mirror of
https://github.com/qmk/qmk_firmware
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7ce5402417
* Minor Tweak * Refactor spacebar defines. * Add TMO50 layout * Rename Atreus keymap. * Refactor Atreus for readability. * Eliminate tapdance quote and tweak maltroff. * Factor out tapdance. * Add some fancy combos and keys. * Remove combos for now because they cause pain. * WIP visualizer * Alternate method for reset * WIP2 visualizer * Layer text tweak. * Add made-up layout Nortron as a combination of Norman and Maltron. * Add backspace. * Add Talljoe keymap to Prime E. * Fix double-colon so it doesn't press enter if shift is released early. * Use new make command. * Bring some modern standards into code and add licenses. * Remove QMK_KEYBOARD_CONFIG_H and fixup QMK_KEYBOARD_H. * Move from `biton32` to `get_highest_layer`. * Remove PREVENT_STUCK_MODIFIERS * Update keyboards/thevankeyboards/minivan/keymaps/talljoe-minivan/config.h
28 lines
1.3 KiB
C
28 lines
1.3 KiB
C
/* Copyright 2020 Joseph Wasson
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "../talljoe.h"
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#include "actions/td.grave.c"
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#include "actions/td.lock.c"
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#include "actions/td.semicolon.c"
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#include "actions/td.function.c"
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qk_tap_dance_action_t tap_dance_actions[] = {
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[TD_SEMICOLON] = ACTION_TAP_DANCE_FN_ADVANCED(tap_dance_semicolon_each, tap_dance_semicolon_finished, tap_dance_semicolon_reset),
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[TD_LOCK] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, tap_dance_lock_finished, tap_dance_lock_reset),
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[TD_GRAVE] = ACTION_TAP_DANCE_FN_ADVANCED(tap_dance_grave_each, tap_dance_grave_finished, NULL),
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[TD_FUNCTION] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, tap_dance_function_finished, tap_dance_function_reset),
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};
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