t layer_state_set_user(uint32_t state);
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// Method called at the end of the tap dance on the TAP_MACRO key. That key is
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// used to start recording a macro (double tap or more), to stop recording (any
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// number of tap), or to play the recorded macro (1 tap).
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void macro_tapdance_fn(qk_tap_dance_state_t *state, void *user_data) {
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uint16_t keycode;
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keyrecord_t record;
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dprintf("macro_tap_dance_fn %d\n", state->count);
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if (is_macro1_recording) {
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keycode = DYN_REC_STOP;
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is_macro1_recording = false;
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layer_state_set_user(current_layer_state);
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} else if (state->count == 1) {
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keycode = DYN_MACRO_PLAY1;
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} else {
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keycode = DYN_REC_START1;
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is_macro1_recording = true;
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layer_state_set_user(current_layer_state);
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}
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record.event.pressed = true;
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process_record_dynamic_macro(keycode, &record);
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record.event.pressed = false;
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process_record_dynamic_macro(keycode, &record);
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}
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// The definition of the tap dance actions:
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qk_tap_dance_action_t tap_dance_actions[] = {
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// This Tap dance plays the macro 1 on TAP and records it on double tap.
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[TAP_MACRO] = ACTION_TAP_DANCE_FN(macro_tapdance_fn)
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};
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// Runs for each key down or up event.
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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if (keycode != TD(TAP_MACRO)) {
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// That key is processed by the macro_tapdance_fn. Not ignoring it here is
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// mostly a no-op except that it is recorded in the macros (and uses space).
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// We can't just return false when the key is a tap dance, because
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// process_record_user, is called before the tap dance processing (and
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// returning false would eat the tap dance).
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if (!process_record_dynamic_macro(keycode, record)) {
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return false;
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}
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if(record->event.pressed) {
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switch(keycode) {
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case MC_ARROW:
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SEND_STRING("=>");
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return false;
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break;
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}
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}
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}
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return true; // Let QMK send the enter press/release events
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}
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// Runs just one time when the keyboard initializes.
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void matrix_init_user(void) {
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ergodox_right_led_1_off();
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ergodox_right_led_2_off();
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ergodox_right_led_3_off();
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};
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// Runs constantly in the background, in a loop.
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void matrix_scan_user(void) {
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};
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// Value to use to switch LEDs on. The default value of 255 is far too bright.
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static const uint8_t max_led_value = 20;
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// Whether the given layer (one of the constant defined at the top) is active.
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#define LAYER_ON(layer) (current_layer_state & (1<<layer))
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void led_1_on(void) {
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ergodox_right_led_1_on();
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ergodox_right_led_1_set(max_led_value);
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}
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void led_2_on(void) {
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ergodox_right_led_2_on();
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ergodox_right_led_2_set(max_led_value);
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}
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void led_3_on(void) {
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ergodox_right_led_3_on();
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ergodox_right_led_3_set(max_led_value);
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}
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void led_1_off(void) {
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ergodox_right_led_1_off();
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}
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void led_2_off(void) {
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ergodox_right_led_2_off();
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}
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void led_3_off(void) {
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ergodox_right_led_3_off();
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}
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uint32_t layer_state_set_user(uint32_t state) {
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current_layer_state = state;
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if (is_macro1_recording) {
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led_1_on();
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led_2_on();
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led_3_on();
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return state;
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}
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if (LAYER_ON(NUM)) {
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led_1_on();
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} else {
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led_1_off();
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}
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if (LAYER_ON(MAC)) {
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led_2_on();
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} else {
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led_2_off();
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}
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if (LAYER_ON(QWERTY)) {
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led_3_on();
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} else {
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led_3_off();
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}
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return state;
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};
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