mirror of
https://github.com/qmk/qmk_firmware
synced 2024-11-18 01:46:09 +00:00
66 lines
1.7 KiB
C
66 lines
1.7 KiB
C
/*
|
|
Copyright 2015 Jun Wako <wakojun@gmail.com>
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
/* key matrix size */
|
|
#define MATRIX_ROWS 5
|
|
#define MATRIX_COLS 20
|
|
|
|
#define MATRIX_COL_PINS { B11, B10, B2, B1, B0, A7, A6, A5, A4, A3, A2, A1, F1, C15, B3, C14, C13, B9, B8, B7 }
|
|
#define MATRIX_ROW_PINS { B4, A15, A14, A0, F0 }
|
|
#define DIODE_DIRECTION COL2ROW
|
|
|
|
#define LED_CAPS_LOCK_PIN B12
|
|
#define LED_NUM_LOCK_PIN B14
|
|
#define LED_PIN_ON_STATE 0
|
|
|
|
|
|
/* define if matrix has ghost */
|
|
//#define MATRIX_HAS_GHOST
|
|
|
|
/* Set 0 if debouncing isn't needed */
|
|
#define DEBOUNCE 5
|
|
|
|
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
|
|
#define LOCKING_SUPPORT_ENABLE
|
|
/* Locking resynchronize hack */
|
|
#define LOCKING_RESYNC_ENABLE
|
|
|
|
#define ENCODERS_PAD_A { B5 }
|
|
#define ENCODERS_PAD_B { B6 }
|
|
|
|
#define ENCODER_RESOLUTION 2
|
|
#define TAP_CODE_DELAY 25
|
|
|
|
#define DYNAMIC_KEYMAP_LAYER_COUNT 3
|
|
|
|
/*
|
|
* Feature disable options
|
|
* These options are also useful to firmware size reduction.
|
|
*/
|
|
|
|
/* disable debug print */
|
|
//#define NO_DEBUG
|
|
|
|
/* disable print */
|
|
//#define NO_PRINT
|
|
|
|
/* disable action features */
|
|
//#define NO_ACTION_LAYER
|
|
//#define NO_ACTION_TAPPING
|
|
//#define NO_ACTION_ONESHOT
|