mirror of
https://github.com/qmk/qmk_firmware
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125 lines
5.9 KiB
C
125 lines
5.9 KiB
C
/*
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Copyright 2018-2022 Eric Gebhart <e.a.gebhart@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/********************************************************************************/
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/* MEDIA - Mute, Vol, play, pause, stop, next, prev, etc. */
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/********************************************************************************/
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#define ___PRV_PLAY_NXT_STOP___ KC_MPRV, KC_MPLY, KC_MNXT, KC_MSTP
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#define ___VDN_MUTE_VUP___ KC_VOLD, KC_MUTE, KC_VOLU
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#define ___PRV_VDN_VUP_NXT___ KC_MPRV, KC_VOLD, KC_VOLU, KC_MNXT
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#define ___STOP_PLAY_MUTE___ KC_MSTP, KC_MPLY, KC_MUTE
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#define ___MUTE_PRV_PLAY_NXT_STOP___ KC_MUTE, KC_MPRV, KC_MPLY, KC_MNXT, KC_MSTP
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#define ___MUTE_PLAY_STOP___ KC_MUTE, KC_MPLY, KC_MSTP
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#define CARTE_MEDIA \
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carte_de_map(" ", \
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" < vdn vup >", \
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" stp play mute")
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// miryoku, to be used with stop play mute on thumbs. - MEDIA thumbs.
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#define ___MEDIA_3x10___ \
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___5___, ___5___, \
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___5___, ___, ___PRV_VDN_VUP_NXT___, \
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___5___, ___5___
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/********************************************************************************/
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/* RGB - Control those lights. */
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/* ___, HUE SAT_INT MOD (UP), | */
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/* ___, HUE SAT INT MOD (DOWN), RGB_TOG | P_B_R_SW_SN___, ___ */
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/* ___6___, | ___, ___RGB_KXGT___, ___ */
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/********************************************************************************/
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// RGB FUNCTION Keysets
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// RGB row for the _FN layer from the redo of the default keymap.c
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#define ___RGB_HUE_SAT_INT_UP___ RGB_HUI, RGB_SAI, RGB_VAI, RGB_RMOD
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#define ___RGB_HUE_SAT_INT_DN___ RGB_HUD, RGB_SAD, RGB_VAD, RGB_MOD
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#define ___RGB_MODE_PRV_NXT___ RGB_RMOD, RGB_MOD
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#define ___RGB_TOGGLE___ RGB_TOG
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#define ___RGB_P_B_R_SW_SN___ RGB_M_P, RGB_M_B, RGB_M_R, RGB_M_SW, RGB_M_SN
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#define ___RGB_KXGT___ RGB_M_K, RGB_M_X, RGB_M_G, RGB_M_T
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/// An RGB Layer
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#define ___10_RGB_1___ ___RGB_HUE_SAT_INT_UP___, ___, ___5___
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#define ___10_RGB_2___ ___RGB_HUE_SAT_INT_DN___, RGB_TOG, ___RGB_P_B_R_SW_SN___
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#define ___10_RGB_3___ ___5___, ___, ___RGB_KXGT___
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/********************************************************************************/
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/* The RGB LAYER Chunk */
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/********************************************************************************/
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#define ___RGB_3x10___ ___10_RGB_1___, ___10_RGB_2___, ___10_RGB_3___
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/********************************************************************************/
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/* ADJUST - Miscellaneous Melange. */
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/********************************************************************************/
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// For an Adjust layer. Like RBB with audio, flash, etc.
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#define ___ADJUST_L1___ ___RGB_HUE_SAT_INT_UP___, RGB_TOG
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#define ___ADJUST_L2___ MU_TOGG, CK_TOGG, AU_ON, AU_OFF, CG_NORM
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#define ___ADJUST_L3___ ___RGB_HUE_SAT_INT_DN___, KC_RGB_T
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#define ___ADJUST_R1___ ___, KC_MAKE, VRSN, MG_NKRO, KC_RESET
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#define ___ADJUST_R2___ EE_CLR, ___PRV_PLAY_NXT_STOP___,
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#define ___ADJUST_R3___ MG_NKRO, ___VDN_MUTE_VUP___, RGB_IDL
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/********************************************************************************/
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/* The Adjust LAYER Chunks */
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/********************************************************************************/
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#define ___ADJUST_3x10___ ___ADJUST_L1___, ___ADJUST_R1___, \
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___ADJUST_L2___, ___ADJUST_R2___, \
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___ADJUST_L3___, ___ADJUST_R3___
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/********************************************************************************/
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/* LAYERS - Define a base layer, switch to any layer. Get around. Experiment. */
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/* */
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/* Base Layers on the left hand, */
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/* transient layers on the right. Centered on the home region. */
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/* A good place to attach an experimental layer. */
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/* */
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/********************************************************************************/
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// Base Layers
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// this was kc_dvorak et al. But since its configurable as to who would be here
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// that no longer makes sense. So next keys for locale and base layer. and a set to
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// make it permanent. Cycling of layers is based on current locale.
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#define ___BASE_LAYERS___ ___, KC_SET_BASE, KC_NEXT_BASE_LAYER, KC_NEXT_LOCALE, ___
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// transient layers.
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#define ___5_LAYERS_T___ ___, MO(_NAV), MO_SYMB, MO_KEYPAD, MO_TOPROWS
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#ifdef SECOND_LOCALE
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#undef LANG_IS
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#define LANG_IS SECOND_LOCALE
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#define ___5_LAYERS_T_BP___ ___, MO(_NAV), MO_SYMB, MO_KEYPAD, MO_TOPROWS
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#undef LANG_IS
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#define LANG_IS DEFAULT_LANG
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#else
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#define ___5_LAYERS_T_BP___ ___, MO(_NAV), ___3___
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#endif
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#define ___5_LAYERS_T_CTL___ ___, MO_RGB, ___, ___, MO_ADJUST
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#define CARTE_LAYERS \
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carte_de_map(" |Nv S K TR", \
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" EE Bs Ln|Nv S K TR", \
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" ")
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/// A Layers Layer
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#define ___LAYERS_3x10___ \
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___5___, ___5_LAYERS_T_BP___, \
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___BASE_LAYERS___, ___5_LAYERS_T___, \
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___5___, ___5_LAYERS_T_CTL___
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