mirror of
https://github.com/qmk/qmk_firmware
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221 lines
8.6 KiB
C
221 lines
8.6 KiB
C
#include QMK_KEYBOARD_H
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#ifdef BACKLIGHT_ENABLE
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#include "flicker.h"
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#endif
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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enum planck_layers {
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_QWERTY,
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_LOWER,
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_RAISE,
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_ADJUST
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};
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// keycodes custom to this keymap:
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enum planck_keycodes {
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QWERTY = SAFE_RANGE,
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BL_FLICKER
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};
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// flicker state:
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#ifdef BACKLIGHT_ENABLE
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bool flicker_enable = true;
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bool flicker_isdown = false;
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const uint8_t flicker_min_levels = 2;
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const uint8_t flicker_max_levels = 7;
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uint8_t flicker_restore_level = 0;
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#endif
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#define LOWER MO(_LOWER)
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#define RAISE MO(_RAISE)
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// mod tap definitions:
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#define CTRL_ESC MT(MOD_LCTL, KC_ESC)
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#define HYPR_SPC MT(MOD_HYPR, KC_SPC)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Qwerty
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* ,-----------------------------------------------------------------------------------.
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* | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | Ctrl | A | S | D | F | G | H | J | K | L | ; | ' |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Esc | Del | GUI | Alt |Lower |HyprSp|Space |Raise | Left | Down | Up |Right |
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* `-----------------------------------------------------------------------------------'
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*/
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[_QWERTY] = LAYOUT_ortho_4x12(
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
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CTRL_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT , \
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KC_MPLY, KC_DEL, KC_LGUI, KC_LALT, LOWER, HYPR_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
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),
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/* Lower
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* ,-----------------------------------------------------------------------------------.
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* | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | | F7 | F8 | F9 | F10 | F11 | F12 |ISO ~ |ISO | | Home | End | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | | | Next | Vol- | Vol+ | Play |
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* `-----------------------------------------------------------------------------------'
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*/
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[_LOWER] = LAYOUT_ortho_4x12(
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KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC, \
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_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, \
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_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, S(KC_NUHS), S(KC_NUBS), KC_HOME, KC_END, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \
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),
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/* Raise
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* ,-----------------------------------------------------------------------------------.
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* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | | F7 | F8 | F9 | F10 | F11 | F12 |ISO # |ISO / |Pg Up |Pg Dn | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | | | Next | Vol- | Vol+ | Play |
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* `-----------------------------------------------------------------------------------'
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*/
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[_RAISE] = LAYOUT_ortho_4x12(
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
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_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, \
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_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NUHS, KC_NUBS, KC_PGUP, KC_PGDN, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \
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),
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/* Adjust (Lower + Raise)
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* ,-----------------------------------------------------------------------------------.
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* | | Reset| | | | | | | | | | Del |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | | | |Aud on|Audoff|AGnorm|AGswap| | | | | |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof| | | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | | |Clicky|ClkDn |ClkUp |ClkRst|
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* `-----------------------------------------------------------------------------------'
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*/
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[_ADJUST] = LAYOUT_ortho_4x12(
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_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL, \
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_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, _______, _______, _______, _______, _______, \
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_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, BL_TOGG, BL_DEC, BL_INC, BL_FLICKER, \
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_______, _______, _______, _______, _______, _______, _______, _______, CLICKY_TOGGLE, CLICKY_DOWN, CLICKY_UP, CLICKY_RESET \
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),
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}; // end keymaps
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// if backlighting is enabled, configure it on boot
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#ifdef BACKLIGHT_ENABLE
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void matrix_init_user(void) {
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// set to max
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backlight_level(BACKLIGHT_LEVELS);
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flicker_restore_level = get_backlight_level();
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// if breathing happens to be compiled in, turn it off
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#ifdef BACKLIGHT_BREATHING
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breathing_disable();
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#endif
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}
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#endif
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void persistant_default_layer_set(uint16_t default_layer) {
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eeconfig_update_default_layer(default_layer);
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default_layer_set(default_layer);
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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// handle the _ADJUST layer and custom keycodes:
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switch (keycode) {
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case LOWER:
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if (record->event.pressed) {
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layer_on(_LOWER);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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} else {
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layer_off(_LOWER);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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}
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return false;
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break;
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case RAISE:
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if (record->event.pressed) {
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layer_on(_RAISE);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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} else {
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layer_off(_RAISE);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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}
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return false;
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break;
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#ifdef BACKLIGHT_ENABLE
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case BL_FLICKER:
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if (record->event.pressed) {
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flicker_toggle();
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}
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return false;
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break;
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#endif
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} // end switch case over custom keycodes
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#ifdef BACKLIGHT_ENABLE
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if (flicker_enable) {
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if (record->event.pressed) {
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flicker_keydown();
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} else {
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flicker_keyup();
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}
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}
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#endif
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return true;
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}
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void encoder_update(bool clockwise) {
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if (clockwise) {
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register_code(KC_VOLU);
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unregister_code(KC_VOLU);
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} else {
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register_code(KC_VOLD);
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unregister_code(KC_VOLD);
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}
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}
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// flicker implementation:
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#ifdef BACKLIGHT_ENABLE
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void flicker_toggle(void) {
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flicker_enable = !flicker_enable;
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}
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void flicker_keydown(void) {
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// guard condition: only set the level to restore if the flicker is NOT already down
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if (!flicker_isdown) {
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flicker_restore_level = get_backlight_level();
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flicker_isdown = true;
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}
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// calculate a random flicker level between min and max
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uint8_t flicker_level = (rand() % (flicker_max_levels - flicker_min_levels)) + flicker_min_levels;
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uint8_t level_to_set = flicker_level <= flicker_restore_level ? flicker_restore_level - flicker_level : 0;
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backlight_level(level_to_set);
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}
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void flicker_keyup(void) {
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backlight_level(flicker_restore_level);
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flicker_isdown = false;
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}
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#endif
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