mirror of
https://github.com/qmk/qmk_firmware
synced 2024-11-18 01:46:09 +00:00
94 lines
4 KiB
C
94 lines
4 KiB
C
// Copyright 2022 rooski15 (@rooski15)
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
#pragma once
|
|
#include "config_common.h"
|
|
|
|
// RGB configuration
|
|
#define RGB_DI_PIN B7
|
|
// The number of LEDs connected
|
|
#define RGB_MATRIX_LED_COUNT 81
|
|
//#ifdef RGB_DI_PIN
|
|
# define RGBLED_NUM 81
|
|
|
|
#ifdef RGB_MATRIX_ENABLE
|
|
//# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
|
|
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
|
|
// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
|
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
|
//# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
|
// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
|
|
// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
|
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
|
|
# define RGB_MATRIX_HUE_STEP 8
|
|
# define RGB_MATRIX_SAT_STEP 8
|
|
# define RGB_MATRIX_VAL_STEP 8
|
|
# define RGB_MATRIX_SPD_STEP 10
|
|
|
|
/* Enable the animations you want/need. You may need to enable only a small number of these because *
|
|
* they take up a lot of space. Enable and confirm that you can still successfully compile your firmware. */
|
|
// RGB Matrix Animation modes. Explicitly enabled
|
|
// For full list of effects, see:
|
|
// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
|
|
# define ENABLE_RGB_MATRIX_ALPHAS_MODS
|
|
# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
|
|
# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
|
|
# define ENABLE_RGB_MATRIX_BREATHING
|
|
# define ENABLE_RGB_MATRIX_BAND_SAT
|
|
# define ENABLE_RGB_MATRIX_BAND_VAL
|
|
# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
|
|
# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
|
|
# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
|
|
# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
|
|
# define ENABLE_RGB_MATRIX_CYCLE_ALL
|
|
# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
|
|
# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
|
|
# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
|
|
# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
|
|
# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
|
|
# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
|
|
# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
|
|
# define ENABLE_RGB_MATRIX_DUAL_BEACON
|
|
# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
|
|
# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
|
|
# define ENABLE_RGB_MATRIX_RAINDROPS
|
|
# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
|
|
# define ENABLE_RGB_MATRIX_HUE_BREATHING
|
|
# define ENABLE_RGB_MATRIX_HUE_PENDULUM
|
|
# define ENABLE_RGB_MATRIX_HUE_WAVE
|
|
# define ENABLE_RGB_MATRIX_PIXEL_RAIN
|
|
# define ENABLE_RGB_MATRIX_PIXEL_FLOW
|
|
# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
|
|
// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
|
|
# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
|
|
# define ENABLE_RGB_MATRIX_DIGITAL_RAIN
|
|
// enabled only if RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
|
|
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
|
|
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE
|
|
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
|
|
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
|
|
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
|
|
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
|
|
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
|
|
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
|
|
# define ENABLE_RGB_MATRIX_SPLASH
|
|
# define ENABLE_RGB_MATRIX_MULTISPLASH
|
|
# define ENABLE_RGB_MATRIX_SOLID_SPLASH
|
|
# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
|
|
#endif
|
|
|
|
/*
|
|
* Feature disable options
|
|
* These options are also useful to firmware size reduction.
|
|
*/
|
|
|
|
/* disable debug print */
|
|
//#define NO_DEBUG
|
|
|
|
/* disable print */
|
|
//#define NO_PRINT
|
|
|
|
/* disable action features */
|
|
//#define NO_ACTION_LAYER
|
|
//#define NO_ACTION_TAPPING
|
|
//#define NO_ACTION_ONESHOT
|