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https://github.com/qmk/qmk_firmware
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e865cab48e
Co-authored-by: Drashna Jaelre <drashna@live.com> Co-authored-by: Dasky <32983009+daskygit@users.noreply.github.com> Co-authored-by: Drashna Jael're <drashna@live.com>
720 lines
45 KiB
C
720 lines
45 KiB
C
#pragma once
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/*
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Copyright 2018 Eric Gebhart <e.a.gebhart@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "core_keysets.h"
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#include "mod_layer.h"
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#include "edge_keys.h"
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/******************************************************************/
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/* This is where I put my Keyboard layouts. */
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/* The mod layer can be modified in mod_layer.h */
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/* can be applied here. The physical shape of the keyboard is */
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/* also accounted for here. This makes it very simple to add a */
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/* new keyboard and reuse all of my layouts and layers */
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/* */
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/* With all of that in hand, we then create a LAYOUT wrapper */
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/* macro that takes a list of keys, to create a keyboard matrix */
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/* that fits the keyboard. Simple. */
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/* */
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/* The thumb keys, the bottom rows, etc. */
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/* */
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/* An attempt has been made to adapt the kinesis and ergodox */
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/* Thumb keys to the rectangular shapes of the xd75, viterbi, */
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/* and rebound. */
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/******************************************************************/
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/******************************************************************/
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/* * The XD75 is a 5x15 Ortholinear matrix which means it has 3 */
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/* keys inbetween the usual left and right hand keys */
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/* * The Viterbi is a split 5x14 Ortholinear with 2 middle keys. */
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/* * The Ergodox is a split 5x14 Ortholinear with 2 middle keys, */
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/* thumbkeys. It is missing middle keys on (home) row 3. */
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/* * The Corne is a split 3x12 with 6 thumb keys. It has no */
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/* extra middle keys */
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/* */
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/******************************************************************/
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/******************************************************************/
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/* In all cases these keyboards are defined in a matrix which is */
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/* a set of rows. Maybe like so, or not. */
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/* */
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/* -------------------------|------------------------ */
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/* | Left0 | Numbers L | mid|dle0 | numbers R | Right0 | */
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/* | Left1 | keys0-5 | mid|dle1 | Keys6-10 | Right1 | */
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/* | Left2 | keys11-15 | mid|dle2 | Keys16-20 | Right2 | */
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/* | Left3 | keys20-25 | mid|dle3 | Keys25-30 | Right3 | */
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/* | Row5L | Row5R | */
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/* | ThumbsL | ThumbsR | */
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/* -------------------------|------------------------ */
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/* Generally speaking, the keys on the right and left don't change. */
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/* Neither does the bottom row or the thumbs. Frequently the numbers */
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/* row is identical across layers. Mostly, we want our Base layers to */
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/* be predctable. */
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// Since our quirky block definitions are basically a list of comma separated
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// arguments, we need a wrapper in order for these definitions to be
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// expanded before being used as arguments to the LAYOUT_xxx macro.
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#if (!defined(LAYOUT) && defined(KEYMAP))
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#define LAYOUT KEYMAP
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#endif
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// every keyboard has it's Layout. We start there and make a var args
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// out of it.
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#define LVARG_ergodox(...) LAYOUT_ergodox(__VA_ARGS__)
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#define LVARG_edox(...) LAYOUT_ergodox_pretty(__VA_ARGS__)
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#define LAYOUT_VARG(...) LAYOUT(__VA_ARGS__)
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#define LAYOUT_PVARG(...) LAYOUT_pretty(__VA_ARGS__)
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#define LVARG_4x12(...) LAYOUT_ortho_4x12(__VA_ARGS__)
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#define LVARG_5x12(...) LAYOUT_ortho_5x12(__VA_ARGS__)
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#define LVARG_5x14(...) LAYOUT_ortho_5x14(__VA_ARGS__)
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#define LVARG_5x15(...) LAYOUT_ortho_5x15(__VA_ARGS__)
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/*
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| Left | Numbers L | middle | numbers R | Right |
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| Left | keys0-5 | middle | Keys6-10 | Right |
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| Left | keys11-15 | middle | Keys16-20 | Right |
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| Left | keys20-25 | middle | Keys25-30 | Right |
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|Row5L Row5R |
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|ThumbsL ThumbsR |
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*/
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/* Assuming that left, midddle, right, row5, and thumbs stay the same, */
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/* numbers, no numbers, numbers never change, whatever. */
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/* we can have a layout macro that takes a nice rectangle of keys. */
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/* Actually, because of Bepo, each keyboard currently requires four of */
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/* these macros. One for Qwerty, One for foreign layouts on bepo like */
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/* dvorak and beakl on bepo instead of on Qwerty. Then another for the Bepo */
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/* layout because unlike the rest of the layouts Bepo doesn't fit in */
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/* 3x10. It wants 3x12. So there are potentially 4 macros per keyboard here. */
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/* XXXX_base, XXXX_base_bepo, XXXX_base_bepo6, The 4th macro */
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/* is XXXXX_transient and generally works for all other */
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/* non base layers. */
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/* The base and transient versions are all that is necessary, if bepo is */
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/* not needed. */
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/* All layouts are relatively simple to make. */
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/* The ROW macros add a universal mod layer so that mods can be defined once */
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/* and used everywhere. No matter the keymap or layer. this allows actual maps */
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/* like dvorak, qwerty, colemak, beakl, etc., to be defined simply. */
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/* Additional, more complicated layouts can be found here.*/
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/* examples can be found in crkbd/keymaps/ericgebhart */
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/* examples can be found in kinesis/keymaps/ericgebhart */
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/* examples can be found in ergodox/keymaps/ericgebhart */
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/* examples can be found in montsinger/rebound/rev4/keymaps/ericgebhart */
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/********************************************************************/
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/* xiudi/xd75 - Ortholinear 5x15 */
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/********************************************************************/
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/// These first two base layout templates take sets of 5 keys, left and right.
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// Using 4 sets allows for changing the number row if you have one.
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// if you never change the number row, then use 3 sets of left and right.
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// and define the number row here.
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#define LAYOUT_5x15_base( \
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K01, K02, K03, K04, K05, \
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K06, K07, K08, K09, K0A, \
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K11, K12, K13, K14, K15, \
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K16, K17, K18, K19, K1A, \
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K21, K22, K23, K24, K25, \
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K26, K27, K28, K29, K2A, \
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K31, K32, K33, K34, K35, \
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K36, K37, K38, K39, K3A) \
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LVARG_5x15( \
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ROW0_LEFT(K01, K02, K03, K04, K05), \
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___3_MIDDLE_T___, \
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ROW0_RIGHT(K06, K07, K08, K09, K0A), \
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\
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ROW1_LEFT(K11, K12, K13, K14, K15), \
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___3_MIDDLE_1___, \
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ROW1_RIGHT(K16, K17, K18, K19, K1A), \
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\
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ROW2_LEFT(K21, K22, K23, K24, K25), \
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___3_MIDDLE_2___, \
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ROW2_RIGHT(K26, K27, K28, K29, K2A), \
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\
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ROW3_LEFT(K31, K32, K33, K34, K35), \
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___3_MIDDLE_3___, \
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ROW3_RIGHT(K36, K37, K38, K39, K3A), \
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___15_BOTTOM___ \
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)
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#define LAYOUT_5x15_base_bepo( \
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K01, K02, K03, K04, K05, \
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K06, K07, K08, K09, K0A, \
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K11, K12, K13, K14, K15, \
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K16, K17, K18, K19, K1A, \
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K21, K22, K23, K24, K25, \
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K26, K27, K28, K29, K2A, \
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K31, K32, K33, K34, K35, \
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K36, K37, K38, K39, K3A) \
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LVARG_5x15( \
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ROW0_LEFT_BP(K01, K02, K03, K04, K05), \
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___3_MIDDLE_T___, \
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ROW0_RIGHT_BP(K06, K07, K08, K09, K0A), \
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\
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ROW1_LEFT_BP(K11, K12, K13, K14, K15), \
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___3_MIDDLE_1_BP___, \
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ROW1_RIGHT_BP(K16, K17, K18, K19, K1A), \
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\
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ROW2_LEFT_BP(K21, K22, K23, K24, K25), \
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___3_MIDDLE_2_BP___, \
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ROW2_RIGHT_BP(K26, K27, K28, K29, K2A), \
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\
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ROW3_LEFT_BP(K31, K32, K33, K34, K35), \
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___3_MIDDLE_3_BP___, \
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ROW3_RIGHT_BP(K36, K37, K38, K39, K3A), \
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___15_BOTTOM_BP___ \
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)
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// Just for bepo because it's a 3x6 matrix on each side.
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// So 3 pairs of 6 keys, left and right.
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#define Layout_5x15_base_bepo6( \
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K01, K02, K03, K04, K05, K06, \
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K07, K08, K09, K0A, K0B, K0C, \
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K11, K12, K13, K14, K15, K16, \
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K17, K18, K19, K1A, K1B, K1C, \
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K21, K22, K23, K24, K25, K26, \
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K27, K28, K29, K2A, K2B, K2C \
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) \
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LVARG_5x15( \
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___15_B_SYMB___, \
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ROW1_LEFT_BP6(K01, K02, K03, K04, K05, K06), \
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___3_MIDDLE_1_BP___, \
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ROW1_RIGHT_BP6(K07, K08, K09, K0A, K0B, K0C), \
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\
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ROW2_LEFT_BP6(K11, K12, K13, K14, K15, K16), \
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___3_MIDDLE_2___, \
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ROW2_RIGHT_BP6(K17, K18, K19, K1A, K1B, K1C), \
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\
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ROW3_LEFT_BP6(K21, K22, K23, K24, K25, K26), \
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___3_MIDDLE_3___, \
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ROW3_RIGHT_BP6(K27, K28, K29, K2A, K2B, K2C), \
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___15_BOTTOM_BP___ \
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)
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// 4 rows of 12. 3 columns transparent in the middle.
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#define LAYOUT_5x15_transient( \
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K01, K02, K03, K04, K05, K06, \
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K07, K08, K09, K0A, K0B, K0C, \
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K11, K12, K13, K14, K15, K16, \
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K17, K18, K19, K1A, K1B, K1C, \
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K21, K22, K23, K24, K25, K26, \
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K27, K28, K29, K2A, K2B, K2C, \
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K31, K32, K33, K34, K35, K36, \
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K37, K38, K39, K3A, K3B, K3C \
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) \
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LVARG_5x15( \
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K01, K02, K03, K04, K05, K06, \
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___3___, \
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K07, K08, K09, K0A, K0B, K0C, \
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K11, K12, K13, K14, K15, K16, \
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___3___, \
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K17, K18, K19, K1A, K1B, K1C, \
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K21, K22, K23, K24, K25, K26, \
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___3___, \
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K27, K28, K29, K2A, K2B, K2C, \
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K31, K32, K33, K34, K35, K36, \
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___3___, \
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K37, K38, K39, K3A, K3B, K3C, \
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___15___) \
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#define BASE_5x15(...) LAYOUT_5x15_base(__VA_ARGS__)
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#define BASE_5x15_bepo(...) LAYOUT_5x15_base_bepo(__VA_ARGS__)
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#define BASE_5x15_bepo6(...) LAYOUT_5x15_base_bepo6(__VA_ARGS__)
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#define TRANSIENT_5x15(...) LAYOUT_5x15_transient(__VA_ARGS__)
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/********************************************************************/
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/********************************************************************/
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/* viterbi - Ortholinear 5x14 */
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/********************************************************************/
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#define LAYOUT_5x14_base( \
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K01, K02, K03, K04, K05, \
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K06, K07, K08, K09, K0A, \
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K11, K12, K13, K14, K15, \
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K16, K17, K18, K19, K1A, \
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K21, K22, K23, K24, K25, \
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K26, K27, K28, K29, K2A, \
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K31, K32, K33, K34, K35, \
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K36, K37, K38, K39, K3A) \
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LVARG_5x14( \
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ROW0_LEFT(K01, K02, K03, K04, K05), \
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___2_MIDDLE_T___, \
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ROW0_RIGHT(K06, K07, K08, K09, K0A), \
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\
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ROW1_LEFT(K11, K12, K13, K14, K15), \
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___2_MIDDLE_1___, \
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ROW1_RIGHT(K16, K17, K18, K19, K1A), \
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\
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ROW2_LEFT(K21, K22, K23, K24, K25), \
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___2_MIDDLE_2___, \
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ROW2_RIGHT(K26, K27, K28, K29, K2A), \
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\
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ROW3_LEFT(K31, K32, K33, K34, K35), \
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___2_MIDDLE_3___, \
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ROW3_RIGHT(K36, K37, K38, K39, K3A), \
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___14_BOTTOM___ \
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)
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#define LAYOUT_5x14_base_bepo( \
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K01, K02, K03, K04, K05, \
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K06, K07, K08, K09, K0A, \
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K11, K12, K13, K14, K15, \
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K16, K17, K18, K19, K1A, \
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K21, K22, K23, K24, K25, \
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K26, K27, K28, K29, K2A, \
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K31, K32, K33, K34, K35, \
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K36, K37, K38, K39, K3A) \
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LVARG_5x14( \
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ROW0_LEFT_BP(K01, K02, K03, K04, K05), \
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___2_MIDDLE_T___, \
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ROW0_RIGHT_BP(K06, K07, K08, K09, K0A), \
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\
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ROW1_LEFT_BP(K11, K12, K13, K14, K15), \
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___2_MIDDLE_1_BP___, \
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ROW1_RIGHT_BP(K16, K17, K18, K19, K1A), \
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\
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ROW2_LEFT_BP(K21, K22, K23, K24, K25), \
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___2_MIDDLE_2_BP___, \
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ROW2_RIGHT_BP(K26, K27, K28, K29, K2A), \
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\
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ROW3_LEFT_BP(K31, K32, K33, K34, K35), \
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___2_MIDDLE_3_BP___, \
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ROW3_RIGHT_BP(K36, K37, K38, K39, K3A), \
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___14_BOTTOM_BP___ \
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)
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// Just for bepo because it's a 3x6 matrix on each side.
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// So 3 pairs of 6 keys, left and right.
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#define LAYOUT_5x14_base_bepo6( \
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K01, K02, K03, K04, K05, K06, \
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K07, K08, K09, K0A, K0B, K0C, \
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K11, K12, K13, K14, K15, K16, \
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K17, K18, K19, K1A, K1B, K1C, \
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K21, K22, K23, K24, K25, K26, \
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K27, K28, K29, K2A, K2B, K2C \
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) \
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LVARG_5x14( \
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___14_B_SYMB___, \
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ROW1_LEFT_BP6(K01, K02, K03, K04, K05, K06), \
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___2_MIDDLE_1_BP___, \
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ROW1_RIGHT_BP6(K07, K08, K09, K0A, K0B, K0C), \
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\
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ROW2_LEFT_BP6(K11, K12, K13, K14, K15, K16), \
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___2_MIDDLE_2___, \
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ROW2_RIGHT_BP6(K17, K18, K19, K1A, K1B, K1C), \
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\
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ROW3_LEFT_BP6(K21, K22, K23, K24, K25, K26), \
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___2_MIDDLE_3___, \
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ROW3_RIGHT_BP6(K27, K28, K29, K2A, K2B, K2C), \
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___14_BOTTOM_BP___ \
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)
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// 4 rows of 12. 2 columns transparent in the middle.
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#define LAYOUT_5x14_transient( \
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K01, K02, K03, K04, K05, K06, \
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K07, K08, K09, K0A, K0B, K0C, \
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K11, K12, K13, K14, K15, K16, \
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K17, K18, K19, K1A, K1B, K1C, \
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K21, K22, K23, K24, K25, K26, \
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K27, K28, K29, K2A, K2B, K2C, \
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K31, K32, K33, K34, K35, K36, \
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K37, K38, K39, K3A, K3B, K3C \
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) \
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LVARG_5x14( \
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K01, K02, K03, K04, K05, K06, \
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___2___, \
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K07, K08, K09, K0A, K0B, K0C, \
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K11, K12, K13, K14, K15, K16, \
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___2___, \
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K17, K18, K19, K1A, K1B, K1C, \
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K21, K22, K23, K24, K25, K26, \
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___2___, \
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K27, K28, K29, K2A, K2B, K2C, \
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K31, K32, K33, K34, K35, K36, \
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___2___, \
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K37, K38, K39, K3A, K3B, K3C, \
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___14___ \
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) \
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#define BASE_5x14(...) LAYOUT_5x14_base(__VA_ARGS__)
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#define BASE_5x14_bepo(...) LAYOUT_5x14_base_bepo(__VA_ARGS__)
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#define BASE_5x14_bepo6(...) LAYOUT_5x14_base_bepo6(__VA_ARGS__)
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#define TRANSIENT_5x14(...) LAYOUT_5x14_transient(__VA_ARGS__)
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/********************************************************************/
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/* Ortholinear 4x12 */
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/********************************************************************/
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#define LAYOUT_4x12_base( \
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K01, K02, K03, K04, K05, \
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K06, K07, K08, K09, K0A, \
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K11, K12, K13, K14, K15, \
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K16, K17, K18, K19, K1A, \
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K21, K22, K23, K24, K25, \
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K26, K27, K28, K29, K2A \
|
|
) \
|
|
LVARG_4x12( \
|
|
ROW1_LEFT(K01, K02, K03, K04, K05), \
|
|
ROW1_RIGHT(K06, K07, K08, K09, K0A), \
|
|
\
|
|
ROW2_LEFT(K11, K12, K13, K14, K15), \
|
|
ROW2_RIGHT(K16, K17, K18, K19, K1A), \
|
|
\
|
|
ROW3_LEFT(K21, K22, K23, K24, K25), \
|
|
ROW3_RIGHT(K26, K27, K28, K29, K2A), \
|
|
\
|
|
___12_BOTTOM___ \
|
|
)
|
|
|
|
#define LAYOUT_4x12_base_bepo( \
|
|
K01, K02, K03, K04, K05, \
|
|
K06, K07, K08, K09, K0A, \
|
|
K11, K12, K13, K14, K15, \
|
|
K16, K17, K18, K19, K1A, \
|
|
K21, K22, K23, K24, K25, \
|
|
K26, K27, K28, K29, K2A \
|
|
) \
|
|
LVARG_4x12( \
|
|
ROW1_LEFT_BP(K01, K02, K03, K04, K05), \
|
|
ROW1_RIGHT_BP(K06, K07, K08, K09, K0A), \
|
|
\
|
|
ROW2_LEFT_BP(K11, K12, K13, K14, K15), \
|
|
ROW2_RIGHT_BP(K16, K17, K18, K19, K1A), \
|
|
\
|
|
ROW3_LEFT_BP(K21, K22, K23, K24, K25), \
|
|
ROW3_RIGHT_BP(K26, K27, K28, K29, K2A), \
|
|
\
|
|
___12_BOTTOM_BP___ \
|
|
)
|
|
|
|
// Just for bepo because it's a 3x6 matrix on each side.
|
|
// So 3 pairs of 6 keys, left and right.
|
|
#define Layout_4x12_base_bepo6( \
|
|
K01, K02, K03, K04, K05, K06, \
|
|
K07, K08, K09, K0A, K0B, K0C, \
|
|
K11, K12, K13, K14, K15, K16, \
|
|
K17, K18, K19, K1A, K1B, K1C, \
|
|
K21, K22, K23, K24, K25, K26, \
|
|
K27, K28, K29, K2A, K2B, K2C \
|
|
) \
|
|
LVARG_4x12( \
|
|
ROW1_LEFT_BP6(K01, K02, K03, K04, K05, K06), \
|
|
ROW1_RIGHT_BP6(K07, K08, K09, K0A, K0B, K0C), \
|
|
\
|
|
ROW2_LEFT_BP6(K11, K12, K13, K14, K15, K16), \
|
|
ROW2_RIGHT_BP6(K17, K18, K19, K1A, K1B, K1C), \
|
|
\
|
|
ROW3_LEFT_BP6(K21, K22, K23, K24, K25, K26), \
|
|
ROW3_RIGHT_BP6(K27, K28, K29, K2A, K2B, K2C), \
|
|
___12_BOTTOM_BP___ \
|
|
)
|
|
|
|
// takes 3 makes 4 rows of 12.
|
|
#define LAYOUT_4x12_transient( \
|
|
K01, K02, K03, K04, K05, K06, \
|
|
K07, K08, K09, K0A, K0B, K0C, \
|
|
K11, K12, K13, K14, K15, K16, \
|
|
K17, K18, K19, K1A, K1B, K1C, \
|
|
K21, K22, K23, K24, K25, K26, \
|
|
K27, K28, K29, K2A, K2B, K2C \
|
|
) \
|
|
LVARG_4x12( \
|
|
K01, K02, K03, K04, K05, K06, \
|
|
K07, K08, K09, K0A, K0B, K0C, \
|
|
K11, K12, K13, K14, K15, K16, \
|
|
K17, K18, K19, K1A, K1B, K1C, \
|
|
K21, K22, K23, K24, K25, K26, \
|
|
K27, K28, K29, K2A, K2B, K2C, \
|
|
___12___) \
|
|
|
|
#define BASE_4x12(...) LAYOUT_4x12_base(__VA_ARGS__)
|
|
#define BASE_4x12_bepo(...) LAYOUT_4x12_base_bepo(__VA_ARGS__)
|
|
#define BASE_4x12_bepo6(...) LAYOUT_4x12_base_bepo6(__VA_ARGS__)
|
|
#define TRANSIENT_4x12(...) LAYOUT_4x12_transient(__VA_ARGS__)
|
|
|
|
/********************************************************************/
|
|
/* CRKBD Corne */
|
|
/* The Corne has 3x6 matrix on both sides with 6 thumbs total */
|
|
/* This Macro takes 2x3x5 and gives it pinkies, and thumbs. */
|
|
/* Arg chunks are in the middle with the passthrough modifiers as */
|
|
/* needed. Sama Sama apres cette fois. */
|
|
/********************************************************************/
|
|
#define Base_3x6_3( \
|
|
K01, K02, K03, K04, K05, \
|
|
K06, K07, K08, K09, K0A, \
|
|
K11, K12, K13, K14, K15, \
|
|
K16, K17, K18, K19, K1A, \
|
|
K21, K22, K23, K24, K25, \
|
|
K26, K27, K28, K29, K2A) \
|
|
LAYOUT_VARG( \
|
|
ROW1_LEFT(K01, K02, K03, K04, K05), \
|
|
ROW1_RIGHT(K06, K07, K08, K09, K0A), \
|
|
\
|
|
ROW2_LEFT(K11, K12, K13, K14, K15), \
|
|
ROW2_RIGHT(K16, K17, K18, K19, K1A), \
|
|
\
|
|
ROW3_LEFT(K21, K22, K23, K24, K25), \
|
|
ROW3_RIGHT(K26, K27, K28, K29, K2A), \
|
|
___6_ERGO_THUMBS___ \
|
|
)
|
|
|
|
// So we can have different transient layers for symbols and numbers on bepo.
|
|
// for layouts like dvorak on bepo.
|
|
#define Base_bepo_3x6_3( \
|
|
K01, K02, K03, K04, K05, \
|
|
K06, K07, K08, K09, K0A, \
|
|
K11, K12, K13, K14, K15, \
|
|
K16, K17, K18, K19, K1A, \
|
|
K21, K22, K23, K24, K25, \
|
|
K26, K27, K28, K29, K2A \
|
|
) \
|
|
LAYOUT_VARG( \
|
|
ROW1_LEFT_BP(K01, K02, K03, K04, K05), \
|
|
ROW1_RIGHT_BP(K06, K07, K08, K09, K0A), \
|
|
\
|
|
ROW2_LEFT_BP(K11, K12, K13, K14, K15), \
|
|
ROW2_RIGHT_BP(K16, K17, K18, K19, K1A), \
|
|
\
|
|
ROW3_LEFT_BP(K21, K22, K23, K24, K25), \
|
|
ROW3_RIGHT_BP(K26, K27, K28, K29, K2A), \
|
|
___6_ERGO_THUMBS_BP___ \
|
|
)
|
|
|
|
// No room for pinkies.
|
|
// Just for bepo because it's a 3x6 matrix on each side.
|
|
// So 3 pairs of 6 keys, And we lose our left and right.
|
|
// Except it keeps the layer toggles along with the keycode
|
|
// on the bottom.
|
|
#define Base_bepo6_3x6_3( \
|
|
K01, K02, K03, K04, K05, K06, \
|
|
K07, K08, K09, K0A, K0B, K0C, \
|
|
K11, K12, K13, K14, K15, K16, \
|
|
K17, K18, K19, K1A, K1B, K1C, \
|
|
K21, K22, K23, K24, K25, K26, \
|
|
K27, K28, K29, K2A, K2B, K2C \
|
|
) \
|
|
LAYOUT_VARG( \
|
|
ROW1_LEFT_BP6(K01, K02, K03, K04, K05, K06), \
|
|
ROW1_RIGHT_BP6(K07, K08, K09, K0A, K0B, K0C), \
|
|
\
|
|
ROW2_LEFT_BP6(K11, K12, K13, K14, K15, K16), \
|
|
ROW2_RIGHT_BP6(K17, K18, K19, K1A, K1B, K1C), \
|
|
\
|
|
ROW3_LEFT_BP6(K21, K22, K23, K24, K25, K26), \
|
|
ROW3_RIGHT_BP6(K27, K28, K29, K2A, K2B, K2C), \
|
|
___6_ERGO_THUMBS_BP___ \
|
|
)
|
|
|
|
// All we really need is to add the see through thumbs to the end.
|
|
#define Transient6_3x6_3( \
|
|
K01, K02, K03, K04, K05, K06, \
|
|
K07, K08, K09, K0A, K0B, K0C, \
|
|
K11, K12, K13, K14, K15, K16, \
|
|
K17, K18, K19, K1A, K1B, K1C, \
|
|
K21, K22, K23, K24, K25, K26, \
|
|
K27, K28, K29, K2A, K2B, K2C \
|
|
) \
|
|
LAYOUT_VARG( \
|
|
K01, K02, K03, K04, K05, K06, \
|
|
K07, K08, K09, K0A, K0B, K0C, \
|
|
K11, K12, K13, K14, K15, K16, \
|
|
K17, K18, K19, K1A, K1B, K1C, \
|
|
K21, K22, K23, K24, K25, K26, \
|
|
K27, K28, K29, K2A, K2B, K2C, \
|
|
___6___)
|
|
|
|
//---------------------------------------------------------
|
|
// 3x5
|
|
#define Base_3x5_3( \
|
|
K01, K02, K03, K04, K05, \
|
|
K06, K07, K08, K09, K0A, \
|
|
K11, K12, K13, K14, K15, \
|
|
K16, K17, K18, K19, K1A, \
|
|
K21, K22, K23, K24, K25, \
|
|
K26, K27, K28, K29, K2A) \
|
|
LAYOUT_VARG( \
|
|
ROW1_LEFT5(K01, K02, K03, K04, K05), \
|
|
ROW1_RIGHT5(K06, K07, K08, K09, K0A), \
|
|
\
|
|
ROW2_LEFT5(K11, K12, K13, K14, K15), \
|
|
ROW2_RIGHT5(K16, K17, K18, K19, K1A), \
|
|
\
|
|
ROW3_LEFT5(K21, K22, K23, K24, K25), \
|
|
ROW3_RIGHT5(K26, K27, K28, K29, K2A), \
|
|
___6_ERGO_THUMBS___ \
|
|
)
|
|
|
|
// So we can have different transient layers for symbols and numbers on bepo.
|
|
// for layouts like dvorak on bepo.
|
|
#define Base_bepo_3x5_3( \
|
|
K01, K02, K03, K04, K05, \
|
|
K06, K07, K08, K09, K0A, \
|
|
K11, K12, K13, K14, K15, \
|
|
K16, K17, K18, K19, K1A, \
|
|
K21, K22, K23, K24, K25, \
|
|
K26, K27, K28, K29, K2A \
|
|
) \
|
|
LAYOUT_VARG( \
|
|
ROW1_LEFT5_BP(K01, K02, K03, K04, K05), \
|
|
ROW1_RIGHT5_BP(K06, K07, K08, K09, K0A), \
|
|
\
|
|
ROW2_LEFT5_BP(K11, K12, K13, K14, K15), \
|
|
ROW2_RIGHT5_BP(K16, K17, K18, K19, K1A), \
|
|
\
|
|
ROW3_LEFT5_BP(K21, K22, K23, K24, K25), \
|
|
ROW3_RIGHT5_BP(K26, K27, K28, K29, K2A), \
|
|
___6_ERGO_THUMBS_BP___ \
|
|
)
|
|
|
|
// All we really need is to add the see through thumbs to the end.
|
|
#define Transient5_3x5_3( \
|
|
K01, K02, K03, K04, K05, \
|
|
K07, K08, K09, K0A, K0B, \
|
|
K11, K12, K13, K14, K15, \
|
|
K17, K18, K19, K1A, K1B, \
|
|
K21, K22, K23, K24, K25, \
|
|
K27, K28, K29, K2A, K2B \
|
|
) \
|
|
LAYOUT_VARG( \
|
|
K01, K02, K03, K04, K05, \
|
|
K07, K08, K09, K0A, K0B, \
|
|
K11, K12, K13, K14, K15, \
|
|
K17, K18, K19, K1A, K1B, \
|
|
K21, K22, K23, K24, K25, \
|
|
K27, K28, K29, K2A, K2B, \
|
|
___6___)
|
|
|
|
/********************************************************************/
|
|
/* Kinesis*/
|
|
/********************************************************************/
|
|
// Basically an ergodox ez without the 3 pairs of middle keys.
|
|
// Left, right, bottom, and thumbs all stay the same.
|
|
#define Base_4x6_4_6( \
|
|
K01, K02, K03, K04, K05, \
|
|
K06, K07, K08, K09, K0A, \
|
|
K11, K12, K13, K14, K15, \
|
|
K16, K17, K18, K19, K1A, \
|
|
K21, K22, K23, K24, K25, \
|
|
K26, K27, K28, K29, K2A, \
|
|
K31, K32, K33, K34, K35, \
|
|
K36, K37, K38, K39, K3A \
|
|
) \
|
|
LAYOUT_PVARG( \
|
|
___KINTFUNC_L___, ___KINTFUNC_R___, \
|
|
ROW0_LEFT(K01, K02, K03, K04, K05), \
|
|
ROW0_RIGHT(K06, K07, K08, K09, K0A), \
|
|
\
|
|
ROW1_LEFT(K11, K12, K13, K14, K15), \
|
|
ROW1_RIGHT(K16, K17, K18, K19, K1A), \
|
|
\
|
|
ROW2_LEFT(K21, K22, K23, K24, K25), \
|
|
ROW2_RIGHT(K26, K27, K28, K29, K2A), \
|
|
\
|
|
ROW3_LEFT(K31, K32, K33, K34, K35), \
|
|
ROW3_RIGHT(K36, K37, K38, K39, K3A), \
|
|
___4_BOTTOM_LEFT___, ___4_BOTTOM_RIGHT___, \
|
|
___12_DOX_ALL_THUMBS___ \
|
|
)
|
|
|
|
#define Base_bepo_4x6_4_6( \
|
|
K01, K02, K03, K04, K05, \
|
|
K06, K07, K08, K09, K0A, \
|
|
K11, K12, K13, K14, K15, \
|
|
K16, K17, K18, K19, K1A, \
|
|
K21, K22, K23, K24, K25, \
|
|
K26, K27, K28, K29, K2A, \
|
|
K31, K32, K33, K34, K35, \
|
|
K36, K37, K38, K39, K3A \
|
|
) \
|
|
LAYOUT_PVARG( \
|
|
___KINTFUNC_L___, ___KINTFUNC_R___, \
|
|
ROW0_LEFT(K01, K02, K03, K04, K05), \
|
|
ROW0_RIGHT(K06, K07, K08, K09, K0A), \
|
|
\
|
|
ROW1_LEFT(K11, K12, K13, K14, K15), \
|
|
ROW1_RIGHT(K16, K17, K18, K19, K1A), \
|
|
\
|
|
ROW2_LEFT(K21, K22, K23, K24, K25), \
|
|
ROW2_RIGHT(K26, K27, K28, K29, K2A), \
|
|
\
|
|
ROW3_LEFT(K31, K32, K33, K34, K35), \
|
|
ROW3_RIGHT(K36, K37, K38, K39, K3A), \
|
|
___4_BOTTOM_LEFT___, ___4_BOTTOM_RIGHT___, \
|
|
___12_DOX_ALL_THUMBS_BP___ \
|
|
)
|
|
|
|
|
|
// So 3 pairs of 6 keys, left and right.
|
|
#define Base_bepo6_4x6_4_6( \
|
|
K01, K02, K03, K04, K05, K06, \
|
|
K07, K08, K09, K0A, K0B, K0C, \
|
|
K11, K12, K13, K14, K15, K16, \
|
|
K17, K18, K19, K1A, K1B, K1C, \
|
|
K21, K22, K23, K24, K25, K26, \
|
|
K27, K28, K29, K2A, K2B, K2C \
|
|
) \
|
|
LAYOUT_PVARG( \
|
|
___KINTFUNC_L___, ___KINTFUNC_R___, \
|
|
___6SYMBOL_BEPO_L___, \
|
|
___6SYMBOL_BEPO_R___, \
|
|
ROW1_LEFT_BP6(K01, K02, K03, K04, K05, K06), \
|
|
ROW1_RIGHT_BP6(K07, K08, K09, K0A, K0B, K0C), \
|
|
\
|
|
ROW2_LEFT_BP6(K11, K12, K13, K14, K15, K16), \
|
|
ROW2_RIGHT_BP6(K17, K18, K19, K1A, K1B, K1C), \
|
|
\
|
|
ROW3_LEFT_BP6(K21, K22, K23, K24, K25, K26), \
|
|
ROW3_RIGHT_BP6(K27, K28, K29, K2A, K2B, K2C), \
|
|
___4_BOTTOM_LEFT_BP___, ___4_BOTTOM_RIGHT_BP___, \
|
|
___12_DOX_ALL_THUMBS_BP___ \
|
|
)
|
|
|
|
#define Transient6_4x6_4_6( \
|
|
K01, K02, K03, K04, K05, K06, \
|
|
K07, K08, K09, K0A, K0B, K0C, \
|
|
K11, K12, K13, K14, K15, K16, \
|
|
K17, K18, K19, K1A, K1B, K1C, \
|
|
K21, K22, K23, K24, K25, K26, \
|
|
K27, K28, K29, K2A, K2B, K2C, \
|
|
K31, K32, K33, K34, K35, K36, \
|
|
K37, K38, K39, K3A, K3B, K3C \
|
|
) \
|
|
LAYOUT_PVARG( \
|
|
___KINTFUNC_L___, ___KINTFUNC_R___, \
|
|
K01, K02, K03, K04, K05, K06, \
|
|
K07, K08, K09, K0A, K0B, K0C, \
|
|
K11, K12, K13, K14, K15, K16, \
|
|
K17, K18, K19, K1A, K1B, K1C, \
|
|
K21, K22, K23, K24, K25, K26, \
|
|
K27, K28, K29, K2A, K2B, K2C, \
|
|
K31, K32, K33, K34, K35, K36, \
|
|
K37, K38, K39, K3A, K3B, K3C, \
|
|
___4___, ___4___, \
|
|
___12___ \
|
|
)
|