mirror of
https://github.com/qmk/qmk_firmware
synced 2024-11-18 09:55:48 +00:00
abd8e75cb7
* added abacus keyboard * keymap updates * Update keyboards/abacus/config.h * Update keyboards/abacus/config.h * Update keyboards/abacus/keymaps/default/keymap.c * Update keyboards/abacus/keymaps/default/keymap.c * Update keyboards/abacus/keymaps/default/keymap.c * start cleaning up for merge * cleaned for merge * cleaned * cleaned * Update keyboards/abacus/abacus.h * Update keyboards/abacus/keymaps/default/keymap.c * Update keyboards/abacus/keymaps/default/readme.md * Update keyboards/abacus/readme.md * Update keyboards/abacus/readme.md * Update keyboards/abacus/rules.mk * Update keyboards/abacus/info.json * Update keyboards/abacus/info.json * Update keyboards/abacus/info.json * Update keyboards/abacus/readme.md * Update keyboards/abacus/info.json * Update keyboards/abacus/rules.mk * Update keyboards/abacus/rules.mk
41 lines
1.6 KiB
C
41 lines
1.6 KiB
C
/* Copyright 2020 nickolaij
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#pragma once
|
|
#include "quantum.h"
|
|
#define XXX KC_NO
|
|
|
|
|
|
/* This is a shortcut to help you visually see your layout.
|
|
*
|
|
* The first section contains all of the arguments representing the physical
|
|
* layout of the board and position of the keys.
|
|
*
|
|
* The second converts the arguments into a two-dimensional array which
|
|
* represents the switch matrix.
|
|
*/
|
|
#define LAYOUT( \
|
|
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, \
|
|
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, \
|
|
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, \
|
|
k30, k31, k32, k33, k34, k35, k36, k37, k38 \
|
|
) \
|
|
{ \
|
|
{ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b }, \
|
|
{ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b }, \
|
|
{ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b }, \
|
|
{ k30, k31, k32, k33, XXX, XXX, k34, XXX, k35, k36, k37, k38} \
|
|
}
|