mirror of
https://github.com/qmk/qmk_firmware
synced 2024-11-14 07:55:28 +00:00
667e0962eb
* fix to prime o keymap * changed ortho keymaps * added some symbols to lower layer * set lower to be a higher layer than raise * added split layout option with center numpad to prime_o keymap * added some gaming functionality * added alt f4 ortho keymaps and userspace * fixed small error
241 lines
5.6 KiB
C
241 lines
5.6 KiB
C
#pragma once
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#include "quantum.h"
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#include "keymap_german.h"
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enum userspace_layers {
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_DEADKEY = 14, // Change if more than 16 layers are required
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_NAV
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};
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enum userspace_custom_keycodes {
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CU_GAME = SAFE_RANGE, // Toggle game mode on/off
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CU_NAV, // NAV | ESC
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KC_P00, // Numpad double zero
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#ifdef GERMAN_ENABLE
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CU_LSFT, // LSFT | (
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CU_RSFT, // LSFT | )
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CU_COMM, // , | <
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CU_DOT, // . | >
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CU_SLSH, // / | ?
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CU_SCLN, // ; | :
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CU_QUOT, // ' | Enable deadkey layer
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CU_GRV, // ` | ~
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CU_CIRC, // ^
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CU_3, // 3 | #
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CU_6, // 6 | ^
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CU_7, // 7 | &
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CU_8, // 8 | *
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CU_9, // 9 | (
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CU_0, // 0 | )
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CU_EQL, // = | +
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CU_LBRC, // [ | {
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CU_RBRC, // ] | }
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CU_BSLS, // \ | |
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CU_Z, // Z | Y in conjunction with ctrl
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CU_Y, // Y | Z in conjunction wiht ctrl
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CU_ESCT, // Toggle escape of grv and circ on/off
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// Deadkey Layer
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CU_AE, // Ä
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CU_OE, // Ö
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CU_UE, // Ü
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CU_SS, // ß
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CU_DDQ, // "
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CU_ED, // Escape deadkey layer
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#endif
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#ifdef RGBLIGHT_ENABLE
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CU_RGBV, // Cycle through RGB brightness
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#endif
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NEW_SAFE_RANGE // Use for keymap specific keycodes
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};
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#ifdef GERMAN_ENABLE
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extern bool lshift;
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extern bool rshift;
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extern bool lshiftp;
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extern bool rshiftp;
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extern uint16_t lshift_timer;
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extern uint16_t rshift_timer;
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extern uint8_t prev_indx;
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extern uint16_t prev_kcs[6];
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void add_to_prev(uint16_t kc);
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void unreg_prev(void);
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extern bool esct;
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#endif
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extern bool navesc;
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extern uint16_t navesc_timer;
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extern bool game;
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void timer_timeout(void);
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bool process_record_keymap(uint16_t keycode, keyrecord_t *record);
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#define CTRLX LCTL(KC_X)
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#define CTRLC LCTL(KC_C)
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#define CTRLV LCTL(KC_V)
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#define ALTF4 LALT(KC_F4)
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#define GUIU LGUI(KC_UP)
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#define GUID LGUI(KC_DOWN)
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#define GUIL LGUI(KC_LEFT)
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#define GUIR RGUI(KC_RIGHT)
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/*
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Templates for Keys, with custom shifted and non shifted Characters
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*/
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// Normal shift status
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#define SHIFT_NORM(kc1, kc2) \
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if (record->event.pressed) { \
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timer_timeout(); \
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if (lshift || rshift) { \
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register_code(KC_LSFT); \
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unregister_code(kc2); \
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register_code(kc2); \
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add_to_prev(kc2); \
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} else { \
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unregister_code(KC_LSFT); \
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unregister_code(kc1); \
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register_code(kc1); \
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} \
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} else { \
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unregister_code(kc1); \
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unregister_code(kc2); \
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} \
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return false;
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// Inverted shift status
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#define SHIFT_SWITCH(kc1, kc2) \
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if (record->event.pressed) { \
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timer_timeout(); \
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if (lshift || rshift) { \
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unregister_code(KC_LSFT); \
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unregister_code(kc2); \
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register_code(kc2); \
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add_to_prev(kc2); \
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} else { \
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register_code(KC_LSFT); \
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unregister_code(kc1); \
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register_code(kc1); \
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add_to_prev(kc1); \
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} \
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} else { \
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unregister_code(kc1); \
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unregister_code(kc2); \
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unreg_prev(); \
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if (lshift || rshift) \
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register_code(KC_LSFT); \
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else \
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unregister_code(KC_LSFT); \
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} \
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return false;
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// Always shifted
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#define SHIFT_ALL(kc1, kc2) \
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if (record->event.pressed) { \
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timer_timeout(); \
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register_code(KC_LSFT); \
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if (lshift || rshift) { \
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unregister_code(kc2); \
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register_code(kc2); \
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add_to_prev(kc2); \
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} else { \
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unregister_code(kc1); \
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register_code(kc1); \
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add_to_prev(kc1); \
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} \
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} else { \
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unregister_code(kc1); \
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unregister_code(kc2); \
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unreg_prev(); \
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if (lshift || rshift) \
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register_code(KC_LSFT); \
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else \
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unregister_code(KC_LSFT); \
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} \
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return false;
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// Never shifted
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#define SHIFT_NO(kc1, kc2) \
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if (record->event.pressed) { \
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timer_timeout(); \
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unregister_code(KC_LSFT); \
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if (lshift || rshift) { \
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unregister_code(kc2); \
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register_code(kc2); \
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add_to_prev(kc2); \
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} else { \
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unregister_code(kc1); \
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register_code(kc1); \
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} \
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} else { \
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unregister_code(kc1); \
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unregister_code(kc2); \
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unreg_prev(); \
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if (lshift || rshift) \
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register_code(KC_LSFT); \
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else \
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unregister_code(KC_LSFT); \
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} \
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return false;
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// Always AltGr
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#define SHIFT_ALGR(kc1, kc2) \
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if (record->event.pressed) { \
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timer_timeout(); \
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unregister_code(KC_LSFT); \
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register_code(DE_ALGR); \
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if (lshift || rshift) { \
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unregister_code(kc2); \
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register_code(kc2); \
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unregister_code(kc2); \
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register_code(KC_LSFT); \
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} else { \
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unregister_code(kc1); \
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register_code(kc1); \
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unregister_code(kc1); \
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} \
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unregister_code(DE_ALGR); \
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} \
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return false;
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// Different keycode when Ctrl is pressed
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#define CTRL(kc1, kc2) \
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if(record->event.pressed) { \
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timer_timeout(); \
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if (lshift || rshift) \
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register_code(KC_LSFT); \
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else \
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unregister_code(KC_LSFT); \
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if (keyboard_report->mods & (MOD_BIT(KC_LCTL) | MOD_BIT(KC_RCTL))){ \
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register_code(kc2); \
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} else { \
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register_code(kc1); \
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} \
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} else { \
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unregister_code(kc1); \
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unregister_code(kc2); \
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} \
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return false;
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// Template for keys on deadkey layer (mostly Umlaute)
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#define UML(kc) \
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if(record->event.pressed) { \
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timer_timeout(); \
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if (lshift || rshift) \
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register_code(KC_LSFT); \
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else \
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unregister_code(KC_LSFT); \
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register_code(kc); \
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unregister_code(kc); \
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layer_off(_DEADKEY); \
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} \
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return false;
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